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CAL's BAT Cave

Started by callagrafx, February 03, 2007, 02:08:41 PM

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callagrafx

lmao ain't that the truth...Thanks guys for the cheer-up.  TCC, I love the Falkirk wheel...

However, at the moment it's not a lack of buildings I want to create, more a lack of motivation as I have so much RL work on at the moment I'm too tired in the evenings to do much apart from slouch in front of the TV...

When I get more time, I want to have a crack at Battersea Power Station.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

jacqulina

lol thats the truth,anyway you rest i know when you create something it will be awesome lee my friend :thumbsup:

callagrafx

It was mentioned in another thread (the desktop one) about the Gateshead Millennium Bridge in Newcastle, UK...It's an incredible thing to behold and to watch it tilt is something else, so I decided to have a bash at it after the disaster of the Albert Hall...Here's where I am:



This one is for Simgoober's canals and will be a span of 4 tiles (64m) which is a little oversize but any smaller and it'd look daft.  Anyway, the final will need to be rendered in gmax, not Max 9 as it needs to match exactly the existing pieces.

For those of you who don't know this engineering marvel, here's a piccie:

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

TheTeaCat

Wow Lee that looks amazing so far. I am glad that you are attempting this as i think it is an amazing structure. Looking forward to this.I am glad I was able to give some encouragement.

The keltte'e alaways on for you mate :thumbsup:

:satisfied:
TTC
Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

Yoder7652

oooo...very nice Lee! This is quite the fancy bridge...I like it  :satisfied:

jayo

Woohoo.Now it will be easier to create newcastle for my journal :):) How about the sage gatehead.lol.Anychance you could put it as an overhanging lot aswell  ()stsfd() ()stsfd()
I'm back

callagrafx

I took some liberties with the bridge design...I don't like the angular arch, it looks a bit funny on the games isometric viewpoint, so I went round:




I also wasn't about to create hundreds of mini omni's for the nitelites, so I settled on a lightwash instead.



However, the final ingame model will look more like this:


and at night:


Next step is to bring it back to GMAX and render to match Goober's canals...
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

TheTeaCat

WOW    &apls &apls &apls

My chin hurts  :D

Now that would look special in my town. In fact that would look specail in anybody's town!

I sure hope this makes an appearance in the game  - meaning no probs rendering etc like the albert hall ;)

More tea Lee?

:satisfied:
TTC
Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

jeronij



???  :o  &apls

Simply astonishing picture. Fantastic  :thumbsup:
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callagrafx

#249
thank you Jeroni, coming from you that means a lot...I'm especially proud of that one.

@TCC:  Sorry Derry, didn't mean to hurt ye...go on then, as you no doubt have the kettle on  :D :D

I have the model in GMAX now as it needs to match the intensity of the existing canals (There's a definite shift in intensity with BAT4Max) and here's what I have:



I'd forgotten just how ¨cut-down¨ Gmax actually is..how some people create masterpieces with it I'll never know.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Krio

Oh my..that is astonishing! Shame that the game version isn't as cool as 3dsmax, but it still look great. Nice non-industrial add-on  &apls

Sim Shady

im crying because of the tragic injustice sc4 has commited here.  The details from your renders look so good, but you lose half of it in sc4 :(

still looks fantastic though!  Top-notch BATing skills there :)

jayo

Great skills.Tell me,how many tiles wide is that?
I'm back

Vario80

Wow this is really a top notch bridge.  &apls Will it be just eye candy or it will be transit enabled?
But either way i would it download it.  :satisfied:
Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

callagrafx

It's a ped bridge but I think probably just eye candy  :'(  as making it Ped Transit enabled would require some seriously complicated LODs.  Also, it wil tilt at certain times of day and night and that would be a bit odd if it was tilted yet the sims were walking on water...Not all are blessed :D :D
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

mjig_dudy

Absolutely lovely!  :thumbsup: I don't suppose there would be chance of getting it made for oppies canals? I can't wait to get my hands on this lovely piece of work!

callagrafx

Not unless Oppie releases the gmax models..these are rendered with the canal pieces to get shadows and correct alignment.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Snaper

It's fantastic  &apls

What a pitty that this lot in the play is also wonderful only in Gmax ... A big Bravo  :thumbsup:

callagrafx

I rendered and added one of Goobers sims as a scale guide and it was way too small, so I've made it bigger...It now spans 6 tiles and is 4 tiles wide.

Final previews:

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Yoman

Quote from: callagrafx on June 02, 2007, 08:43:26 AM
thank you Jeroni, coming from you that means a lot...I'm especially proud of that one.

You should be, because thats the most realistic night lighting I have ever seen in game or in a modeling program. And you've even managed to sortof get its detail in game (its a 4 year old game, so there limitations :()