• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Becca at BAT

Started by RebaLynnTS, December 31, 2007, 01:11:18 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

autoVino

I know what you mean by it looking better before the game (in the preview... probably because the black background offers more contrast and makes it more visually pleasing to look at, while the low saturation background of simcity is hard to get...)  A lot of my time is spent afterwards reworking the coloring of buildings so that they would be perfect... too much time I'm afraid...
Coloring, imo, is the hardest part to make a quality bat (and I know you can do it, I mean you got it right on the first set  ;))

RebaLynnTS

Seeing as i have plenty of free time ... I'll do it right.

This is the color scheme I am thinking of using this time. I put it on a grey back ground, so it would be a bit closer to an in game view. I'm not sure about the garage door yet, though.

Becca

Look for me at ... Becca At Bat

autoVino


Well this is what it would look like with that color scheme (ingame).  I think that the door is fine and the walls aren't that bad either.  The roof is feeling kind of bright though, but it's not bad (keep in mind that with color correction throught the bat script, your bat will actually be brighter ingame.)

RebaLynnTS

#343
I'm still trying to figure how just how much brighter it get's but I think i am getting close. That pic you did is great, and I see the color I want to use for the roof, on a near by car :)

Edit: I think this is what I will go with .. I've added some details, and aging (just a hint).

Becca

Look for me at ... Becca At Bat

autoVino


Pat

 :thumbsup: :thumbsup: becca looking real good here and keep up the hard work - pat

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

RebaLynnTS

Here is the second part of the requested U-Haul signs.

Becca

Look for me at ... Becca At Bat

Heblem

looking great! try adding maybe a metal texture to the signal supports...   ;)

RebaLynnTS

Heblem, Gmax don't do metal very well, but I did my best.

Here is the new design and color scheme for the MSS 2 (Sim Storage) units, the blue is slightly darker on the units.

Becca

Look for me at ... Becca At Bat

callagrafx

Quote from: RebaLynnTS on March 09, 2008, 09:08:48 AM
Heblem, Gmax don't do metal very well, but I did my best.

Just use a metal texture..plenty of free ones on the Net...


The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

RebaLynnTS

I did add a metallic texture, before rendering it, and sending it to Pat. I tired to match it with the original as close as I could, but I did make a few, what I hope are, improvements. Doing that, has also gave me some ideas on signs for MSS.
Becca

Look for me at ... Becca At Bat

SimsReporter

Hi Becca,

Great to see all your variation of the MSS and LAR.

I have a question. Will The MSS be Transport Enabled. (when the cars roam around the storage units) because some of my Custom Content in game hooks up to streets then the cars turn in there then wrap around and come right out.



                                                   Just Curious,
                                                             SimsReporter
Come visit My (SLR) Project Thread. Located in the Nam Creations Forum.

dragonshardz

The entrance lot is TE'd. The reason that cars sometimes go in your TE lots and then loop right back out is because the lot is only TE'd so that it connects visually with streets.

Heblem

Becca you can also add effect to any "color" texture that make it looks like glass or metal...

This adds more realism in reflection, also could be usefull for glass and steel skyscrapers!
Hope this was useful!
Take care  :thumbsup:

RebaLynnTS

#354
Quote from: SimsReporter on March 09, 2008, 10:53:32 AM
Hi Becca,

Great to see all your variation of the MSS and LAR.

I have a question. Will The MSS be Transport Enabled. (when the cars roam around the storage units) because some of my Custom Content in game hooks up to streets then the cars turn in there then wrap around and come right out.

Thank you ... TE lots can cause problems with traffic flow, so I only Transit enabled the entrance lot, and made it possible (with a patch) to have it not be TEd. I could make a patch to TE all the lots, but I am not sure that is a good idea. I don't know how to path them, and it might look funny to have cars driving through the buildings.

There are moving vans that will appear on the lots durring the year, to make it look alive. I will be adding other effects as well, in the future.

Heblem: Thank you. Maybe it's just me, but when I do use those settings, I can't really see any changes (I still use them though). I'm thinking it might have something to do with the lighting, which I am still learning about.

I recently noticed that when doing a preview these effects are more apparent, they don't seem to translate to the building mode as well.
Becca

Look for me at ... Becca At Bat

RebaLynnTS

MSS 2 Update:

Not sure if I should set up the office so it sets in the yard with the Units, or keep it seperate like this.

Becca

Look for me at ... Becca At Bat

dragonshardz


RebaLynnTS

Honestly, I was thinking of doing that. Should not be very hard at all.
Becca

Look for me at ... Becca At Bat

xxdita

Put the office up front, with some of the boats and such parked close by. Most that I've seen have the office at the entry point of the lot.

RebaLynnTS

Dita, don't forget, this is a modular set, you can put it together any way you want :)
Becca

Look for me at ... Becca At Bat