Started by vortext, May 31, 2013, 11:31:03 PM
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Quote from: rambuckel on November 13, 2013, 03:31:31 PMFantastic idea and brilliant setting! I love those historic projects. I'm still waiting for the occasion to include something like this in Alba and I'm sure there will be a place somewhere where a historic scenery will fit. I'll surely have your pictures in mind when I come to that point!
Quote from: noahclem on November 14, 2013, 08:43:26 AMGreat to see those old pictures! They seem to do a great job documenting your evolving city style which really shines nicely in the later ones. Also, the "teenager in a liquor store" comment was hilarious Keep up the great work
Quote from: epicblunder on November 14, 2013, 08:51:02 AMAh the good old days of slathering Heblem's rocks everywhere to avoid that silly shadow That region shot looks great, btw, despite the fact it's older. Was that region hand drawn by you? I swear i've seen one by either blade or beshku on the STEX that has a similar basic shape, but i've never looked closely at it.
Quote from: art128 on November 14, 2013, 08:59:24 AMYou definitely improved your style! So your love of MMP dates from some time already...!
Quote from: Simcoug on November 14, 2013, 10:17:31 AMThat was fun! I think I spotted the HH in it's infancy BTW, off the top of your head, where would one find those fishing nets/props by the pier in the last pic? I like 'em.
Quote from: benedict on November 17, 2013, 07:04:51 PMFascinating retrospective, and congratulations on being number 10 for the year on Ben's Top Ten.
Quote from: Schulmanator on November 18, 2013, 03:24:15 AMImpressive and delightful work
Quote from: kelis on November 20, 2013, 06:54:44 AMI like so much this type of update, we can see how big is the improvement, great work
Quote from: vortext on February 28, 2013, 05:35:09 AMToo bad there aren't enough flora items yet for a full HD tree controller but who knows, if Girafe can keep the tree-o-matic going. .
Quote from: APSMS on November 26, 2013, 02:35:57 AMIn the final mosaic, is the flaw in-game or in the image processing?
Quote from: Swordmaster on November 26, 2013, 11:41:17 AMIs that a car under the cart?
Quote from: Gugu3 on November 26, 2013, 03:02:16 AMAmazing stuff vortext!I really appreciate the job you've done with MMPs flora nad tree controllers!Keep up this incredibly high quality work
Quote from: APSMS on November 26, 2013, 05:26:56 AMMaybe the different sidewalks towards the left of the cherry trees. They don't match the rest? (also a little bit of one in the buildings towards the middle of the picture).It doesn't seem like much of a deal breaker to me, though. I'll leave it at that and see what others can find. I don't have a very good eye for these things.
Quote from: Simcoug on November 26, 2013, 05:40:24 AMBesides the different road and sidewalk transitions, the only thing I notice is the varying building scales, but that is just SC4 for ya. Great pictures
Quote from: noahclem on November 26, 2013, 06:28:50 AMOutstanding work on your OSITM and another great batch of old goodies and pictures of interest
Quote from: Swordmaster on November 26, 2013, 11:41:17 AMIs that a car under the cart?Great work again, of course. Love all the blasts from the pasts. (What's the singular here? )CheersWilly
Quote from: Indiana Joe on November 26, 2013, 02:28:16 PMEven now that it's pointed out, and zoomed in, I still can barely see it. Your standards are incredible. Can't wait to see more perfection.
QuoteBefore moving on to more functional aspects, I'd like to point out those three little piers are actual ferries (for no other reason than it took forever to get them working. ).
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