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High Speed Rail Project (HSRP)

Started by Jonathan, August 19, 2007, 02:07:34 AM

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0 Members and 2 Guests are viewing this topic.

shadd0w09

Is it possible to do HSR over road and over rail as a dual network ?
ps keep up the good work wating for the puzzel peices linking HSR to GHSR

choco

i dont see why it wouldn't work....same a el-rail over road as far as the technicals are concerned.

and there is a HSR->GHSR link......its just a ramp with the draggable override at each end.  use tab to go thru the GHSR rotation ring...its near the end.....

nerdly_dood

HINT: To go backwards in TAB loops, press SHIFT+Tab
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

b22rian

HI....

With the hsr bridges.. is their some trick to continuing the line as hsr.. once you reach the other coastline..
or will it always revert back to monorail.. and you have to use another starter piece to get the hsr line
going again once you have spanned your bridge ?

Thanks, Brian

Andreas

Just use another starter piece. Once the HSR line is longer than a handful of tiles or so, it should have stabilized itself and won't revert back to monorail when you bulldoze the starter piece.
Andreas

b22rian

Quote from: Andreas on September 25, 2008, 04:16:31 AM
Just use another starter piece. Once the HSR line is longer than a handful of tiles or so, it should have stabilized itself and won't revert back to monorail when you bulldoze the starter piece.

Yup, Thanks a lot Andreas,
Ive been doing that with the starter pieces,.. It was just abit tedious with the set- up i was using which was
more a series of land islands connected with HSR bridges.. And Bascially , I have a station on each of these land
islands..So it was just a challenge cause in this type of set up there isnt a lot of room to change it back and
than try to also connect  the hsr into these stations,, Because also I think you have to be a certain number
of squares away from the station when you convert it back or else it would change back to monorail also on the
station sides..  ( I am not sure exactly how many game squares  you have to be in each of these instances)..Anyways its a pretty unique set- up i have here, and where i felt it was too much trouble or too
difficult i simply used monorail sections and stations.. So I ended up having an interesting combo of monorail/ hsr
in the end  ;D

believe me, i 'm appreciative of the fact their are any hsr bridges at all.. and obviously all the work and effforts
jonathan and others put into this all those months !  I also thank you for such a quick response, Andreas..

Regards, Brian

Andreas

I can't tell how well it works with the HSR, but generally speaking, you can reduce the space that is required by the starter puzzle pieces if you bulldoze them, but not the "false intersection" that appears. Basically, the starter pieces are set up in a way that tells the game to use a different texture or model style if it encounters those "false intersections", which look like a weird texture or model that doesn't seem to fit into that place at all. But by bulldozing the actual starter puzzle piece and not said false intersection, you can drag from those (usually in both directions across them) in a very tight area (say three tiles) as well.
Andreas

Jonathan

Andreas is correct about making the starter piece shorter, unfortunately it's not possible to have the false intersection on it's own, and we have to have another tile.

Also if you press TAB when you have the HSR Starter piece selected it will go through some extra pieces, I think the first one is a filler piece for places where you can't use the draggable method.

Jonathan

b22rian

ok , thanks Jonathan and Andreas for your advice...

I think andreas is correct,, when ive seen the false intersection appear i think in the past ive been bull dozing
that also, rather than trying to drag from it.. i will try dragging from it now when these situations come up..

Regards, Brian

gardenwong

俺がã,¬ãƒ³ãƒ€ãƒ ã wwwwww

dragonshardz

you'd have to connect it to a monorail tunnel. Just make a monorail tunnel and the override will kick in on the surface rails but not the tunnel.

gardenwong

Quote from: dragonshardz on October 16, 2008, 05:35:55 PM
you'd have to connect it to a monorail tunnel. Just make a monorail tunnel and the override will kick in on the surface rails but not the tunnel.
you mean that there are no HSRP rail texture for the HSRP(monorail) tunnel?
俺がã,¬ãƒ³ãƒ€ãƒ ã wwwwww

dragonshardz

exactly. however I have used the monrail station and tunnel and it looks fine.

mitasamodel

What about HSRP hub? Is it working now? I ask this becouse i have the same problem like mr.v: passengers don't use it.

Sorry if my english bad

Jonathan

You maybe aware that I'm now involved in the RAM Team, creating STR, and development has stopped on HSRP. So this project is now on the backburner, I'm pretty certain (95%) that I will pick up the HSRP again after I have done what I want to do with STR. Having said this there will be an update in the next NAM, with a fix for the eror of the ramp texture appearing on some lots and a fix for the transit hub.

This is only the end for now, I will be coming back to this project.

Jonathan

b22rian

Again, thanks for all that you have given to this community , especially with your outstanding work on
the High speed rail.. Im sure I echo a lot of peoples thoughts..
And we look forward to new and exciting things from the RAM team...

Grateful, Brian

Jonathan

Just letting you know that the HSRP has been updated, to stop the bug which conflicts with lots,

Image from Ennedi

So it's probably best if everyone redownloads it to fix this bug, otherwise this is a tiny update no other bugs have been fixed due to the reasons in my last post.




Also the HSRP hub that was refurbished along side the this HSRP has been fixed and should now work for everybody, properly.

Thanks to Andreas for updating the HSRP and Hub.

Hope your enjoying the new NAM :)

Jonathan

darraghf

When will you be getting back to this project?
I just love it ;D
Darraghf on SC4D, Rainyday on ST, Darraghflah on Simpeg

Jonathan

I have no idea, I still need to finish STR (half a piece to go!) and copy the RULs into a template (this will probably take a while).

There are a few things I'd like to do imbetween the projects

Then I'm likely to get back to HSRP, and firstly make as many puzzle piece draggable, and update it with stuff I've learnt doing STR.

Jonathan

vinlabsc3k

#479
I don't know if there's the right topic, but i've a request for a new HSR Bridge.
Below there's a sketch:

The pylons are the same as the original, but there's more space in the middle (8-9 square).
The start and the end of the brige are shorter than the central part, but are semiarched (4-5 square).
The metal supports are crossed as rhombs \/\/\/\/\/\/\/
---------------- --------------- ----------------/\/\/\/\/\/\/\
My creation at CityBuilders.



SimCity 5 is here with the NAM Creations!!