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The Towne

Started by CSGdesign, February 04, 2011, 09:07:03 PM

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marsh

#20

Current Mayor: Marsh
City file edits by marsh, images by marsh and CSGdesign
Wording by CSGdesign


By the time spring came around in 1922, the autumn and winter of 1921 had proven to be a very productive one in the Towne. 19 families came across the water to make their homes here, from farmers to shop keepers, inn keepers to upholsterers. Axes were heard all day every day, cutting trees to make way for pastures and saws were constantly knawing the logs into timber, giving fodder for the hammers to create the bloom of buildings erupting everywhere.


The chapel was expanded to house a bell and be more fitting for a House of God... and cars chugged down the dirt streets for the first time... although only a very short list of people owned them.  People could point to a car going past and know exactly who it was and have a good guess at where they were going... more of a status symbol than a required means of transport in such a tiny town with no outside roads


Between the Towne center and Valermount Landing was where the most growth was seen this winter, with farmland being cleared, and several new citizens making their homes while the lure of inexpensive virgin farmland to the south of the Towne was bringing in a lot of interested pioneering farmers.


For the first time farmland was opened up and cleared to the north, and still more livestock imported to the area. The Towne was reaching a point where it could sustain itself without having to import meat and animal products, but was still a very long way off being able to export farm products.


Francisco Boss had finally recovered from the bear mauling he recieved while out trapping west of the Towne... it was a very serious injury and one that reminded the citizens of the Towne how isolated they were and how hostile their surroundings could be.


The Valermount Landing had been very useful until now, allowing people and small hand-carried items to be disembarked from smaller ferries, but as people began importing cars and large amounts of steel and machinery, the landing was frequently being ignored in favour of landing small barges directly on the gravely beaches... which was awkward and inefficient. People were beginning to demand a more practical sized docks.


A new business venture between the three lumber jacks Carl Sagan, Kristian Walker, and Eric Lopetegui  saw various sites near the mouth of Hammond Creek as the site to locate a new joint-venture saw mill... the first mechanised suspended saw in the Towne.  Their thinking was that the creek would form an easy means of getting lumber to the mill from logging fields further upstream, in the absence of any roads through the rugged untouched wilderness.  Plans were being submitted to the mayor's office, and approval is pending.


Draanen farm had made its first harvest and the small slashed path through the forest was gradually widened by slashing
over-hanging branches and clearing underbrush... gradually becoming a track leading to and from town.

huntingfire

The mixing of the trees is seamless !

ManuelR

Wow, what a great MD! I love the idea, I'm looking forward how you "switch to modernity", can't be easy I imagine. One question, where did you get these awsome ploppable dirts on the beach, these look stunning?

CSGdesign

Glad you like the concept!
It's becoming really interesting now that Gorbag has figured out a system to allow him to prospect in the mountains for minerals.  Soon we'll have large deposits of all sorts of stuff from sand through copper to gold to mine... which will draw industry to the region.

It's random and realistic and detailed.

As for the dirt, that's a question for marsh - he's our resident Mayor Mode Plop expert...

RickD

This is really fascinating. I think this is the best natural growth and interactivity approach I have seen with MDs.
My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

bat

These pictures are really nice!
Nice work with the trees and the town is also really great. :thumbsup:

CSGdesign

Quote from: RickD on February 21, 2011, 05:27:01 AM
This is really fascinating. I think this is the best natural growth and interactivity approach I have seen with MDs.
Hey glad you think so!
I dont know of any that are done a similar way either...   ;D

Quote from: bat on February 22, 2011, 07:52:13 AM
These pictures are really nice!
Nice work with the trees and the town is also really great. :thumbsup:
Thanks Bat.  Marsh is responsible for that aspect of it!



Everyone - please be aware the for the next day and a half the votes for who takes the next term for Mayor, Record Keeper, Town Planner and Game Master are now open.  You can vote by visiting the topics in this thread:
http://www.csgdesign.com.au/CSGf/viewforum.php?f=159

Good luck to all candidates!

i_love_lamp

So this is kind of awesome. I like the concept of interactivity and I think it'd be fun to get involved somehow

Terring7

"The wisest men follow their own direction" Euripides
The Choice is Ours
---
Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

Stray Cat

Very, very nice work.  I love a good development story with an MD.  Please keep on entertaining! :)

Cheers!

Scott
Just a stray wandering through life heading to the big litter-box in the sky...

CSGdesign

Quote from: i_love_lamp on February 25, 2011, 02:14:23 PM
So this is kind of awesome. I like the concept of interactivity and I think it'd be fun to get involved somehow
Well we've got 32 active players, and the Towne has another 150 - 200 NPCs (non player characters) approximately.
We're now into our second term, so there's a new mayor (Riiga) a new Record Keeper (Gorbag) and I've inherited the Town Planning position from Rionescu and also retained the Game Master position.  All positions are voted for by any member of the forums, player or not doesn't matter.
It's becoming a lot of fun, and the development of the Towne itself is quite fascinating.
People may think it's really complex, but you have to remember it only ALLOWS for complex playing... you can play simply without any problem at all... but if you want to get really involved in things like rolling chances for prospecting and so on then that's also possible.

Quote from: Terring7 on March 02, 2011, 09:29:32 AM
Brilliant work :) &apls

Thanks, we're all having a good time with it... and it's evolving really fast into a very rich and realistic RPG.  :)

Quote from: Stray Cat on March 02, 2011, 10:55:05 AM
Very, very nice work.  I love a good development story with an MD.  Please keep on entertaining! :)

Cheers!

Scott
Me too!  I'm looking forward to the images Riiga produces as his first week as Mayor... they ought to be very, very interesting to see the difference in style between him and our previous mayor Marsh...

CSGdesign

#31
Current Mayor: Riiga
Current Game Master: CSGdesign
Current Town Planner: CSGdesign
Current Record Keeper: Gorbag
Current Game Time: Autumn / Fall 1922
Total Active Players: 32


Images by Riiga, wording by CSGdesign.

It's been a year (game time) since our last update due to a hand-over between the last mayor Michael Arsh (marsh) and the current mayor Viktor Pefsin (Riiga).  Riiga has produced some wonderful shots of the Towne in it's current state.

We're debating whether to speed time up to 1 year per week, or 2 years (game time) per week (real time)... the voting continues for another day or two before it's decided.
We've finalised the system (the advanced player's version) for Prospectors locating resources in the terrain surrounding the Towne, and this system has already yielded a couple of deposits of various minerals to Prospector Gordon Bagge (Gorbag).

Several players have sold up their in-town developped properties and bought much larger cheaper blocks outside the Towne, while still other players are investing in education to boost their incomes, and even businesses like a pub which has been completed this season.


Jordan Gladstone (played by Canyonjumper) has bought a property on a small island immediately west of the Towne's main island, and has cleared a small area of land and erected a small hut which he intends to rent to tourists and newcomers.


A little further east a new farm has been cleared just west of the Towne's center, one of many new farms in the region this season.


South and east of the Towne's center more new farms and newcomers have moved in, including several that have built on land that was formerly set asside for the Towne Hall (which sadly was destroyed while being built by a freak storm).  Plans are underway to replace it in the near future, however town resources are limited and the destruction of the heavy investment was a real blow to morale and finances in the Towne.


North west forest has been leveled and replaced with farmland, taking advantage of the rich topsoil and permanently damp conditions.


Crop farmers are most plentiful, however the occasional rancher is also setting up their camp in the Towne.  One such player is the ex-mayor Michael Arsh who has begun setting up a remote ranch to the west of the Towne that is currently only accessable by boat and jetty.


The first industry has begun to appear near the Valermount Landing (the primary and now rapidly becoming obsolete pontoon).
Plans are underway to begin producing a proper industrial wharf but it may be some time in the planning and building.
These first few industries include an abattoir, a fish processing facility, and a tannery producing leather from hides.  There will be many more industries to follow, no doubt.

ricardomiranda

Fantastic scenery, perfect distribution of trees, congratulations

Stray Cat

Love that new town smell!  :D

Nice image editing and great descriptions of the unfolding settlement.  Bravo!

Cheers!

Scott
Just a stray wandering through life heading to the big litter-box in the sky...