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jeronij goes for some euro (spanish) buildings...

Started by jeronij, July 17, 2007, 12:47:05 PM

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TheTeaCat

A great update to see the progress you made so far. This is one wonderful looking building you are making  &apls

I look forward to seeing it in-game  ;)

Kettle's on  :thumbsup:

:satisfied:
TTC
Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
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jeronij

Hello again and thanks for the feedback  :thumbsup:

At the point I showed in the last pictures, I decided to make a test render, just to see how the building fits in the game....








And then, I started to add some details....





And just in case you think that the amount of details is short.... $%Grinno$%



Now comes the hard time to place the lights.... I'll keep you informed  ;D
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Pat


Jeroni that is looking awsome...  The ingame is view is also great OMG WOW... They seem to fit nicely
with with the maxis apartments 
:thumbsup:

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TheTeaCat

#43
Amazing. Looks great in game too  &apls

One thing I noticed is you have the satellite dishes pointing in different directions, surely they would all be receiving the signal from the same transmitter. But when you put so much effort into the details it just struck me as out of place (like a sore thumb) if you know what I mean.

Still I admire your skills &apls
Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

Antoine

It's excellent !!! You skill on BAT is fantastic !

freedo50

Nice work jero! I just noticed that a couple of the details were poking through the walls of the building, like the tree on the first floor patio in the last picture and the satellite dish on the rear balcony on the last picture. Just thought I should point them out  ;).

Fred

bat

That building is looking wonderful, jeronij! Great work! :thumbsup:

rooker1

I think it looks awesome and what a great addition to game it will make!

&apls

Robin   :thumbsup:
Call me Robin, please.

Pat

Quote from: freedo50 on July 24, 2007, 02:13:21 PM
Nice work jero! I just noticed that a couple of the details were poking through the walls of the building, like the tree on the first floor patio in the last picture and the satellite dish on the rear balcony on the last picture. Just thought I should point them out  ;).

Fred

LoL Fred i've noticed that as well, after you pointed it out LoL... The tree in question is lower right on the patio and satelite dish is upper left on balcony.....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

jeronij

Thanks for pointing out these small details  :thumbsup:

I will correct them before the final render  ()stsfd()
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JosefBrisko135

Looks great ingame dude! I'm lovin it. I hope you're going to do a corner building to match it too! hehe
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baconrocky

Quote from: JosefBrisko135 on July 25, 2007, 10:45:49 PM
Looks great ingame dude! I'm lovin it. I hope you're going to do a corner building to match it too! hehe


He took the words out of my mouth, I think this project is AMAZING, and I hope you continue with it because there are barely any buildings with this style in the game, I hope to see a corner version too, and perhaps some with mixed use? (stores on the bottom floor) - I know this isn't possible in the game, but you could make it a residential building with the stores just being oh so yummy eyecandy ;)

jeronij

Hello again,

thanks to all for the feedback and suggestions  :thumbsup:

I would love to make some different models using this style, but I am blocked right now with a weird problem with BAT4MAX which I am not being able to solve, after many hours searching and investigating and updating the BAT4MAX installation.

As soon as I place a single spot light and try to render I get this:

Export Failed
Area= 6
Error code = 130

and there is no way I can render the building.... I am starting to feel a bit desesperated after two days trying to fix the error  :bomb: . Any help would be really welcome  ;D


And before you tell me to make a search in the BAT4MAX thread at Simtropolis, I will tell you that I did, and exactly the same problem was reported, and I could not find an answer or a solution  &mmm
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


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mightygoose

all you lights have prefix nite? thats usually a easy mistake to make other than that you will need to talk to someone abit more talented than I
NAM + CAM + RAM + SAM, that's how I roll....

jeronij

I used nite as prefix, and the model renders, but without nightlights.
If I change the prefix to nitelite the error occurs  ::)
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


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Antoine

#55
can you show us the .ini ?

Because when you must copy the directory file ( like the plugins file ) dont forget the \ at the end ( exemple : D:\Documents and Settings\Antoine\Mes documents\SimCity 4\Plugins\ )

SimFox

#56
Jeronjij:
I could give it a go and render it for you!
Very often it is very difficult to advise people cause they don't really report all the relevant details about the process. So sometimes it is easer to take a look at the file.
What version of MAX do you use?
Antoine:
I don't think it is related to this.

Rayden

Jer, I had that same error code today. I went back to the max, refittted the lods again and try to render them back on BAT and then it came out ok. I had that error with two different models, and either one after deleting and refitting the lods again, it worked out.

jeronij

Hello to all,


Rayden, code = 130 means: " Problem creating .fsh files/updating .SC4Model file."  so it could be possible that somehow the LOD's that I am using in the BAT are not the same that I am using in MAX....  ()what() ... however, the same model, with the same LODs, but without lights, renders perfectly  ::) ...  I will give it a try when I go back home this evening  ;)

Simfox, thanks for your offer. However, due to my chaotical textures organization, it is almost impossible to find out now which are the textures I used for that model. The model without textures can be found here:  http://www.sc4devotion.com/images/jrj/CANOSTRA_DARRERA_230711_RENDERTEST.zip
We made a try at the BSC board with this untextured model, and curiously it rendered fine  ::)  $%Grinno$%

Anyway, I have started another model, until we can figure out the problem with this one. I will post some pictures as soon as I have something half decent to show  ;D
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


Autism Awareness;  A Father Shares
Mallorca My Mayor Diary


Rayden

Quote from: jeronij on July 28, 2007, 02:07:52 AM
Rayden, code = 130 means: " Problem creating .fsh files/updating .SC4Model file."  so it could be possible that somehow the LOD's that I am using in the BAT are not the same that I am using in MAX....  ()what() ... however, the same model, with the same LODs, but without lights, renders perfectly  ::) ...  I will give it a try when I go back home this evening  ;)

Then our problem it's not the same. I got that error in BAT/Gmax trying to create the model from lods made in MAX. After I succefully have them created, MAX rendered the fsh files without a glimpse. ;)