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Ground Texture Under FAR and Wide Radius Corners

Started by Gahagan, November 05, 2011, 01:47:07 PM

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Gahagan

I've spent most of the morning search for a mod to do this and have found nothing. I now turn to you, great and knowledgeable forums, for help.

I'm looking for a way to add and remove textures textures underneath the NAM puzzle pieces, specifically FAR and Wide angle corners. I've included some screenshots of what I'm talking about.





Is there a way to make these pieces blend in with their surroundings?

Gahagan

Ebina's work with rail textures fixed half the problem - http://sc4devotion.com/forums/index.php?topic=5838.40
This site also looks like it could fix the road issue, but I cannot read it. a Google search for an English translation turned up nothing - http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=800

The search continues. I'll post other solutions that I find, in case other people have a similar problem.

CahosRahneVeloza

#2
Err, you don't have to have the page translated...

Quotez_NAM_FaceLift_Mod.zip
Description:    
   
Download
Filename:     z_NAM_FaceLift_Mod.zip
Filesize:     1.53 MB
Downloaded:     2674 Time(s)



And the download link is even right there.

Once downloaded it comes as a non-installer & has a readme file in Japanese, but no worries as there are tons of pictures illustrating what the mods do so you'll get a gist of what you'll be getting.

And Google translate not working? I don't think so....

QuoteWide-angle curve pavement puzzle MOD & FAR
Date: Wed May 26, 2010 10:43 pm
Displays the IP address of the author Reply with quote
Good evening.
In collaboration with Mr. moonlinght, the MOD has created a pavement subjected to wide-angle curve puzzle pieces puzzle pieces & FAR be added on the NAM.
When the installation is no pavement on the defaults, you can apply the pavement will be installed by the district and adjacent to LOT RCI.
Paving patterns and locations around the entire district and adjacent LOT I created, then you might like Kudasatta moonlinght, patterns emerge when the sidewalk along the road and adjacent areas where the triggering LOT you can choose to use one of two types of paving patterns.
Note that when the pavement textures, the textures are automatically reflected in MOD including pavement design has been introduced by the hierarchy.
Details such as the location of the trigger for each puzzle piece, please refer to the readme file.

Update 5 / 26 23:30 File
There was a flaw in the file has been updated.
Who was the DL before the above time, please re-DL Sorry again.

6 / 5
Added merge type of street pavement type and pavement type.
Also made ​​minor bug fixes as well.

RFE:

I read your post incorrectly :( I thought you said Google translate when you just said "Google could not find a translation", my bad :(

I didn't mean to sound rude...

djp

Gahagan,

That is the correct plugin for the side walk texture, just download it and use the images in the read-me
http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=800
There are quite a few set-up options for different textures/combinations - A little experimenting is needed to get the side walk you like to show

and this for the rail
http://workingman-productions.co.uk/downloads/rivit_rum.html
Make sure this loads last - after NAM etc, it will upgrade all MAXIS and NAM textures

Good Luck

Davd