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Zero7 - BAT studio

Started by zero7, July 07, 2007, 04:21:11 AM

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sc4luv2

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jayo

I'm back

Glenni

Very nice work indeed, but don't you think it looks a 'lil bit clean though? Just saying. &mmm

jmyers2043

Hi Richard.

I like the small square building. It is a nice design in and of itself. And the window treatment worked out well.
Jim Myers  (5th member of SC4 Devotion)

zero7

star.torturer - If realism hurts your eyes, may I recommend a copy of Sim City: Societies.  ;) 

autoVino - Thanks for the comment.  I'm starting to get used to Mental Ray now.  I don't think I'd have persevered with it if it hadn't been for the great images and very useful tips in threads by you and SimFox.

sc4luv2 / jayo - Thanks for dropping by - glad you like what you see.

jmyers - The box building is growing on me.  I need to figure out a window arrangement for the two rendered walls, but I'm beginning to see some possibilities with what started as an experiment.

Glenni - I suppose it is a bit clean, but unless I think a building should be grungy and run down I'd rather they looked that way.  Also lot of the surface grime that you are aware of at ground level isn't very noticable at SC4 distances.
Call me Richard

Glenni

I agree that you shouldn't have to make buildings all grungy, though the roof is what i think looks a little clean, everything else is true to a fairly new building.

zero7

There's not been a great deal of progress I'm afraid - my gaming time is being consumed by Football Manager 2008 at the moment. 

However, I've done a little bit of work on the building with mirrored windows and can show you an in-game pic:



Still to do:

- Create some objects for the batted base that the building sits on.
- Interior details - with the lights on you can see through the mirroring
- Make the box on the roof a little less boring!

Call me Richard

jmyers2043

A minor tweak to the elevator penthouse texture on the roof and all I can say is that the bar has been raised up another notch. This is a super bat. Simple and spectacular at the same time.
Jim Myers  (5th member of SC4 Devotion)

zero7

Jim - thanks for your comments.  When Gascooker first arrived on the scene he forced everyone to raise their game;  Simfox is doing the same thing.  I just try to adopt the new techniques as they come along.

So, SimFox talks about 'TruNite' and turning the sun off for the night render ... I think, OK I'll give that a go and the result looks something like this ...




... it'll look awful in the unmodded game, but once I can put this version in game I'll try it with gizmo's mod.
Call me Richard

Krio

Great job, great job. I mean wow :P

jayo

 &apls &apls I'm gonna use these in one my industrial estates :) I'll think they'll suit perfect!  :P
I'm back

zero7

With the birthday bash not starting until Monday, this weekend was starting to look a bit quiet on the Lex - so I've uploaded the blue building with mirrored windows, now officially called 'MirrorBox Blue'.

Jayo - I've made the 3x3 version an I-HT, so you should see it growing amongst the hi-tech industry.
Call me Richard

zero7

#192


:party:  Happy Birthday SC4D   :party:

There's a little pressie on the Lex ...

Call me Richard

jayo

I'm back

zero7

After the diversion of the Thai temple I've returned to the corner office building which I'm now aiming to finish so that I can get it released.

On the version you've seen (for a diagonal corner), I found that I'd screwed up the size in relation to the game grid, so the buildings are now a lttle further apart and there's a little green area in between where I'll put some benches and bike racks.

As well as that version I've always planned to do a standard w2w corner version as a growable.  This needed a filler building to make up the space on the lot (3x2 or 2x3 depending on orientation) - here's what that looks like so far ....



... I know what the shop front is going to be and that's my next task.


I've also started to add the nightlighting to both versions - here's the growable again (because it's the one I've been working on this evening) ...



Call me Richard

kwakelaar

This is a very nice building you are working on, and you are really going all out on the nighlights. Staircase with the lights is looking great.

jayo

Nice stuff-Typical londonish :) :P
I'm back

cleaner475

Its a very nice building Zero and I love the nightlights but as I said on the STEX I think the base of the building ends to abruptly. Perhaps trying other things but whatever, great work  :thumbsup: &apls

Richard

zero7

#198
kwakelaar - Hope you still like the building now it's released - the lights came out pretty well, I think.

jayo - I had some buildings in Leeds in mind when I was making it, though it's not a copy of any particular building. I suppose it is fairly generic though.

Richard - When you say the base ends too abruptly, do you mean where it ends level with the top of the windows?  I thought about capping that off, but decided against it as it made the building look older and heavier.  I guess it's a matter of personal preference.


Late last week my local council delivered the latest edition of their monthly news-sheet which they use to tell us council tax payers what a fantastic job they're doing.  It normaly goes very quickly from letter box to recycling bin, but in this one was an artists impression of a proposed new building for Bingley which caught my eye.  Its a mixed use block with apartments from the 1st floor upwards and shops on the ground floor.  I made a start on it yesterday and here's what I have so far ...



Call me Richard

metasmurf

I'm not to sure about the purple, but the rest looks great.