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Simmer's Lotting Lab.

Started by Simmer2, December 11, 2015, 07:24:45 AM

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0 Members and 2 Guests are viewing this topic.

Simmer2

#600
Thank you everyone  :)

A few more pieces have been added, some of them are improved designs and some texture modifications.
I definitively will not change the roof textures on the non nondescript pump houses . I'm trying to convey a sense of dilapidated, worn out industrial urban and non urban atmosphere. This is my style of texturing for this project.

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New upright footings for the 45 sloped 15m transition and 1 piece going through the hill if you have stuff built on top.

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Longer river spans and bridges with separate footings for water crossings. Longer ones are in the works.

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Other way of using the 15m transition piece.....water intake point....


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Tyberius06

Wow  &apls &apls
Those are amazing additions you made.  :popcorn:
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

manga rivotra

Awesome and very useful ! I am eager to use them  :thumbsup:

MushyMushy

They look amazing! The only thing I think you're missing is a 3 tile land network crossing with a single support in the middle instead of having 2 equally spaced ones. If there was one with the support in the center your pipes could pass over AVE-6, RHW-6C, and RHW-8C.

I like the textures I think it'll be a useful set!

APSMS

I think the point with the roof texturing was that the texture appears too big for the relative size of the building, making it appear artificially small. I had thought (at first glance) that the station was only 1 story tall based on the roof texture, and it took me three passes to realize that it was, in fact, 2+ stories tall with a Car/garage door and side access at the base. Based on the textures Arne posted, the issue did not appear to be with the dilapidated appearance.

Similarly, I agree that the pipes should be grayer, to blend in better with the environment and avoid the GMAX effect where everything appears bleached or washed out. It's the only thing that mars an otherwise excellent project, since the superstructures for the overpasses/crossings appear to blend very well with the terrain.
Experience is something you don't get until just after you need it.

My Mayor Diary San Diego: A Reinterpretation

dyoungyn

#605
I agree, they look totally amazing.  I LOVE the look as the pipes and houses do look a little dilapidated.  GREAT job again.  Keep em coming.  Is it to assume that the "bridge" pieces may also be use for land over passes?  Finally, is it also to assume that the maximum width of the river is limited?

One last point.  The pipes look much more realistic as rust is never consistent in any way and grows any which way.  GREAT JOB again.


Admin edit - Merged your posts.

Vizoria

Very, very impressive. I don't think I have seen a set of SC4 items so varied.

I wonder if FA is coming...

Simmer2

Thank you all.

Yes dyoungyn, your assumption is correct. The maximum river span will be 4 water tiles for a total of 8 tiles long!!

@MushyMushy...done.

@APSM regardless of the structure height the roof size remains the same. Also I'm well aware of the Gmax washout effect, by dimming the ambient light you can tone down the brightness on the final render.

@Vizoria...perhaps.

While working on that project I whipped up another item that is missing in SC4...old style break water concrete blocks.....piles of them and in MMP format to boot!
So if enough people like them I will release them.
Here are a few pics showcasing them.
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Simmer2/Nick


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art128

They fit really well with nbvc's marina walls. :)
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

omgitskosc

Have you thought about changing this thread to just "Simmer's Super Awesome Lab"? I'm certain that's the only thing that's come out of here. :P

I'll say this again, those breakwaters are awesome! Having them as MMPs is even better - no more strictly straight coastlines!


Simmer2

Thank you art128 and omgitskosc
You can download it here http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3397

2 more pics as an example.

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Enjoy! 
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dyoungyn

Wonderful job.  What bout your AWESOME dilapidated industrial pipes?  Also what the oil rail depot?  You do absolutely amazing work.  Keep it up. 

gn_leugim

that's a good idea for MMP indeed! I like them!
:thumbsup:

belfastsocrates

Those breakwater blocks are excellent! Looking forward to using them!
A unique nation fusing technological prowess and unparalleled grandeur

"Anyone who lives within their means suffers from a lack of imagination" - Oscar Wilde

metarvo

Those pipes are looking as good as ever.  I know there are industrial projects going on in the community which will benefit greatly from a useful addition like this.

The concrete block MMPs will be useful, too.  The texture is superb, and fractional angle/whatever coastlines will be that much more feasible.

You've got a good thing going here, Simmer.  &apls
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Shark7

Will the concrete blocks be able to be placed on both land and water?

I know the intended use seems to be as breakwaters, but in the area where I live, old concrete chunks are actually used to help slow soil erosion in the broken terrain.  Very much a breakwater on land, as they are specifically used to slow the flow of water in the many ravines in the area.

Simmer2

#616
dyoungyn I'm wrapping up the pipes project, the oil depot is on hold until out gracious MushyMushy finishes the last of the industrial assets.

gn_leugim indeed! Thank you.

belfastsocrates I'm glad you like them!

metarvo Thank you!

Shark7 The blocks can be placed on land and water.

And now for something also I think is needed......Seaweeds!!!!
I made these as tight as possible, you can literally paint terrain down to the last inch! Both water and land (if you pretend its a land weed :))
They are so tight you can paint over itself!

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Oh and I almost forgot...


Yupper...2 colors as it should be.
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dyoungyn

Wow, you truly do have intensive creativity.  Just using your imagination, gives ideas of realism.  Great Scott, it is OUTSTANDING!  Will there be depth limitations when plopping both the concrete blocks and now the seaweed in the water or does it just floats at the top of the sea?

tigerbuilder

These are all such awesome creations. Great skill.

Love the "seaweed". Totally perfect. I'm here in south Louisiana.
Here we call it "marsh grass". Seaweed are typically underwater. Just what we call it. Anyway, can't wait to use those. One thing, how about a tan colored version for winter/dead areas? That would be a nice addition.

The breakwaters are very nice. How about some additional sized blocks like maybe 2-3 sizes? That would be very nice. Just a thought.

And in a whisper....don't forget about trains please. Just kidding.   :-\

Guest

 :shocked2:
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Excuse me, is my brain that was put down. He could not stand all these beautiful things! BEAUTIFUL! &dance