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NEW - Turning Lanes Plugin - POLL Closed

Started by jplumbley, October 09, 2007, 03:54:34 PM

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What should I do?      Please read below before voting.

Re-write the RTL Plugin.
81 (89%)
Leave it as is.
7 (7.7%)
Dont care (dont use it)
3 (3.3%)

Total Members Voted: 90

figui

now i can see the pic. looks really interesting :thumbsup:

mauricio.
first forums inhabitant from Uruguay..   first forums citizen from Uruguay..  first forums councilman from Uruguay..   first forums mayor from Uruguay..  first forums governor from Uruguay..
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________

jplumbley

Although this thread was moved to the "NAM Inactive Board" I have brought it back to the "NAM Creations Board" because this project is not dead, it just got put in the background while we were in crunch time for the April NAM. I have over the past couple of days works on this much further, there are a few more things I would like to add before we create a new updated NAM Controller and release this Plugin.

First off, yesturday I was thinking about how I was going to go about creating a slip lane such as what Shadow_Assassin posted this morning in the NAM Developement Thread....  So we are a world apart yet thinking the exact same thing... Freaky huh.  Hopefully, I can coordinate with him and we can expand his textures to include more options and get them included with this new Turning Lanes Plugin.

Next, I have gotten the Road Left Turning Lanes working as optional Turn Lanes and have added some more function and flexibility with how the Turn Lane is entered.  These have turned out quite well, though when you build them too tightly together you may end up with some texture revertions here and there.  This may not be fixable, but if you click around the intersection will draw properly depending on the tile you click on.  This issue happens when there are 4 or less tile between intersections.





I have been also working on adding the Right Turn "Slip" Lanes as well.  These will work with TLA-5, TLA-3, Road, RHW and Avenue intersections currently.  Right now I am planning on these to only work Orthogonal in the first release, but I would like to get them to work with Ortho-Diag and Diag-Diag intersections aswell.  Of course this is where Shadow_Assassins texture would come in, because I can easily take his texture and convert it to other Ortho-Diag intersections!

Finally, I would also like to work on some functionality for turning lanes for that merge into a perpendicular OWR like the following picture.  I think this would have its use at some point.

"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

MandelSoft

Lurk mode: ACTIVE

nerdly_dood

I LIKE IT.  Can't wait for it to be released! &apls :thumbsup:
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

dragonshardz

Not making a request here, but just think: TL's for 2-lane OWR's. What do you think?

Tarkus

Well, TLs for OWRs aren't really possible.  At least, they would not be easy to control, due to the way the OWR network is structured.  When one changes the direction of an OWR, the textures are still facing the same direction, so there's no way to control that through the RUL files.

Nice idea, though.

-Alex (Tarkus)

Pat

Daaang that would be sweet to see the slip lane and yes its mighty scary that 2 great minds think a like!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

dragonshardz

Eh, well, it was a good idea though.

Can't WAIT until the NWM is out. I'll finally be able to releive the traffic problems in downtown Jenress.

jplumbley

Well here is a bit more developement on this project so far.  I ran into a small conflict with the OWR Roundabouts, but its fixable with a bit more RULs or maybe basing the override on another option.  Here is a picture of what I was able to get working yesturday for the most part.

"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

JoeST

that is rather snazzy and amazing, thanks for sharing :)
Copperminds and Cuddleswarms

girlfromverona

Looking good! You NAM guys (and girls?) are so talented - I wish I could just whip something up like that!

gn_leugim

Quote from: jplumbley on May 11, 2008, 11:30:22 PM
Well here is a bit more developement on this project so far.  I ran into a small conflict with the OWR Roundabouts, but its fixable with a bit more RULs or maybe basing the override on another option.  Here is a picture of what I was able to get working yesturday for the most part.




dude, thats something it misses in game for a long time, here were i live is rather common  to see that  :thumbsup:

MandelSoft

Lurk mode: ACTIVE

debutterfly

Quote
Can you make the right turn lanes for tha avenue. Here in Indy, those lanes are more common with avenues.

bat

That's looking really good there!! Great work on it! :thumbsup:

nerdly_dood



@ DeButterfly:  I think that those will be released along with the road right-turn-lanes, but i'm not sure.

@ JPlumbey:  Those are WICKED, and they'll be even better with the arrow bug fixed!
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Shadow Assassin

Looks great!

Though, I'd suggest using the Street network as the override network... that way, the arrow bug doesn't appear anymore. :P Besides, people travel slower on those slip lanes...

And it shouldn't conflict with the SAM either.
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

kassarc16

I don't know if this has been answered somewhere, but how will the optional turning lanes work? Is it a matter of drawing the roads in a certain way? Or is it along the lines of a pop-up like highway ramps?

Tarkus

kassarc, to answer your question, it's a matter of drawing the networks a certain way.  The current override used on those pics is by drawing a 90-degree OWR bend between the two Roads to make the slip lane.

-Alex (Tarkus)

kassarc16

OK, I gathered it was one-ways for that, but I meant the Left-turn lanes. Does the drawing matter for those, too?