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seawall set v1 bat has finished

Started by chromatin2, January 15, 2015, 06:08:30 AM

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chromatin2

Thanks for everyone's help!
The seawall base set has just finished. :popcorn:

art128

Great looking seawalls! There is a bit of repetition with the texture, but it's a nice start. :)
What's that thing on the first picture, attached to the walls?

Also, do you wish to make this the thread where you post your updates, new developments and such? If yes, please tell me so I can move your topic to the correct area of the forum.
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

chromatin2

Quote from: art128 on January 15, 2015, 06:39:12 AM
Great looking seawalls! There is a bit of repetition with the texture, but it's a nice start. :)
What's that thing on the first picture, attached to the walls?

Also, do you wish to make this the thread where you post your updates, new developments and such? If yes, please tell me so I can move your topic to the correct area of the forum.

Thanks to your comments.

It's a glass waterfront park.

I was hard to access the website, so thanks your suggestion, at present I will not make too many bats.

Simcoug

Very nice!  I agree that the texture repetition give a glaring tiling effect.  May I suggest rendering a few more seawall props with slightly different textures and creating prop families of each variation?  That way when you plop each seawall piece, you will get a random variation and your tiling effect will disappear.   

Bipin

Great work so far. The tiling is indeed an issue, but you're on the right track. Just make a few ever so slight variations of the current piece and you are golden! Kudos if you make them into a prop family for ease of placement in-game!  &apls

chromatin2

Thanks above suggestions.
At present , I don't know how to make prop families.
My be a little change in texture would be a easy. And also it needs some work of PS.

pxljce

Nice walls! Haven't used it before, but have investigated it and the following method seems like a good bet for what Bipin suggested instead of prop families:
http://sc4devotion.com/forums/index.php?topic=5350.0