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autoVino's bat projects

Started by autoVino, July 09, 2007, 07:19:26 PM

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autoVino


autoVino




The base is missing some cars, people, and a diverse garden (which are located in a seperate x-ref file with 3000k+ polygons, which I don't have enough memory to handle; optimization is required, i.e. using simpler lods).  The blue blocks represent the general location of the towers' bases, but they are approximate.  I will put them into their correct location and shape according to the floorplans.

SimFox

Beautifully, BEAUTIFULLY done!

I'm confused about one thing though... are cars suppose to get to that "upstairs" plaza? I would imagine thta space to be "feet_only" :-)

art128

I'll take a quiet life... A handshake of carbon monoxide.

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autoVino

Quote from: SimFox on September 02, 2008, 01:16:35 AM
Beautifully, BEAUTIFULLY done!

I'm confused about one thing though... are cars suppose to get to that "upstairs" plaza? I would imagine thta space to be "feet_only" :-)
there's actually a few parking spaces available under the bulk of the towers themselves.  The blue blocks represent a small lobby, stairs, and elevator/servie elevator room.  The towers themselves are a bit wider than that and there is limmited parking space under them:

(www.mahaavir.com is the official site)
as you can see there are some parking spaces, but the bulk parking is located on the ground and first floor.  Also the floor plan doesn't 100% match the renderings (i.e. there is difference in flora placement, tilings, and the floorplan does not show the clubhouse 100% in the precise location according to the renders of the building (it's very close, but in order to match the renders I had to slightly move the clubhouse toward the G tower).

Sciurus

#385
It's wonderful! But what network do you use to do your BATs ?  ()what()
L'atelier d'architecture
* * * * * Longwy * * * * *

art128

I'll take a quiet life... A handshake of carbon monoxide.

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autoVino

Quote from: sciurus54 on September 06, 2008, 06:06:40 AM
It's wonderful! But what network do you use to do your BATs ? 
what do you mean by network?  ()what() renderer?  I use mental ray 3.5 from 3ds max 9.

Anyway I've been experimenting with creating low-poly trees from higher poly models (using some techniques that older games used for low poly flora) -- that is making a stem and then 8 planes with a type of radial symmetry.  The only problem is that transparency isn't 100% perfect with mental ray, I have to experiment on that some more.

Thinking about it, I may also try to do what the professional renders of this buidling do, just after-photoshop the flora in, except a tad bit different.  Why have a full 3-d model when you can just have a simple plane with an image on it facing the camera at all times?  Just have a plane that follows the camera or is linked to a helper object that will rotate accordingly and you can have a simple tree with 2-polygons.  (shadows probably won't be 100% accurate here, but upping to 4 polygons might help, if they are orthogonal to each other).

Here are some renders:
Zoom five north and south


Zoom four west and east

The purpose of these renders is just to get an idea of what lighting will look like throughout the model; also to get an idea of how much the towers would obstruct from the center.  I'm thinking it turns out pretty good.  The A,B, and C towers are accurate, while D is completely off shape, and E, F, and G towers are the wrong shape.  Every floor (odd/even) is also a different shape so the towers won't look exactly like that, but the general shape is right.  The base shape is off as well.

art128

good start on these towers my friend  &apls :thumbsup:
I'll take a quiet life... A handshake of carbon monoxide.

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Sciurus

It's very beautiful and thank you for your replie ;)
L'atelier d'architecture
* * * * * Longwy * * * * *

autoVino


photo-adjusted image^
here is the origianl in high quality:

those are towers A, B, and C.  It's a whole lot of glass.  They still need some roof detailings, and towerbase detailings, and there is still a little bit of facade work to do.  Still to go are towers D, E, F, and G.  which are a differnt shape.  Also need work on the garden on the base and some minute base detailings.  Caustics are a definite yes for this building, but something causes an error in them.

Sciurus

It's very beautiful! Congratualtions!! &apls &apls
L'atelier d'architecture
* * * * * Longwy * * * * *

art128

I'll take a quiet life... A handshake of carbon monoxide.

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callagrafx

Have you got the gamma turned off?  the original looks a little washed out
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

autoVino

I think the one you're thinking about is the photo-adjusted one (with gamma correction  ::)) and some photo-touch-ups.
The original one is at the bottom and isn't really that washed looking.  Either way saving a gamma-corrected image isn't all that easy so it's probably not (even if gamma correction is on which it isn't)  ;)


nerdly_dood

Nice - you're actually rendering the INSIDE of the building! Most BATters I've ever seen just do the outside and maybe some of the inside if the windows are wide enough to see that, but mostly they don't even do that - not bad!
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

autoVino

haha thanks.  That's one advantage to modelling off floorplans (and starting with the base and not the towers).  It's easier to be more detail conscious.
Unfortunatly this weekend is kind of filled, and I doubt I will be able to give any major update.  &mmm

art128

I'll take a quiet life... A handshake of carbon monoxide.

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estepaflip


Simpson

My new city is now here
The région of Kaikoura

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