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Olasz' workshop

Started by Olasz, August 29, 2007, 10:39:36 AM

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Which bus series you'd prefer to see in game?

Ikarus 1950-1970s
Ikarus EAG
NABI

zero7

#20
Quote from: Olasz on September 02, 2007, 04:26:35 AM
Same here  ;D Sounds promising. BTW, are referring to veliches.lua?

Yes, vehicles.lua.  If you haven't already studied it, take a good look at templates.lua as well, there's a lot of very useful information in there.
Call me Richard

Swamper77

Quote from: Olasz on September 02, 2007, 03:33:42 AM
@Jan:
I use the range offered by SC4Tool. Reading your post I feel I not credited but offended you  ()what()

I'm not offended. I'm just trying to make sure there aren't any collisions with Occupant Group IDs for the script files, for when I release some of my projects once I finish them. Your semi project is showing promise for SC4.

As for freight trains, I'm pretty sure that you cannot define a engine to have particular cars due to how Maxis implemented the ClassID's and the fact that the game randomly picks from the "pool" of freight train cars to attach them to the engine.

-Jan
You can call me Jan, if you want to.
Pagan and Proud!

Olasz

Good to hear Jan you have vehicle projects in the works  :)

In the meanwhile I finished texturing and added some details
Now I move on for different tractors and trailers


zero7

I can't believe no-one's commented on this.  You've created something pretty unique here and I, for one, am really looking forward to seeing it released.  I'd love to see a log-carrying variant, the road-train format would really suit.
Call me Richard

BigSlark

Your automata is looking great, Olasz. I, too, would like to see other variations.

Just out of curiosity, what ever happened to the GLR in Street project?

Cheers,
Kevin

Olasz

Thanks for your comments, I really appreciate it.

@zero7: I've been thinking of a log-carrying version, however it would be pretty time consuming to create the logs (if I cannot use the in-game version)

@BigSlark: the GLR-on-street project is being worked on  ;) the textures along with new pieces have been recreated and now I am working on pathing. However there is no release date yet


Serkanner

I am sorry I haven't responded before as I have seen these great models ( automata ) before and marveled about the uniqueness gamewise. Better late then never ... great work!  :thumbsup:

Of course the inevitable question is: Will you accept livery requests?  ;D

zero7

Quote from: Olasz on September 10, 2007, 12:24:25 PM
however it would be pretty time consuming to create the logs (if I cannot use the in-game version)


Possibly, but if you assume the logs are pre-trimmed and relatively uniform in size (as they tend to be from large managed forests), you could probably get away with relatively simple shapes for the stacks of logs on the trailers and let the texture do the hard work of making it look like a pile of real logs.

(Z7 goes away and fires up 3ds max ... )
Call me Richard

Olasz

@Madeira, Serkanner:
thanks  :)

@Serkanner:
I haven't thought of that, so likely as long as we have common interest  :D (and of course as RL lets me work on them)

@zero7:
yes, been thinking of that. I'm pretty sure you're cooking something interesting in 3ds  :)

Madeira aka Constantina

could you do a bendy bus for me if you have time? it would be great because my country takes them for granted to try and get people off their cars and that they are desperate to cut down climate change.

if there were bendy buses then simcity 4 will set a good example for me and the end users because simcity will be a little bit more attractive.

you have done great mods, pushing the mechanics of the game to the extreme, yet i like to make cars like these in future, having being inspired by you.

in process, you make sc4devotion a very attractive place and i like you for your lorries and cars. keep up the good work.

thank you.

Olasz

#31
Thanks Madeira, but I think you credit me for others' work (I think Swamper, who's been adding really great value to the game already, especially in terms of great automata, his board is here: Swamper's Garage, and Mikeseith, whose car sets are wonderful:  Mikeseith's automata and dealerships). FYI, I don't have any mod released yet. However you could have seen some of my experiments, mainly over at ST. One of them was some articulated buses  ;). I plan to revive the bus project when get a bit exhausted in the road train project

I guess you mean something like this  ;D (a premature attempt, that needs a lot of additional work and cleanup)



zero7

#32
The bendy-bus has potential - I'd love to see that in game.

Here's a quick try at the logs - I've not bothered building a full trailer as I wasn't sure of the dimensions.



Obviously sizes can easily be varied and more bent and twisted trunks should be possible with a little bit of playing with the deformation tools.
Call me Richard

Olasz

 :thumbsup: looks great! this could be used on the log truck if you agree


Olasz

Finally, the grain truck (with a week delay - RL)

vester

Looks good. Not sure what is going on, on top of the roofs. Looks a bit weird. Looks a bit like you have two faces very close to each other.

Olasz

Probably I screwed up blending settings, I will check it in game

Madeira aka Constantina

very nice.

here's a tip, blending problems might be caused by duplicate objects in the same place and position.

GMT

I like the idea.
Especially cuz these xtra long trucks are a recent political topic atm over here in germany.
I hope it'll work fine in sc4 :thumbsup:

... really, it is. I swear.