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NAM 31 Central Bug Tracker Thread

Started by MandelSoft, March 02, 2013, 07:24:51 AM

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Tarkus

The CTDs seem to be because your computers, for some reason, are unable to handle the size of the controller file.  We're shrinking it for NAM 31.1 by removing a bunch of RUL2 stability code.

-Alex

io_bg

I'm unable to drag MIS from the RHW-2 splitter...

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Last updated: 28 November

GDO29Anagram

#302
Quote from: io_bg on March 15, 2013, 11:17:23 AM
I'm unable to drag MIS from the RHW-2 splitter...

It's because there's no "hook" (a stub) to drag from. There never was, except for the orthogonal stub.

In fact, that piece is pretty much useless without fillers (which will be returning for the next NAM release).
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MandelSoft

Part of me wonders why this piece doesn't have stubs anyway... or a working underlying pattern so you can plop it properly over existing diagonals...
Lurk mode: ACTIVE

io_bg

Strange, I think it wasn't like this (starterless) before... Well, can't wait till the NAM update then ;D
Visit my MD, The region of Pirgos!
Last updated: 28 November


NAMFan123

Well, what's the reason why it doesn't have a starter piece? Anyway, here's another bug I found: :-\

Not only that piece has the #Intersection placement string missing# error, it's also completely blank. No textures, no paths. Also, I seem to have issues with the 8C to 6C cosmetic transition. Will these errors be fixed in NAM 31.1?

Wiimeiser

Quote from: NAMFan123 on March 15, 2013, 10:05:42 PM
Well, what's the reason why it doesn't have a starter piece?

Use it with the RHW Type B ramps and see. If needed I can show you how...
Pink horse, pink horse, she rides across the nation...

JereUsa1

Here are the bugs I've found so far or I think are bugs at least and I don't know how to show pathing or anything like that unfortunately, you guys are doing an incredible job, I'm astounded how far things have come since RHW was first released. (Note all comments are for the pictures above them)






Not sure why these don't line up...?

This one was fixed by moving the entrance/exit ramps down a tile so that they weren't right next to the overpass


I assume this could be fixed with filler pieces already planned for 31.1?

Not sure why it worked on side but not the other???


This one above is just cosmetic as cars do use the ramp/overpass

I also encountered the big hole in the ground when placing a starter EL-MIS piece even with it 3-4 tiles away from any roadway but it only happened a couple time in a particular areas and I have no height mods in place that I know of other than that of NAM I've used the stater EL-MIS other places and been fine so not sure what was going on there and I forgot to take a picture of it.


That's it for now, keep up the excellent work guys, I'll post more if I come across them

Moonraker0

Sorry if this has been reported already, but I just checked the bug tracker for the search term "MIS OWR" and didn't find it.  The paths on the MIS/OWR-2 T-intersection (left side) here seem to be rotated (near middle of image):



Quote from: io_bg on March 15, 2013, 11:17:23 AM
I'm unable to drag MIS from the RHW-2 splitter...


Just so you know, it should be possible to plop the splitter piece over the end stub of a diagonal MIS on one side of it.  However, the other side would need a filler piece, or for the time being, you can plop a type B ramp and demolish it to leave the starter stub there.

Swordmaster


DJSun1981

Some NAM31-pictures from me: Whats possible and what I would like to build:
Some bridges are missing:

Is this fixed allready?:

A T-bone-interchange:

Love it:

I am missing some connecting pieces:

The same:












memo

Quote from: JereUsa1 on March 16, 2013, 12:42:11 AM
I also encountered the big hole in the ground when placing a starter EL-MIS piece even with it 3-4 tiles away from any roadway but it only happened a couple time in a particular areas and I have no height mods in place that I know of other than that of NAM I've used the stater EL-MIS other places and been fine so not sure what was going on there and I forgot to take a picture of it.

We are already aware of this problem. Meanwhile, in order to avoid it, flatten the terrain before plopping the L1 MIS starter piece, since the issue occurs only in uneven terrain.


Quote from: DJSun1981 on March 16, 2013, 10:13:56 AM
Some NAM31-pictures from me: Whats possible and what I would like to build:

This is not the right place for requesting missing features, but it is intended for tracking down bugs and how to resolve those issues. What you are requesting is of minimal use, but lots of work, so it is likely that most of it will never be implemented.

´br

Hello,
I have found some missing paths at the orthogonal road (7.5m) over orthogonal rail overpass. There are no paths for rail shown and the rail track isn't passable in UDI. The other 7.5m road over rail overpasses seem to work proper.
Picture:

- Bene

shanghai kid

Quote from: Tarkus on March 15, 2013, 11:10:08 AM
The CTDs seem to be because your computers, for some reason, are unable to handle the size of the controller file.  We're shrinking it for NAM 31.1 by removing a bunch of RUL2 stability code.

-Alex
Would that be the same reason my game CTD to desktop when opening a city... even a blank one on a different region? as i tried removing my folder with all lots and then it worked, same if i remove the NAM folder, so the game don't read it but With both in plugins folder... CTD when loading a city.

Look forward to test again after v31.1 update
Shanghai kid from Norway
"The lurking devil"
(Bam Bam Bigelow & Eddie Guerrero R.I.P).

z

Quote from: shanghai kid on March 17, 2013, 08:13:05 AM
Would that be the same reason my game CTD to desktop when opening a city... even a blank one on a different region? as i tried removing my folder with all lots and then it worked, same if i remove the NAM folder, so the game don't read it but With both in plugins folder... CTD when loading a city.

Yes, we've had a number of reports of that.  NAM 31.1 should fix that too.

WC_EEND

#316
Plopped one of the the new pre-built RHW intersections to check them out, this is what happened:

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MandelSoft

That's really odd. It never happened to me during all my tests...
Lurk mode: ACTIVE

shanghai kid

Quote from: z on March 17, 2013, 02:52:17 PM
Quote from: shanghai kid on March 17, 2013, 08:13:05 AM
Would that be the same reason my game CTD to desktop when opening a city... even a blank one on a different region? as i tried removing my folder with all lots and then it worked, same if i remove the NAM folder, so the game don't read it but With both in plugins folder... CTD when loading a city.

Yes, we've had a number of reports of that.  NAM 31.1 should fix that too.

Good to hear, that it's not just on my computer it's a problem :)
Shanghai kid from Norway
"The lurking devil"
(Bam Bam Bigelow & Eddie Guerrero R.I.P).

Wiimeiser

Do all of the crashing cities have anything in common? Can you open the tutorial cities? Would loading a city with L2 MIS crossing any RHW network cause problems?
Pink horse, pink horse, she rides across the nation...