Started by vortext, May 31, 2013, 11:31:03 PM
0 Members and 2 Guests are viewing this topic.
Quote from: vortext on September 28, 2016, 05:05:30 AMSo all things considered it's already clocking in at around 12 dependencies, and I actually do want to include flowers & bushes too. If you think I've overlooked some prop pack please let me know, but keep in mind it has to be High Definition props – no SD allowed! Also, I'd really like to have diagonal parking bays, too.
Quote from: kbieniu7 on October 01, 2016, 12:27:31 PMHowever, I'm skeptical about an idea of using seasonal flora there. You said, it would need to re-zone or re-build a street tile every autumn to fit in the "timetable" again.
Quote from: Vizoria on July 05, 2016, 04:21:59 PMBecame a classic after posting medieval entries. Makes sense. Fantastic pictures and here is to seeing this medieval city/area completed.
Quote from: Akallan on July 07, 2016, 03:51:39 AMCongratulations! This is a CJ who deserves to be seen by all!
Quote from: kbieniu7 on July 17, 2016, 04:32:58 AMCongratulations for being moved to Classics! Good luck with your gaming and batting projects! Now it's definetely time for your medieval city to grow into a powerful kingdom
Quote from: noahclem on July 17, 2016, 12:22:26 PMHuge congrats on such a well-earned promotion to the Classics I had a chance to catch up on the most recent goings on here a few days ago and very much enjoyed it. Your unique style of playing, modding, and presenting, along with your immense skill, set Ærden apart and I'd consider it among SC4D's biggest assets. Great work and cheers to the next 500 posts!
Quote from: Tyberius06 on September 21, 2016, 10:23:07 AMOh, very nice little village. And those future plans I can't wait for the cobble stone streets/road They are very nice and I could deffinitly use them. Any tutorial would be nice and very welcome. Especially as the most of the tutorials are quite broken on the site because of the dead pictures. Anyway nice to see you are active and have such a nice plans...
Quote from: Themistokles on September 21, 2016, 10:28:08 AMFirst of all, a belated congratulation to the very well deserved move! And that image is simply wonderful. It looks so well constructed and lay-outed and real and stuff. And, by the way, all those projects sound breath-taking. They'd make it so much easier to build realistic cities.
Quote from: belfastsocrates on September 28, 2016, 05:18:17 AMQuote from: vortext on September 28, 2016, 05:05:30 AMSo regarding the picture competition, Tyberius made a good point. It's daunting to put a snapshot of your latest work up against a highly polished, multi-tile-spanning mosaic. To me it seems quite obvious that to invigorate the competition the threshold the entry needs to be lowered one way or another. So I was thinking, as an experiment, what if we tighten the rules a bit: no photoshop, nor mosaics allowed. Now, this may seem counter-intuitive but imho it will level the playing field somewhat. As in, pictures will be judged on individual SC4 building skills, and composition of said picture. Both these skills can be trained with time, and do not depend on whether you have access to, say, photoshop. And yes, I realize there's gimp, and you can train polishing skill as well but that's is besides the point I'm trying to make – which I hope comes across because I also realize I'm rambling a bit. Anyway, another idea. Since we're having the like system in place, what if we used that for voting? Say, the first picture to reach 10 likes wins? yes, no, maybe? Discuss. I agree completely. There's always a place for photoshop and mosaics, perhaps every other month we dedicate that month for the showcasing of photoshop work or mosaics? That way everyone gets to take part? Not sure about using 'likes' the current simple way of indicating a preference is quick and easy enough IMOFabulous work in regard to the T21 mod utilising HD props as well, very very exciting!
Quote from: vortext on September 28, 2016, 05:05:30 AMSo regarding the picture competition, Tyberius made a good point. It's daunting to put a snapshot of your latest work up against a highly polished, multi-tile-spanning mosaic. To me it seems quite obvious that to invigorate the competition the threshold the entry needs to be lowered one way or another. So I was thinking, as an experiment, what if we tighten the rules a bit: no photoshop, nor mosaics allowed. Now, this may seem counter-intuitive but imho it will level the playing field somewhat. As in, pictures will be judged on individual SC4 building skills, and composition of said picture. Both these skills can be trained with time, and do not depend on whether you have access to, say, photoshop. And yes, I realize there's gimp, and you can train polishing skill as well but that's is besides the point I'm trying to make – which I hope comes across because I also realize I'm rambling a bit. Anyway, another idea. Since we're having the like system in place, what if we used that for voting? Say, the first picture to reach 10 likes wins? yes, no, maybe? Discuss.
Quote from: matias93 on September 28, 2016, 07:05:12 AMAbout the picture competition, I remember there was a similar discussion on simtropolis about the huge assymetry between contestants' skills, and one of the ideas that rised was to separate the contest on some kind of leagues, even if that division has its cons too.Now, about that magical and perfect idea of a T21 mod, it is evident that a landmark mod is in construction here, and unless get some portable liquid nitrogen cooler, I wouldn't be capable to use it: so much HD seasonal props are not a thing a humble work-oriented laptop could manage.Only one thought about the method for updating the trees: even if is a very intuitive way to do it, it would be fatal for players that use network tags, because they get erased irreversibly when networks are updated, even only with wealth changes. Maybe a warning would be useful to avoid alarmed comments.
Quote from: michae95l on September 28, 2016, 08:45:37 AMI would oppose the change.There is one simple reason for this stance: "SC4 Picture Competition" implies it is about the image as a whole, including photoshop edits and mosaics. If you want to judge city building skills, a competition named, "SC4 City Building Competition" would be more appropriate.The Picture competition is not just, and should not just be about the quality of the city, it should be about the quality of the image, and in a competition, there will always be better and less-good entries. Photoshop and mosaics widen the reach this competition, and banning them outright, I belive, would but put a lot of users off. I'm aware of very few CJ/MD that has never enhanced any of their images, and why because they want to make the best pictures. The best pictures, for the Picture competition.And a word on the T21 mod - It looks like it could a fantastic mod. I will definitely be using it, if you release it!
Quote from: APSMS on September 28, 2016, 08:58:52 AMNot so sure about changing the rules, but I can say that unless likes are time stamped, I would say they are not the way to go, since many times posters even now forget the rules about time limits, and it would be very difficult to discern the winner if people vote after the fact, or at least, after the requisite 24 hours, especially in cases of ties.The biggest benefit, besides exemplar saving, that I can see with seasonal flora is that the trees don't change as they might when using a timed prop family (for variety). The tree remains the same. It will, however, still be pretty annoying. I suspect I'm going to using that historical button significantly more than I already do just to keep the trees from going out of sync making me redraw everything.Still excited about the idea, though. We've needed a good HD street mod for a while now.
Quote from: Themistokles on September 28, 2016, 12:20:47 PMHD streetside T21 mod... I'm all for it (Regarding seasonality, I'm personally not using it so much because, yes, in SC4 I'm something of a control freak. I want my trees to be when I want them, where I want them and as I want them. With seasonal trees, for that's way too much going back and forth between the seasons for me. But it's your mod, you make it the way you want. )On the matter of the Picture competition I agree with michae95l, I think the picture competition should be for all images, whether they're edited or not is a stylistic choice. And as I like to like posts because I like them, would I be liked or disliked if I'd like both competitor's images? Seriously though, I'd like to like also the image I end up not voting for, just to send a signal of appreciation of their hard work, too.Really interesting discussion raised though! I'm happily surprised to see how much has been going on over here the latest days.
Quote from: Akallan on September 28, 2016, 12:33:27 PMI'm like you about the trees Themistokles! In terms of images, of the same opinion that michae95l. To each his own style!You can create a subject image contest where one is free to do whatever we want, without rules. And create another image contest where there there are rules to regulate and bring everyone to the same level.
Quote from: korver on September 28, 2016, 01:13:40 PMWell, originally I posted some of my thoughts into the SC4 Picture competition thread, but wasn't really sure if that was the right place and didn't want to get too off topic so I edited them out. But anyways, I still think that there needs to be some drastic changes so I'll share what's on my mind..Probably the number one complaint I have is the severe lack of pictures being inducted into the HOF these days. I took a look at the HOF and how many pictures were inducted per year - I believe the high water mark was 2008 where we had 128. In recent years, we've had 12 in 2014, 4 in 2015, and only 2 this year. I know the player base is smaller, but there's virtually no representation from recent years - which is a real shame, considering how far the game has progressed, with all the newer buildings and mods being released and whatnot.I think that Michael brought up a great point. Putting more limitations on the Best Picture competition probably won't help, and there's the very real chance it could backfire even more. And besides, many people in the past already were posting unedited pictures and the competition was stalling for months at a time. I predict we'll still see the exact same scenario play out, with overall activity remaining very similar to what it is right now.Originally I suggested a couple of changes to the SC4 Picture competition to hopefully alleviate some of these issues, like lowering rounds from 3 to 2, putting in some sort of safeguard to stop the competition from stalling for months on end - it might help some, but more than likely the competition will still remain pretty stagnant. I just wish there was a better way to get current pictures better representation in the HOF. Now, I don't know the exact number of pictures that should be inducted.. but the current pace that we're at, with 2-4 pictures being inducted yearly, isn't enough..I think one possible solution is to supplement the Best picture competition with something else so we can get more pictures inducted. Maybe there could be some sort of alternate competition where each user can submit one picture - no restrictions on photoshop, mosaics, or anything else. Once we get X amount of pictures submitted, or after an allotted amount of time, users can "like" the pictures they believe are HOF worthy. The top 5 pictures with the most likes get inducted to the HOF. Keep on doing this periodically until a healthy amount of pictures are inducted yearly. I know it's similar to the ST Challenges (but without being so strict in regards to subject matter, so that should hopefully attract more attention) - but IMO it just makes much more sense for this day and age. You also don't have to worry about one particular user "overtaking" competitions or scaring away other people too much - since they can only submit 1 picture and everyone else will have a chance.
Quote from: nos.17 on September 29, 2016, 01:45:36 PMQuote from: vortext on September 28, 2016, 05:05:30 AMSo all things considered it's already clocking in at around 12 dependencies, and I actually do want to include flowers & bushes too. If you think I've overlooked some prop pack please let me know, but keep in mind it has to be High Definition props – no SD allowed! Also, I'd really like to have diagonal parking bays, too. I definitely can't wait to see the progress on this one! I have been meaning to make my own to cover the base networks (+SAM), but have never gotten around to starting. This looks just like something I would use.As for prop suggestions, try Neko's prop set vol01. There's guardrail, fences, planters, telephone poles/wires, manhole covers, etc. All HD too, I believe.
Quote from: kbieniu7 on October 01, 2016, 12:27:31 PMCongratulations on your graduation! (By the way I've just don the same ) I don't know if you have already said it, but could I ask, what was your field of study? That's a nice photo, you've posted there. A lovely village in the middle of a rural landscape! I had the same, waiting until "I finally finish it" and eventually being finished by the project itself. So, some photos are worth showing, even if they are WIP - because sometimes viewers actually don't figure out, that an unfinished shot - like now in your update Regarding your modding, that's an impressive list! Are you really able to find enough time when you finally find a job? An european street-side mod would be an awesome addition especially, if seasonable. However, I'm skeptical about an idea of using seasonal flora there. You said, it would need to re-zone or re-build a street tile every autumn to fit in the "timetable" again. It would be very inconvienient in my opinion. Having a big city on a large square as a giant all-time-changing organism if someone is not using "historical" tool (although regarding myself, I'm using it)... well, just imagine. So in my opinion - having timed-props, even if it means changing a specie every three months, is a better idea anyway.À propos the video/streaming - I think that creating a video tutorial will be much better than streaming. I don't think if you could collect too many viewers at the same time - it'd be better to create a video tutorial, designed as a efited video, maybe with some cut-scenes, instead of a stream. Whatever you choose - good luck and fingers crossed!
Quote from: mgb204 on October 01, 2016, 07:08:13 PMA seasonal / HD street side mod is something I think many would like to see, I've started on a similar project myself. Not surprised to see you are using many props from WASNL and Girafe here, the props you've selected should look great in any Euro Environment. Seasonal Flora Families: I kinda knew they existed, but does that get around the problem of prop families? Where the trees can cycle through the family when seasons change? If so, I need to be using these myself. Because I was planning just to make multiple T21s as a solution, but families would be so much less work. I'm pretty sure that's the gist of what you were saying anyhow?Quote from: kbieniu7 on October 01, 2016, 12:27:31 PMHowever, I'm skeptical about an idea of using seasonal flora there. You said, it would need to re-zone or re-build a street tile every autumn to fit in the "timetable" again.I think this simply means, if you draw a street/road with a seasonal T21, you won't see the trees until the next change in season. So if you re-draw the roads/streets, modify them (add an intersection, etc.) or a building changes, which alters the T21 used. You have to wait once again for the next season change, before the trees re-appear. I've some very early previews of a similar mod you can download, attached to this post. That should allow you to see how this works in practise. Whilst this behaviour isn't ideal, it's far from annoying. Personally, I'd hate to see say an Ash Tree in Autumn, become a Oak tree in Winter. So for me, this is absolutely the right way to go.
Quote from: feyss on October 03, 2016, 07:24:56 AMSeems I haven't posted here since a while.Your work looks like an entire new SC4 add-on. You've got reat modding skills One question though, I'm a little bit curious: Are your towns functionals or 100% eye-candy ?Regarding the T21 mod, I really think it's a nice idea. I'm looking forward to it. By the way, you chose a good selection of trees (I just say that because having giant sequoias or other conifers in a W2W cities as with some NWM side mods is quite annoying).
Quote from: kelis on October 03, 2016, 09:23:34 AMThe overview of that village is just great ! I like your ability to create diagonals and curves, they give a fantastic touch to your pictures.
Quote from: feyss on October 03, 2016, 07:24:56 AMYour work looks like an entire new SC4 add-on. You've got reat modding skills One question though, I'm a little bit curious: Are your towns functionals or 100% eye-candy ?
Quote from: Silur on October 22, 2016, 04:14:00 PMRe: APSMSMMP is part of SC4 and has nothing to do with Photoshop . This is the tool for the real job. This is for closing holes in SC4 lots. It requires less work with some lots.
QuoteAnyway. I really enjoyed looking at Traelonisk and just soaking in the atmosphere, so to speak, and I actually took some pictures! Yay
Page created in 0.339 seconds with 35 queries.