Started by vortext, May 31, 2013, 11:31:03 PM
0 Members and 1 Guest are viewing this topic.
Quote from: Simcoug on February 10, 2015, 02:26:04 PMAwesome! I love that street region view. Counting tiles sounds like fun, but a quick alternative is to just make a pipe connection where you are planning your street route and you will magically see where it is on the next tile (bulldoze the offending pipe once you get everything squared away). Although something tells me you already knew that and really were counting tiles because it is a fun SC4 activity
Quote from: romualdillo on February 10, 2015, 03:41:08 PMGreat pictures!!! I think the road layout is the most realistic one I've seen in the game...
Quote from: art128 on February 10, 2015, 03:52:46 PMThe street region view is indeed quite splendid. I had no idea the region changed that much over the time.
Quote from: packersfan on February 10, 2015, 07:15:32 PMThat is a sweet looking region and road network. I wish I could combine my gameplay with the modding to create incredible images like I'm seeing here.
Quote from: FrankU on February 10, 2015, 11:51:13 PMHi Erik,Great views. I wish I had time to develop a region like that. But you know... there is a huge, still unfinished, lotting task lying in front of me, waiting...
Quote from: mgb204 on February 11, 2015, 12:58:53 AMGreat update as always, really nice to see how your different attempts have matured over time. Somewhere in my mind I know I need to focus on getting the landscaping finished before building, but I always come unstuck by trying to rush a region. For about a year I've thrown myself into modding as opposed to playing, I do wonder if I really have the patience to attempt anything resembling a region like this. Whilst at a glance the numbers may not seem that high, I think that's a good reflection of the quality and attention to detail from every angle, you definitely have something to be envious of here .
Quote from: Gugu3 on February 11, 2015, 01:45:48 AMGreat pics!
Quote from: dwelln8hss32 on February 11, 2015, 06:22:11 AMLove your region choice and region views. Arden looks daunting but fun! I too count tiles to line up roads and streets, so I know what you mean. I thought I saw a street mismatch in the lower right side of the image, south of the smaller mountains, but the zoom level is panned out too far to make out details. Arden looks like an impressive undertaking! Have fun with it and looking forward to your updates as always.
Quote from: Schulmanator on February 13, 2015, 04:18:53 AMNice new pix! It's a great area
Quote from: noahclem on February 15, 2015, 09:16:51 AMThat's a beautiful history Erik Thanks for offering another peak into how things work around here and congratulations on a year of development in Ærden's newest iteration. It's a fascinating style and the untold amount of effort you've put into it is certainly bearing fruit. Can't wait to see what the next year has in store for us Also, fascinating investigation of McDuell's terraformer technique. There must be a bunch of fascinating applications for it....
Quote from: carlfatal on February 15, 2015, 01:04:45 PMSome others said it before: wonderful region shots! In particular I love that traffic view, cause I am always wondering, how other people manage the region as a whole (and I am somewhat addicted to maps and sat images...). And the last picture reminds me to an unfinshed project. Great work with Dave´s houses here, but also with the street. I really have no clue: is this MMP or a real street, is this horse a MMP too or a car?If SC4 leaves its boundaries like it does on pictures like this one... I hope, you will have a lot of fun with this region in the next years of development too!
Quote from: romualdillo on April 05, 2015, 04:52:05 AMCongrats for your new computer!!! I'm glad you could solve (almost) all problems caused by the migration. Great images, btw.
Quote from: feyss on April 05, 2015, 09:37:51 AMI didn't post since a while, but I've only seen great pictures here since my last message. I hope the game will not be capricious with your new machine. Kepp it up
Quote from: metarvo on April 05, 2015, 01:47:00 PMIt's good to see you back at work on Ærden, Erik. This is a stunning update, and I particularly like the third pic with the clouds and rain — this effect is difficult to do in any perspective, let alone the top-down angled view SC4 gives us, and yet you've done it quite skillfully. Good luck with the new computer!
Quote from: FrankU on April 06, 2015, 12:13:48 PMHi Erik,Nice to see you are back again!HGood developments and nice images too.What hit my attention was the Swi "Dutch Forest House". What do you think: does it look Dutch? Not really to me, although indeed it's possible this thing, or something similar, is hiding in one of our forests... It's a nice thing, although the roof is way too yellow.And a bout the texture sets: It does not really matter. Both have their advantages and disadvantages:Small sets have the advantage that they are small. If someone only wants a small amount of textures the download and game lag is less. But you have a longer list of dependencies when you want them all. You also can lose track: what texture is where...Large sets: all in one. Many textures that are not used, maybe. But gives a short dependency list. My personal opinion: I do not care about the length of dependencies listings. Lets make small sets with clear namings.Frank
Quote from: Simcoug on April 07, 2015, 06:55:11 PMLove the pics, and I actually like the forest house. It has a bit of a fantastical look, but I think it gives the area some character. As far as the texture packs - I think a modular release would be great. The sooner we can get our hands on these the better (plus some texture packs can get pretty heavy and I always hate having to keep a large file in my plugin when only about 10% is actually used... but that's not to say I wouldn't use 100% of your textures... I was just trying to make a point about some 'mega' packs... and... umm... what was I talking about again?)
Quote from: epicblunder on April 27, 2015, 08:40:00 AMAwesome. Cobbles 2,7 and 6,5 look delicious
Quote from: romualdillo on April 27, 2015, 10:15:37 AMAlready downloaded!! I'll put them to good use soon... (I think I don't have to say I love them!!!)
Quote from: Simcoug on April 27, 2015, 07:22:08 PMI had a pre-release party earlier this week - they are already getting integrated into many of my WIP lots. As far as requests... I'd love to see another red brick version (or two or three )... You can never have enough bricks
Quote from: FrankU on April 28, 2015, 02:47:10 AMWow! But.... I'll wait until your overlays are finished. I just might use them next to or instead of CP's textures for my farms. I don't know how quick you are, and I also don't know how quick I'll be. So this might get interesting. But under the condition that you make a comprehensive set of base textures and overlays with paths and other structures with the red brick texture. Did you have that in mind?Good work!
Quote from: noahclem on April 28, 2015, 03:00:48 AMAn exciting day indeed!! These textures are just stunning. Would be nice to make a mod to replace similar-looking but less beautiful textures with these. And I love that you did a fanned stone texture
Quote from: Dantes on April 28, 2015, 03:38:14 AMYour landscape looks great. I like the rural design.
Quote from: kelis on May 04, 2015, 02:10:10 AMThose textures are perfect !! Thank for your work and gor share it. You will see them in my MD for sure
Page created in 0.144 seconds with 34 queries.