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Becca at BAT

Started by RebaLynnTS, December 31, 2007, 01:11:18 PM

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RebaLynnTS

Tag .. Thank you. I should have an updated photo of the new ditches soon.
Becca

Look for me at ... Becca At Bat

jeronij

Hello Becca and glad to see you so active  :thumbsup:

I have been looking at you canal lot, and I have some suggestions that I hope may help to improve the overall look of it  ;)

The water coming from the walls looks odd. I understand it is difficult to make a realistic water texture, but perhaps you could work a bit more with the material ?¿. Make it slightly transparent ... make the water colour more similar to the canal one... I dont know  ::) ... just some quick ideas... I think the walls and details (culverts and so) are excellent, but this water does not fit with them  &mmm

The trash props you created are good models, but the textures look too new to be trash....  ;) .... I mean, you should make look all those props like if they were older, dirty and broken... just for the sake of realism...  ;D

I am sure you can get it done in a blink  ;)

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RebaLynnTS

The reason the water looks darker on the slopes is because the back ground texture is darker. I have not finished those three pieces yet, and should be able to fix them soon. One thing I want to do is have them in families, so they can have water flowing, or not.

I've been concentraing most of my efforts getting the river pieces right, so have not worked on the trash textures just yet, but I will do that soon.
Becca

Look for me at ... Becca At Bat

RebaLynnTS

After thinking about it, I am going to have two versions of the sewer outlet lots, one with running water, one with out. Then you can use which ever. (And before anyone asks again lol, Yes I am doing a dry version.)
Becca

Look for me at ... Becca At Bat

Pat

Are you doing a Dry version there Becca?  $%Grinno$% ::) :D ;D

OK sorry I couldnt resist that one, Im glad you are doing that with and without water versions....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

RebaLynnTS

I know what your thinking ... where's those pictures you promised?

Well, I want everything to be just right first, so it is taking a little longer than expected.
Becca

Look for me at ... Becca At Bat

RebaLynnTS

LAR Update:

Shallow Ditches, first look.

Becca

Look for me at ... Becca At Bat

Meastro444

he Rebecca,

right now it looks like a dirt texture to me. perhaps fiddle with some shadow or smth?
(dont get upset, just being honest)

being a first look, i know this'll be good
Friend of the Certified Drama Queen :)

RebaLynnTS

There is not really anything else I can do with it. It is supposed to be muddy water. You will most likely like the clean water version a lot better, so just be patient :)

Also, the props might help a bit too, when I add them.
Becca

Look for me at ... Becca At Bat

Pat

Becca I really like the update here!! I think its falling in right perfect....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

RebaLynnTS

Thank you Pat. I am close to a first release.
Becca

Look for me at ... Becca At Bat

RebaLynnTS

Here is a second look at the ditches (along with the river), Including the transition piece.

I already fixed the giant sized man-hole cover. Should have seen my jaw drop when I realized a semi could drive through the first one :)

Becca

Look for me at ... Becca At Bat

Heblem

#112
You are doing an excellent work here :thumbsup: but i think the "repetitive" texture at bottom should be change to another one, maybe for a concrete one. As for the water try an alpha texture for to make it randomly (your looks soo straight) and maybe remove the trash or use try plopping some jeronij trash (here), i dont know but somehow looks soo repetitive.  ;)


RebaLynnTS

I think the real problem with the trash is, that it is too bright, which I am working on now.

I have not learned how to do alpha textures yet, so not sure how that would work, and the botom texture is a concrete texture.

The only pieces that tend to have a repetitive look to them are the straight pieces, as there is generally a lot of them. I have divided them in two parts, and will be putting slight variations in prop families, so they don't repeat so badly. Not sure if I am going to do it in the first release, but I'll think about it.
Becca

Look for me at ... Becca At Bat

RebaLynnTS

#114
Last night I thought of a way to make the water more random (A way I know how to do), however, these pieces are designed for the water to flow through a small canal in the center of the piece, and that is why they are so straight. I have several more pieces to add to the set (I have about 45 designs, not including the diagonal pieces), and think you will agree that they will allow for a far greater variety once I begin to show them off. So please, just bare with me.

This will no doubt be the biggest water way system ever designed for SC4.
Becca

Look for me at ... Becca At Bat

RebaLynnTS

LAR Update:

I've added the access stairs to the first release.

I know what you all are thinking ... there's a lot less junk in the rivers.

There are going to be several files that control how much junk appears in the rivers, so you can have more or less junk. Make them as trashy, or as neat as you like.

Becca

Look for me at ... Becca At Bat

Pat

Becca the LAR keeps getting better and better looking each and every update......

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

threestooges

I think the level of trash you have showing as of your last pic looks pretty close to the real thing; but it's also good to know that there will be options for the user too. The graffiti looks good now that it has been 'aged' into the wall. Went for a bike ride the other day along the Santa Ana river down here in Costa Mesa and, while the walls aren't so dark, some parts look fairly similar to that. This continues to improve with each update.

RebaLynnTS

Once I have it all complete (Hopfully soon) the user will have a lot of control over the junk and the graffiti (and plants). I am a big believer in options :)
Becca

Look for me at ... Becca At Bat

Zaphod

I know CAL and Jeronij can make that sparkly realistic looking water with MAX

maybe you could request they could render yours like that?

War Kittens !?