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SMALL AIRPORT HAS 0 USAGE WITH 160,000+ CITISIMS

Started by Sim.Rico, August 09, 2014, 10:21:18 AM

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Sim.Rico

I have an airport in my city of some 160,000 Citisims.  The airport 'appears' very active where I see planes taking off the runway constantly.  The query menu that normally shows five full plane icons and a count of usage, shows all greyed out planes in the icons at the top of the query card and 0 usage.  I have roads touching both sides of the small airport and the runway is clear (otherwise no planes would take off).

Is there a neat trick to get some usage showing for this airport?





isii94

You could try building one of these "airport replacements" that are mostly used for custom airports and see if these get usage
(This airport is way too small btw.)

And whats the point in writing all topics in caps?
MD coming soon...

Sim.Rico

Its small because I want it that way.   Any one with a solution for ingame small airports not working? i'm asking for help not critisizm

art128

Quote from: Sim.Rico on August 09, 2014, 11:04:27 AM
Its small because I want it that way.   Any one with a solution for ingame small airports not working? i'm asking for help not critisizm

Waow there. Calm down big boy. She clearly gave you some kind of help by telling you alternative. Not our fault if you can't see that by using your brain.

Also she's right about the caps lock. It's not by making your thread title in caps lock that people will come help you. On the contrary it'll put people away in disgust.
Friendly reminder that on the internet caps lock writing = shouting.
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Sim.Rico

Any one with a trick to make an "in game" small airport work where the city population is 160,000+?

catty


Hi Guys

isii94 and art128 thanks for taking the time to post, Sim.Rico while its always nice to see pictures in this case a bit more information would probably help ie is that a maxis in-game airport or a CC airport, perhaps a picture of your transport network would help ...

-catty
Global Moderator
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

Sim.Rico

Thanks @Catty,  in the first screenshot above, its the smallest "ingame" airport in sc4.  I will post another of the airport in "transitMode" and show the mentioned query menu to provide more solid info.  I am sure the FIRST resspondent meant well, and to answer her question i chose the small airport on purpose.

catty


That's the thing there are so many plugins available these days and quite a number of them are tweaks of existing in-game maxis lots, so it doesn't do to assume that you know what something is just based on a picture, the reason I'm suggesting a picture in "transitMode" is sometimes you can see what the problem is from looking at it, some networks can conflict with each other, had a similiar problem with a ferry terminal not working and all the traffic was going miles in another direction to reach a bridge, cross it and then travel miles back again to reach the other side of the river where the other ferry terminal was, it turns out I'd run a subway line under the ferry and in certain positions a subway line will stop a ferry terminal working or vice versa as the subway wasn't working either, so I had to re-route the subway line away from the terminal before both started accepting traffic.

-catty
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

Sim.Rico

Quote from: catty on August 09, 2014, 05:04:01 PM

That's the thing there are so many plugins available these days and quite a number of them are tweaks of existing in-game maxis lots, so it doesn't do to assume that you know what something is just based on a picture, the reason I'm suggesting a picture in "transitMode" is sometimes you can see what the problem is from looking at it, some networks can conflict with each other, had a similiar problem with a ferry terminal not working and all the traffic was going miles in another direction to reach a bridge, cross it and then travel miles back again to reach the other side of the river where the other ferry terminal was, it turns out I'd run a subway line under the ferry and in certain positions a subway line will stop a ferry terminal working or vice versa as the subway wasn't working either, so I had to re-route the subway line away from the terminal before both started accepting traffic.

-catty

You may have an excellent point.   When i had nam 31 installed i had bugs, glitches, crashes, misrouted transits, you name it.   Ive even had residents leaving one home, trek across town to work "in another house".   Nam 32 cleared all of this up.   However the airport was ingame and plopped  since nam31.

I will post the transit screenshot when i start the game up.  And as stated, the airport shows planes taking off.  you can see one flying in the first pic above.   it has a gokd numbr of workers and is very active,  subways , busses and tunnels running under the airport all are active.  its just the query  mene show a 0 all the way down,  pollution was 14 then it decreased to 0.   the  five airplane graphics that should appear are all greyed out.

threestooges

Looking at it, it appears to be dilapidated. Do you have a road that connects directly to it? I see some that appear to get close, but as I recall, there needs to be a physical connection between the two before anything happens. It might also be an issue with incomplete plugins. Looking at the lot with the plane on it to the left in the first picture, it seems to be displaying the "hole to the center of the Earth" texture that tends to show up if you're missing base textures. If that lot was designed to not have base textures, then just going to the water graph and back again should solve that.

If there is a road connected directly to the airport, perhaps try bulldozing and re-plopping it. It's doubtful that updating the NAM would do it, but if you were having troubles with NAM 31, and that's when you placed it, re-plopping might do the trick.
-Matt

Sim.Rico

Quote from: threestooges on August 09, 2014, 05:53:34 PM
Looking at it, it appears to be dilapidated. Do you have a road that connects directly to it? I see some that appear to get close, but as I recall, there needs to be a physical connection between the two before anything happens. It might also be an issue with incomplete plugins. Looking at the lot with the plane on it to the left in the first picture, it seems to be displaying the "hole to the center of the Earth" texture that tends to show up if you're missing base textures. If that lot was designed to not have base textures, then just going to the water graph and back again should solve that.

If there is a road connected directly to the airport, perhaps try bulldozing and re-plopping it. It's doubtful that updating the NAM would do it, but if you were having troubles with NAM 31, and that's when you placed it, re-plopping might do the trick.
-Matt

LOL It does appear delapidated.   Ive replopped the airport,   it has  roads touching both sides (long sides)  and the end with a plane tarmac that looks like the infamous no base effect , being the end where planes lift off.   The airport is functioning as srated before.   Theres planes taking off and you can see them lifting off.   You ser one of them in the air in the pics ive posted here.   Its the query popup menu showing all five planes greyed out and the "usage" count abd all other categories in the popup having  zero count.   

compdude787

#11
Isn't there something in the NAM that allows you to change the capacity of the Maxis airports? Maybe the file for that is corrupted. I don't know what file alters this, but perhaps a NAM team member could shed some light on this so he could check if the file size is correct. &idea

Regardless, try reinstalling the NAM.
Check out my MD, United States of Simerica!
Last updated: March 5, 2017

My YouTube Channel

Sim.Rico

Quote from: compdude787 on August 09, 2014, 07:41:21 PM
Isn't there something in the NAM that allows you to change the capacity of the Maxis airports? Maybe the file for that is corrupted. I don't know what file alters this, but perhaps a NAM team member could shed some light on this so he could check if the file size is correct. &idea

Regardless, try reinstalling the NAM.
0

Hey there USN !  willl give thst a go!   logging into the game this morning and submitting some screenshots as promised and will check plugins., its gotta be aa glitch impacting inly the query popup since i see planes flying etc

Sim.Rico

#13
Quote from: Sim.Rico on August 10, 2014, 05:53:32 AM
Heres are the screenshots for the query popup and transits.   The airport has workers in addition to various tarnsit routes to the airport.   There are planes flying above in the game itself, I can see planes taking off from the small airport runway .  Everthing but the query window.

When the airport is first plopped (ive polopped several times during this test),  The air polluiton is is at around 14, then it eventaully goes to zero
but the actual usage count never changes.


Screen 1:  Query Window


Screen 2: General Query Summary:



Screen 3:Transit map To the Airport



Sim.Rico

#14
looks like it double posted instead of appended

Durfsurn

A friendly reminder to use the modify feature on your previous post instead of double posting. Unnecessarily bumping threads is generally frowned upon

-Billy

compdude787

Is the no-car zot above that industrial building, or the airport?

Personally, I sometimes build a road all the way around my airport, just to be sure that it has road access.
Check out my MD, United States of Simerica!
Last updated: March 5, 2017

My YouTube Channel

vortext

Quote from: compdude787 on August 10, 2014, 12:12:14 PM
Is the no-car zot above that industrial building, or the airport?

And more important: is that industrial building part of the airport? It sure does look like it is in the 2nd pic.  &mmm
time flies like a bird
fruit flies like a banana

APSMS

It looks like a custom airport to me, or at least a mod that custom lots the default airports (I had one of those once...).

What does the funding for the airport look like in the budget menu? It could be we have some fiendish phantom sliders (if the airport was plopped with modified values), though I had always thought that airports and non-sliding queries were exempt from that bug. Also, I notice that airports in my city will tend to decrease service based on how many people use it; that is, when I forget to increase funding the service quality degrades quickly.

It might also help to remember that airports don't actually move people/Sims, but simply have a capacity equal to your Com population in your city, so your city "population" has nothing to do with usage. It is entirely possible to have an all residential and industrial city with an airport, and if no COM is present, then the usage will be zero in spite of the city size.
Experience is something you don't get until just after you need it.

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Sim.Rico

#19
Well what da ya know!  thanks Apsm, CompDude, Vortex, Catti . Three "S" (not to be misconstrued with the 3s in my siggy)  and ISII!!! .  That reminded me to try this:  I had opened my financial panel, and "decommissioned' the airports down to zero dollars, then "recommissioned" to the  max (as before).  and look: