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texture glitch

Started by mave94, March 07, 2011, 07:59:21 AM

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mave94

I've made my first BAT, but after having exported it, I discovered some glitches can someone help me to make this building better?

* In the corner of the roof there seems a texture missing (upper right). My previous building has the same thing, too.

Despite of that I think it turned out very well. :)
If you see some other things, don't hesitate to let me know!

Thank you in advance for helping me!

-Matthijs :thumbsup:

jmyers2043

There's almost not enough information to be able to answer the question. I see the black spot at the upper right corner of the wall but don't know anything about he geometry. Is that triangle area a part of the wall or a seperate object? Is the wall an extruded line or did you Boolean the windows? Is the wall a editable mesh or an editable poly?

My best guess is that you applied a UV map to that small area. Perhaps if it's a mesh object you need to reverse the normal on that specific poly.

I think that I'd remake the wall with splines.

What is the process? Are you using Max or importing something from sketchup or is this a gmax effort from start to finish?

Good luck

- Jim




Jim Myers  (5th member of SC4 Devotion)

mave94

Didn't know what I've done excactly, but the problem is solved now!
If this happens to me another time I'll post more infos.

-Matthijs