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autoVino's bat projects

Started by autoVino, July 09, 2007, 07:19:26 PM

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autoVino

Quote from: Pat Riot on January 21, 2008, 05:51:50 PM
damn thats more then final auto!

you must have a fast computer if its easy to rotate a full building 45 degrees. I was going to rotate that tower to be diagonal but it takes so long to turn 1000+ objects.

the design isn't anything that will blow you away, but based on the quality of the modeling, materials, lights, textures, etc., i'd have to rank this as one of the 3-5 most well done BATs ive seen.
well this one has less objects than yours.  It's mostly a few large poly objects with many verticies which my computer can handle.  When there are lots of objects I start having trouble (your building on the other hand is full of different objects... making it harder for my computer to work with it)

Usually less objects makes things a bit easier... that is with speed just a tiny bit... as I've noticed.

autoVino


mightygoose

NAM + CAM + RAM + SAM, that's how I roll....

Pat

Niiiiiice very nicely done there Auto!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Pat Riot

 :o

scuse me while  i go pick up my chin :-X

RebaLynnTS

Truely first rate work there.
Becca

Look for me at ... Becca At Bat

autoVino


naturally something went wrong durrng the render... gotta fix that script!  %confuso

autoVino

#267
hmm, won't get to the render anytime soon this week, have to work!  anyway before I go here's a preview with gamma correction (is that its name?)  Although subtle, I htink it looks better.  I'll have the night one in a bit.

hmm...  very subtle difference.
more visible in the night view which I'll have in a little bit.

there's no difference, I screwed up the files when saving them... this should be better:
http://i187.photobucket.com/albums/x62/autoVino/preview3.png

jmyers2043

Nice roof. You've got equipment enclosures, the elevator maintenance building, sat dishes, antennas, primary and back cooling systems ... Very believable.
Jim Myers  (5th member of SC4 Devotion)

oldrogue

Wonderfull, as good a bat as I've seen in a long long time..... :thumbsup:
Sometimes I go into my own little world....but it's ok, they know me there.

autoVino

okay major update (breakthrough for my renderins?)

I've edited the rendering script so that it would take away the bulk of the unneeded renderings (which in the long run in the rendering of the buildng should save me at least a whole entire day!) but the way I did this shouldn't work since it was just a maatter of adding a small script that adapts the night alpha files from the night render and not from a second seperate render.  Once that was done I got a whole lot of errors and I just deleted the places that caused the errors until everything worked.  That is what worries me is that it seems to work when I deleted an aweful lot of alpha correction script.  I rendered a test file and it came through.  The output files were correct (not the correct id, but this can be fixed easily in reader and could be just an extranious error).  The batch command didn't yell at me, and it looks fine in the reader.  Now all I need to do  is make sure that it comes out right in the game, which is the key here.
So anyone willing to help me out?

here's the message I posted in 3ds troubleshooting thread:
Quotethe problem is that you need these files when the computer is dicing up therender image into 246x256px squares (it seems to work when your render image is smaller than 256 by 256)

hmm... it worked... but it wasn't supposed to which makes me worried .  I got rid of completely of a huge alpha editing section.  The output files came out right, and that batch command didn't get angry at me either.  Now I just need to make sure that it won't crash the game.

seems okay to me with the script, only problem is that it requiers a little bit of post production in the reader with id's.  This maybe because I got a bit messy with my models though.  Anyone willing to test it out and post a picture of it (preferably from photobucket because imageshack is blocked for me) day and night and report any nusual problems.

http://www.mediafire.com/?dzymwm0hbjx

A word of warning, this is only the model file first off, and do not, I repeat DO NOT place this building in an existing city or region for that fact (not the fact that it's a model but the fact that it's alpha files were created in a different way than usual).  It seems to run fine in reader for me but I have no clue what it can do in the game, especially the night alpha files since they are made in a completely different (and more efficient) way than they are normally.  Use at your own risk.

here's a preview so that oyu'd know what to expect (I was too lazy to put the pictures together so I just picked one of the output files)

If this works than a whole lot of time problmes will be solved .

autoVino

Updates (no pictures)
Render of the full building finally finished.  The only problem is that gamma wasn't saved correctly,but that should be fixable in photoshop (and we'll see if we even need gamma correction for the game)
Succesfully (finally) installed the game after many attempts.
Have to go work right now so I probably won't be able to do much of anything else tonight.

autoVino


good news: it worked!
bad news: it will take a lot of time to tediosly sort out the files so that they would be put together in the correct order.  I don't want to runanother render since it takes up a lot of computer power and I need to use my computer often for other more important obligations.
Anyone know how to adjust gamma in photoshop?  In maxscript?  the latter would be nice for the future, the former would be nice for now.


RebaLynnTS

Becca

Look for me at ... Becca At Bat

Pat

Dang Auto you have been a busy bee, btw do you still need the help let me know....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

autoVino

#276
Yeah I just wanted to do something a bit different form the other buildng.  I'm going to try another render eventually and hope it works better because manually  moving the files.... I just don't ahve the time to do that... ()sad()
movie/short video: http://www.mediafire.com/?994xwemdkgc

Pat

Auto that is a sweet movie....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

oldrogue

Auto...those stairs are stupendous...... &apls
Sometimes I go into my own little world....but it's ok, they know me there.

Zaikil

An absolutely fantastic job Auto... ;D
Za