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VDK Power Inc.

Started by vester, September 29, 2011, 04:30:31 PM

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Girafe

looks correct,

For few months you are showing us cool projects factories, churches... but you upoaded anything why  &mmm
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

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vester

#61
Quote from: Girafe on November 02, 2011, 02:50:39 PM
but you haven't upoaded anything why  &mmm

I am a batter and not a lotter.
The 3 police stations and the first two power plants has been exported and sended on last week.

Something was off on the power station. Couldn't set my finger on it.
Finally figured it out:

Changed the width of the building with 2 meters, adding 1 meter to the two corner and leaving the middle of the front untouched.
Had to redo the gable at the front, but luckily it was a lot faster second time around.


My plan now is to do some stand alone chimneys inspired by this one:

Doing them in a few different sizes.
Noticed the people at the top ?

vester

#62


Gone a litlle NUTs:

So how many brick textures do you think I have use to do these chimneys ?

Have also work a little more on the Bristol Power Station:


Think I will render different versions of it. Might even make a power station of that small building at the back :P

As it is there, the "lot" with the tiles on, are 2 x 4 tiles. (and NO it will not be there in the export)



Badsim

#63
Beautiful work , Arne ...  &apls

Quote from: vester on November 03, 2011, 09:02:17 AM




So how many brick textures do you think I have use to do these chimneys ?




Hmmmm , I don't know, but I hope you'll render them all and then , a prop family ...  ;D

Cédric.

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jmyers2043

Looks like some protesters are occupying one of the chimney's. These look great. Nice texture selections.

Jim Myers  (5th member of SC4 Devotion)

metarvo

It seems like your power plant workers are going on strike or something.  You'd probably better raise your power funding, or you'll get blackouts.  ;)

As far as the textures go, I think the fifth one matches the main section of the facility best, while the third one seems to go best with the other section of the building.  I like the sixth one as well.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

vester

Quote from: metarvo on November 04, 2011, 05:44:47 AM
It seems like your power plant workers are going on strike or something.  You'd probably better raise your power funding, or you'll get blackouts.  ;)


:D :D

Thank you for the comments.
Glad you like the chimneys.

The people was in there for scale.


Been working on the lights:



Quote from: vester on November 03, 2011, 09:02:17 AM

So how many brick textures do you think I have use to do these chimneys ?


The answer is TWO. The rest is done in max.

Swordmaster


vester

#68
Quote from: art128 on November 01, 2011, 12:32:17 PM
.... would you make a mirrored version as well?


A mirrored version of it for Arthur:



Or partly mirrored version.

art128

Oh great! Thank you very much, Arne! This looks great for sure!
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

vester

#70
Start working on the Hudson & Manhattan Railroad Powrehouse:




rooker1

Ohhhhh.  I get so excited when I see a new post from you in here.
Love the textures and brick work.
&apls
Robin
Call me Robin, please.

vester

#72
TY, Robin. Glad you like them.

Been worknig on the back adding a loading dock and entrance door:


Not sure if that is the right place for it. Maybe this one is better:

(Some quick and dirty PS'ing)


What do you think ?

Swordmaster

I think it's perfect in the middle.

Gorgeous BAT and textures, indeed!

vester

#74

Well Jmouse had the same opinion, so I will leave it were it is.

Here is an update. Been working on the night lights:




Sciurus

L'atelier d'architecture
* * * * * Longwy * * * * *

vester

#76

Been worknig on the nightlights:


Not sure if I should add some more or not.

Girafe

Maybe add more spot light on the exterior walls and increase the lights inside and it will be good :)
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

vester

#78

Have added some windowsills under most windows:



Turned up the light in side the turbine hall.

cogeo

 &apls &apls &apls
Not only the BATs are stunning, their number is almost unbelievable too. Players will have a problem choosing one!

Can't wait to see them released!