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Rural Renewal Project

Started by Chrisadams3997, September 11, 2007, 03:54:51 PM

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Chrisadams3997

Hmm, ant piles, hadn't thought of that... Just kiddin' :D.  Although I did just make a pipeline marker for my own use to build pipeline right of ways with recently ::).  Oh yea, back on subject,  that's gizmo's water flora Zaph(sorry, have a habit of shortening names ;) ).  I don't know if it's on ST, you might have to go to his site.  I can dig up the link if you need it.

threestooges

Interesting progress on the terrain mod. It looks pretty good from a distance like that (curious to see it up close too). Hope things are going well for you and I'll look forward to your next update (be it ant hills or whatever).

-Zaphod: They are, as Chris said, gizmo's water flora pieces. To the best of my knowledge, they are not available on the STEX. You can only get them from his site: http://gizmo.lunarpages.com/index.php along with a bunch of other good addons (automata and such).

Chrisadams3997

#682
Thanks Matt.  Just wanted to mention, it comes with a terrain exemplar that changes the water transparency properties.  If you are using a terrain mod, make sure it loads after the gizmo files, or delete the terrain exemplar included.

Edit:  ah, call me a perfectionist will ya, I spotted this ;)
QuoteThat airport is amazing, but being the little perfection type of guy I am, I have to ask if you're going to fix up those light grey square bits popping out in the left area?
:D

Arkos

Quote from: Ennedi on June 30, 2008, 07:46:46 AM
There are two kinds of stones on this picture:
1. Chrisadams' modification of JRJ Maxis rocks - follow the link given to you by Shadow Assassin
2. GDV Mayor Mode Tropical Sea Set. This set is larger and includes more stuff (reefs, boats etc.)

Water: this is Jeronij's Transparent Ploppable Water. You can find it here in the LEX.

Thank you, thank you, thank you..... &apls :thumbsup:
Greetings Arkos

Chrisadams3997

#684
I've been experimenting with a number of things the last few days, a lot of things actually, so most aren't in much of a form yet to show anything.  So I've just got a few pictures for yall from one project.





And here's a RL reference photo(with the gates open):


I wont say too much yet other than that it is a dam, and it's still quite early in development.  The rest I'll leave to your imagination... for now. ;)

Chris

threestooges

Remember back with the cattle pen, that thing I said about not knowing you need/want something until you see it? Well you've done it again. Seems like a natural progression from that bridge thing you were working on... but wait... that looks like game water. Is that an actual bridge or are those plopped pieces? I would suggest toning down the blue a bit (it's a bit bright), or adding some dirt/rust, but knowing you, you already have plans for it. Great looking work (but that's no surprise).
-Matt

etherian

Something out of the blue! (pun not intended) It looks excellent Chris, but I just keep wondering whats on the other side?! ;D

I hope I'm not jumping the gun, but will the road be part of the ploppable or will it be possible to drag a street or one-way road through - my main "concern" is whether it can be euro-texture-compatible.
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bat

That is looking fantastic, Chris! Nice work! :thumbsup:

Ennedi

It looks excellent Chris!  :thumbsup:

Btw, how much things are you doing in the same time?  :D If you have any special methods how to manage them all, give me some tips please  ;D

Adam
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Chrisadams3997

#689
Matt:
Quotebut knowing you, you already have plans for it.

You give me far too much credit! :D :D 

QuoteSeems like a natural progression from that bridge thing you were working on... but wait... that looks like game water. Is that an actual bridge or are those plopped pieces?

Ummm, 'a' plopped piece actually, the terraforming would be almost impossible if it were modular, because the level of the base is actually underwater, but more on that later ;).

QuoteI would suggest toning down the blue a bit (it's a bit bright), or adding some dirt/rust

OK, so I had already planned a bit on that, as the rest of the blue I'd intended to set the same as the floodgates themselves, just without the bump map.  I've done that now, but it didn't make it into the last set of pics.

Etherian:
QuoteI hope I'm not jumping the gun, but will the road be part of the ploppable or will it be possible to drag a street or one-way road through - my main "concern" is whether it can be euro-texture-compatible.

I of course have a bridge that'd allow roads to be dragged through, but that's not possible here do to the incorporation of in-game water.  Without getting technical about it, we'll just say that the LOD's won't allow us to 'hide' the terrain underneath as that would require.  So, it's just eyecandy right now, but I'll make a euro textured version.

Bat:  Thanks Bat!

Ennedi:
QuoteBtw, how much things are you doing in the same time?   If you have any special methods how to manage them all, give me some tips please 

Well, personally I've just given up sleeping, it's overrated anyway :D.  Just kidding of course, the only two that are presently slated for finishing in the relatively near future are this and the new TPW.  A lot of times when I have an idea for something I'll start the project, more or less as a placeholder, so I've got something to work with ready when I can come back to it, which is where most things are sitting right now.

Oh, what?  Did someone ask about the back?  well... I suppose I can give a quick peek at it ;)


And one more for good measure of the (almost) current progress

Extended the back side out, and the roads on the ends(still not enough here, but I've since fixed it), and fixed a graphical glitch or two.  And yea, that's ingame water inside the model  :P.  Also, does anyone know if there are any foam, etc. effects that work in in-game water?


More to come soon,
Chris

jacqulina

awesome work chris fantastic detail.

Chrisadams3997

This is a tad bit random, but just had to share it.  While looking up source photos for 'dam spillway' on google images, I found this:



yea, that's a rattlesnake.   :shocked2:

gn_leugim

poor snake  ()sad()

anyway.. come by to say I Love your work, especially the mayor plops  :thumbsup:

girlfromverona

Snakes! Why did it have to be snakes?!

Heehee.
Anyway, that dam is looking fantastic!! Good job.  &apls

Unassigned

Quote from: Chrisadams3997 on July 05, 2008, 11:12:11 AM
yea, that's a rattlesnake.   :shocked2:
"It's not dead, it's resting!"  &hlp

I like the look of that ingame water - is it your work?
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination

threestooges

From the creators of 'Snakes on a Plane' comes: 'Snakes in the Spillway'

I can't tell if that is a perspective trick caused by the camera or if that is just a really well fed snake but wow, it's amazing what you will find on the internet.

sim-al2

(\_/)
(o.O)
(")_(")

shoreman905

I have finally had the opportunity to use your new flora, after a long absence from the game and I must comment on how useful and appreciated it is. Though you intended it for pasture land, I found uses for it in portraying the lowlands of Eastern Virginia. For some time now I have been frustrated that I could not recreate the waterways through our Great Dismal Swamp and the barrier Islands. Though these scenes are not complete I wish to share them with you and your followers (count me among them).


Your tree stumps reminded me of our cypress "knees" and your weed 2 are much like the ferns that line the wetlands here. Weed 1 reminded me of pine seedlings.



This is a combination of game water and TPW in concert with your flora and CP/DT and Jeronij trees. The new rye grass is great for easing the transitions from lots to terrain surface as well as covering the jaggies at waters edge.



Here a railbarge pushes on toward Carolina while a "snowbird" heads north for the summer near North Landing. I certainly hope you continue the series, but I am ever grateful for the tools you have given me to model. Thank you Chris....DavidG

girlfromverona

Wonderful pics, DavidG (shoreman)! Thanks for sharing.  :thumbsup:

Chrisadams3997

Indeed, thanks for sharing!  Having lived ten years in south Louisiana(Houma, about an hour SE of New Orleans), I've been around a lot of marshes and swamps.  I particularly like the last pictures, reminds me of something you might see in one of canals down there.

Unassigned:  that's c.p.'s water included with his 'Missouri Breaks' terrain mod.  You'll have to download the whole terrain mod to get it, but then you can just use the water mod by only placing it in your plugins(replacing or loading after any other watermods of course)

And thanks to everyone else for your comments.

Here's some new pics.  It's finally coming along besides just the shape with some real texturing.  I've also started trying to produce the flow out of the flood gates(I can make this timed), as well as the foam from it(which still needs a lot of work.)  I'm really hoping to make a convincing impression that the water is lower on the spillway side of the dam(even if we know it's not), and I've thrown in a few perspective and LOD tricks I've come up with to add to this, but let me know how you think I'm doing ;)







Oh, and another RL shot of the dam, while they were repainting:



Till next time guys,
Chris