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c.p.'s BAT and Lot Workshop

Started by c.p., November 23, 2012, 04:25:46 PM

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0 Members and 9 Guests are viewing this topic.

c.p.

Thanks Matt  I look forward to seeing your CJ resume soon. ;D


So, continuing the exploration of 19th century U.S. cities, here are a couple of R$$ buildings from Manchester, New Hampshire, for a future Manchester/Nashua/Lowell set.  These have entrances on the front and one side, so should work well for corner lots.  Also, they should work well for lots with a side yard, which, (unlike Chicago), seems to have been common in Manchester in the 19th century:




Some real-life shots from Manchester:



















romualdillo


Simcoug

Super!  I can't get enough of this 19th century architecture  :thumbsup:

magee_b

Love these! Yet again, more incredible work!  &apls

vester

#324
Repeating my self: Great work. C.P. Great work. Great work. Great work......... :P

Love the way the barge boards, the columns and the boards around the windows stands out.  :thumbsup:
Will have to makea bookmark of this for a reference, so new batters gets a sense of size.
(You were one of the batter that gave me a sense of "bat size".)


Was browsing through my pictures of trains and came across this address:
http://www.branchline-trains.com/

Thought lets have an look again....

and my though was: that would be some good inspiration for C.P.....!

c.p.

#325
Merry Christmas everyone :)

Thanks romualdo, Matt, magee_b, and Arne for your comments :)

Arne: as best as I can remember, for the most recent update (Manchester), the trim around the windows is 0.2m, the cornerboards are approx 0.3m, and the eave trim is approx. 0.35m, if that helps.  Also, thanks for the link :thumbsup:


So for Christmas, I thought the Gloribee Chapel (and house) would be an appropriate upload to the LEX:




art128

What a wonderful Christmas present you give us here, CP. :)

Merry Christmas to you too.
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

kbieniu7

Nice work! Appropiate Christmas gift, thank you!  ;)
Thank you for visiting Kolbrów, and for being for last ten years!

mrbisonm

Just wonderful. Thank you and have a very Merry Christmas well earned.

Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

carlfatal

The both buildings are really beauties. But before I run to the LEX I also wish you nice winter holidays! Thank you! :thumbsup:

noahclem

Merry Christmas and thanks for the wonderful BAT  :)

Simcoug


APSMS

Merry Christmas.

Thanks for all your contributions to the community. Hope you have a wonderful time with your family this year (or whoever you spend Christmas with).
Experience is something you don't get until just after you need it.

My Mayor Diary San Diego: A Reinterpretation

Jack_wilds

Thank You CP very very nice models... neat gift to add to my sim rural city...
:bnn:

Merry Christmas CP and everyone...

c.p.

#334
Thanks Arthur, kbieniu7, Fred, carlfatal, Noah, Matt, APSMS, and Jack_wilds :)

I hope everyone had a great Christmas.  (I sure did  :bnn:)


So, moving forward again . . . here are a few more residentials from Manchester, this time low wealth:


And some more real life shots from Manchester:









vester

Merry Christmas c.p.


Great upload, the churches. Great update as well.

The light green color in the lower left corner seems a bit of.
Maybe a bit to saturated compared to the second last pictures.
17-21 % compared with 24-33 %.
The hue is 15-25 ° higher than the RL pic.
(Both measured in PS.)

Maybe a bit like the green on the second church, white with green.

Colors can be really hard to get right.
Take down the brightness, up goes the saturation and a sometimes the hue changes a bit as well.

c.p.

Thanks for the input Arne  :)

I don't really want to make it like that second-to-last picture because there are already enough pastel-colored buildings in this group.  But the fact that you brought up the colors and saturation probably means the colors/saturation are jarring or glaring for that building, and I want to avoid that.  So here is a revision.  I reduced the saturation for the clapboards and trim, darkened the clapboards a little, and also darkened the roof slightly.  As an added bonus, I added another building in the same colors ;D


vester

Maybe turn the color of the clapboards, trim, the columns and the railing a bit brighter.
At the moment the columns and the railling is falling in with the shadowy background.

I know it can be a balancing act to get it as close to RL, but still get the best out of a model in game.


Been working with Adjustment layers a lot, especially Hue and Saturation and a few times with levels.
Then a have a pure area with color samples with nothing beside that. It makes it easier to check what the changes are.
If you do it on the texture, you get different result with the eyedropper tool.

A lot of times I use a lot of layer in grey tones, where I have the blending mode to Multiply and Soft light / Screen.
Some times I group these layers in two groups, one with "multiply layers" and one with "soft light / screen layers".
Then set the layers in the group to normal blending mode, but set the groups blending mode instead.
That is the way I add gradient to a texture (layer full black with a gradient black to white in the alpha channel)

Do you use gradients on your textures ?
If you do, it not very strong.
I think that the gradient (darker color at ground level) makes the house touch the ground.

c.p.

Quote from: vester on December 27, 2014, 05:01:59 PM
Maybe turn the color of the clapboards, trim, the columns and the railing a bit brighter.
At the moment the columns and the railling is falling in with the shadowy background.

Good point, the columns and tops and bottoms of the window trim in particular were too dark (I had assigned the wrong texture to them ::)  But I lightened all of the darker trim for the renders below.

Quote from: vester on December 27, 2014, 05:01:59 PM
Do you use gradients on your textures ?
Yes, there is a gradient on all of the walls and on all of the roofs.  I do the gradients via the 3dsmax materials though, and not via textures.  (I avoid Photoshop like the plague whenever I can help it.)

So here is the 2nd revised version of this particular (very troublesome!) color combination:

Simcoug

I'm only able to view on my tiny phone screen, but they look great to me  ;D