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autoVino's bat projects

Started by autoVino, July 09, 2007, 07:19:26 PM

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callagrafx

Quote from: autoVino on January 30, 2009, 09:35:16 AM
I feel that some people will be unhappy if I lot this building, that is model the lot in 3ds max, because of how unusable the actual model will be for custom lots

I feel that as creator, you have the right to release your work however you see fit.... :thumbsup:
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

threestooges

Quote from: callagrafx on January 30, 2009, 01:22:11 PM
I feel that as creator, you have the right to release your work however you see fit.... :thumbsup:

Lee's right. As the BATter, you get first dibs when it comes to lotting. That's one of the benefits I see with ITC, people are there if you need them (for people like me who can't lot for poop), but you're also welcome to do the whole thing. I like the addition of the trees, and the model itself has really come together.  Looking forward to seeing it done.
-Matt

Pat

#502
Auto that is amazing lot so far!!!  The details with the trees are stunning and I truly enjoy them wow... &apls &apls I agree with both Lee and Matt that you have the choice first!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino


threestooges

Impressive. I was wondering what you would have in store for us here. How's the progress on the office tower going and will you need anyone to lot/mod it for you? Looking forward to seeing where this one goes too.
-Matt

Pat

Hey Auto looking sweet there!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino

It's moving along slowly.  I am considering alternate routs to building the plaza around the building, making it smaller and more small town urban.

I just found a spare couple of hours the other day to come up with this building, I don't know if I could continue that as this week I've got a few major papers due and I'm going out west for research purposes Friday night for a week or two.  I should be fairly free after mid to late May.

threestooges

Nice, and no rush. Whereabouts are you heading in the West?

Orange_o_



Once again, a very beautiful project  :thumbsup:

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surdanis

with all these BATs... when will you ever put any of these goodies on the LEX? (i've only seen the one chemical plant and the Olympic.) impressive work, but nothing's finished.
"Just when I thought I was out, they pull me back in."

autoVino

nothing finished is exactly the problem  $%Grinno$%

Here's another project that I'm going to try to finish this week before I leave again.



beutelschlurf

moin autoVino,

:o over at Simtropolis i saw a pic of the office building the last time, i had no idea what it was ... it looks stunning, though it's quite a modern loading facility ... wow, i just saw that there is a connection to rail ...  :P
wish i allready could see the finish bat!  :thumbsup:

b_schlurf

Pat

looking real sweet there Auto!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino

This is my interpritation of the new zero emission coal power plant that is hopefully going to be built in America.  Ive taken some liberties with it to make it a bit more interesting.  I might also release a version without the crane.

I do believe this one may be exported as I've found a way to export via bat4max in mental ray 3.6/7.  Who or whom should I send it over to once exported; simcity does not run well on the intelGMA graphics card that I have.  And afterall, this is a team, right?  ;)

threestooges

Just fire it off to Casper or Pat. They lot and mod quite well. Nice looking design too. Glad to hear you've found a way to get these things rendered.
-Matt

RebaLynnTS

Becca

Look for me at ... Becca At Bat

CasperVg

That is one heck of a BAT, autoVino. I love the sleek, modern design (this is what could be expected for a zero-emission coal plant tho). I'm certainly interested in modding/lotting it. I'm wondering how the canal along the building will fit in with other buildings tho, as it seems to use a different water texture than any other canalset availible. You could render the whole thing without the waterway texture (and the boat as a seperate prop), and I could add a waterway prop from any other canalset in, but then you would lose the excellent shadows casted by the crane. Another (albeit long-term) solution would be to create a whole new canal set to go with the coal plant, but that seems a tad absurd. Either way, I'm sure this will become an excellent new addition to the game.

Casper
Follow my SimCity 4 Let's play on YouTube

autoVino

Thank you.  The water texture is only a placeholder for now.  What I'm planning is to have a physical water environment that will effect the look of the boat under it only, so that it wouldn't show up in the game (if that makes any sense).  As for shadows, I have a few ideas as how to go about this, that would mimic compositing shaders in mental ray... except for simcity.

autoVino

A small update with more detail
[link] http://s187.photobucket.com/albums/x62/autoVino/?action=view&current=fg-ort-z5-20-2.jpg
^The image is rather large.  The final size is looking to be a little over 12x12 tiles.  The design is made for construction on a hill that goes down 16m and then into water.  The water texture will not appear in the game, it is just a place holder for now.  I still may add a tad bit more detail such as people, vehicles, and fountains.  A little more work on the flora and landscaping is called for as well.
...Can't really think of much else, so after that would be nightlighting, lod design, and export.

KoV Liberty

What stuf have you released and where can I get it? Your work is stunning!

My new MD. Check it out if you wish.

Adrian, I miss you man.