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bojoloko's sort of bats

Started by bojinloko, January 07, 2013, 11:33:52 AM

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bojinloko

So firstly sorry if this is the wrong forum theme
and secondly I encountered some bug??/or I am just incompetent,more  likely,, so here it is, looking for advise. Thanks



Fixed your pic - Robin

Girafe

Your picture is a little small. I imagine you ha a problem with your texture.

1 solution, try to put 90 in angle W

2 solution, in the modifier you have uvw map and try box. Look at this modifier as it a basic of texturing.   
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

bojinloko

Thanks, Girafe, but I'm still in nowhere, I'll try tomorrow and will post some pictures, good night lads, 'cause this modelling is real pain in the a**. ()sad()

bojinloko

#3
Okay, tried to export it, but another problem appeared!?! can you help please,thanks!



Fixed your pics - Robin

DebussyMan

Try deleting the LOD's, merging everything into a new scene and attempt again to export.


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bojinloko

I found the LODs, however I searched for the scenes, but couldn't find them, so after a little play with the lods, I was on the same spot, where I left it.

DebussyMan

Scene is the "file" where you are creating your BAT.
Delete the LODs that you have now. Open a new blank "scene" (file>new>new all>OK) and merge what you did on the old scene into the new one (File>merge>select the old file>open) Now select everything exept TB2CameraHandle and click OK. Try again to export.


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bojinloko

Haven't wrote for a long time, but I exported it, it is very small and that is what bothers me. My next church is based on a real model and has proportions: height : 6m, wide: 5m, length: 12m.
. I know this is smaller than a 1 tile, so I am thinking of doubling every proportion.

bojinloko

#8
So thisis after some hours of work today.  :-\

DebussyMan

There's no image showing in your last post.  &mmm

Scale-wise, I usually never pay attention to RL measurments, as scale varies between every type of building in-game (small ones are oversized, large ones are underscaled, W2W have their own universe of rules, etc...). What I do for standalone buidlings like churches is to compare it to a sim by making a .5x.5x2m box and placing next to it, then scale my building to fit the size of the sim. For example, if in the picture of the Church you posted a real person's head reaches de bottom of the window, I scale it so the top of the "sim" box in my scene reaches the same place.


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bojinloko

So, again Carlos to the rescue :D Thanks,mate. I hope you can see now the picture. So you advise me to make a box, 5x5x2m that will represent a sim(person?). Thanks again.

bojinloko

Okay, after a long time no work was done, but I finished it today, the only problem is that when it starts to export, gmax wouldn't export my textures, and they are exported as grey colour. What to do, guuys ? ()what()

DebussyMan

I remember this happening frequently in gmax. I'm not sure, but I remember correctly, reapplying all the textures should solve the problem.


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bojinloko

Then rubbish, I have all my different parts attached to each other. :(

DebussyMan

Try this: make a box and apply one after one all the textures you used and see if it solves the problem.


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bojinloko

I tried this, then clicked on preview, still had the same gray building and a box in yellow, then I deleted the box, clicked one more time preview and nothing different happened. :(

mave94

I had this issue a few times as well. I solved the problem by saving it as a different name, close gmax and open the saved file. I hope that'll work. ;)

bojinloko

Thanks mave, nothing happened though :(

bojinloko

http://community.simtropolis.com/files/file/28546-st-mina-orthodox-church/ Thanks to mave, special thanks to Carlos for his enormous help, I am very happy that this BAT was finally uploaded. Thanks one more time to all :)