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May 25, 2022, 09:10:38 AM

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BSC Texture Index

Started by geoffhaw, August 20, 2007, 02:43:48 PM

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Tarkus

Quote from: godfreygodfrey on November 29, 2021, 01:11:32 PM
Is it still possible to get a texture range? Would be much appreciated... Thanks.

F9300000-F933FFFF is officially yours.  :thumbsup:

-Alex

thepabray75

Hello @Tarkus / SC4D moderators,

Could I please request a texture range?

Many thanks!
thepabray75

Tarkus

Quote from: thepabray75 on April 11, 2022, 12:40:22 AMHello @Tarkus / SC4D moderators,

Could I please request a texture range?

Many thanks!
thepabray75
Welcome to SC4D, and yes, most certainly. :)  Your range will be 0xF9340000-0xF937FFFF.

-Alex

thepabray75

Quote from: Tarkus on April 11, 2022, 07:15:09 AM
Quote from: thepabray75 on April 11, 2022, 12:40:22 AMHello @Tarkus / SC4D moderators,

Could I please request a texture range?

Many thanks!
thepabray75
Welcome to SC4D, and yes, most certainly. :)  Your range will be 0xF9340000-0xF937FFFF.

-Alex

Thank you very much!

koumus corporation

I have thought about automata replacement since i started to play the game and recently made attempts at grasping that operation, even if there seem to be no tutorials anywhere on what i want to do.
I have a couple models already that seem to work fine when replacing them in mikeseith's replacemnt mod in reader, but i have yet to figure out how to make them replace specific maxis cars like i want.

I want to make these public eventually and dont want to realise at that point that i did things ass backward and have to redo a hundred files, so i am here making humble request for texture ID range for koumus.

Tarkus

Quote from: koumus corporation on Yesterday at 02:13:16 AMI have thought about automata replacement since i started to play the game and recently made attempts at grasping that operation, even if there seem to be no tutorials anywhere on what i want to do.
I have a couple models already that seem to work fine when replacing them in mikeseith's replacemnt mod in reader, but i have yet to figure out how to make them replace specific maxis cars like i want.

I want to make these public eventually and dont want to realise at that point that i did things ass backward and have to redo a hundred files, so i am here making humble request for texture ID range for koumus.
If you're planning on making automata, then you would not need a range from the BSC Texture Index. 

The BSC Texture Index is intended for Lot textures (Group ID 0x0986135E), whereas automata generally use the same Group ID (0x1ABE787D) as transit network items.  As long as you're not using Instance IDs in the 0x50000000-0x5FFFFFFF range (which the NAM makes use of with Group ID 0x1ABE787D--we have that same range reserved in GID 0x0986135E within the BSC Texture Index, too, for the purposes of creating Lot textures for NAM items), you should generally be safe. 

There's no real index or control over the IID space for GID 0x1ABE787D outside of that.  I've not done any automata modding personally, but your best bet is to use a randomized IID--unless you're directly replacing Maxis models/textures, in which case using those IIDs would be necessary to override the originals.

vester is probably the most experienced automata modder around, and he has a couple of threads here that might help you--his tutorial thread on automata modding is here, and he started a help/questions thread for automata modding here.  He still lurks around on occasion, and there are likely some others with automata experience who might be able to help you over there, too.

-Alex