• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

CAL's BAT Cave

Started by callagrafx, February 03, 2007, 02:08:41 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

callagrafx

Thank you Jacky, always nice to hear from you...and there are more to come too...I have to package the Pedalos and the Statue reward parks, get them checked so I can release them, then I have the Terraces to get ready too, plus the Aqueduct...In the meantime you have to check out the stupendous work Barby has done with the new canalside LOTs using some of mine, D66 and RP's stuff and Citynut's gorgeous new ASC canals.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

mightygoose

#401
i was taking a look at your canal piece, its interesting. why do you use editable meshes so much??

anyway, just a little something im playing with....

its kinda inspired by the river walk they have setup in dublin....



basically means you can use SG/CAL brick canals in downtown areas and have the pretty bits too...



started with a start piece.



although im not amazingly happy with the sc4 view results.
NAM + CAM + RAM + SAM, that's how I roll....

callagrafx

#402
I don't...Simgoober created the original models in GMAX, so I had to export to MD3, convert to 3DS and import into Max...I guess somewhere along the line one of the file formats cannot handle extrude functions  :P

My construction method of choice is extruded splines and Lofts, oh and a few shapes, booleans and lots of modifiers  :thumbsup:

as for the game view, there are too many horizontals to show up...try reducing them by half...SC4 is not subtle and everything requires exaggeration a bit.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

vester

mightygoose: Try to lower the numbers of members in the railings to 1/3 and make the width of boards double in size.

mightygoose

yeah i dont like sc4 exaggeration though, i mean on the models the "bricks" are 1mx0.5m front faced, but hey.
NAM + CAM + RAM + SAM, that's how I roll....

callagrafx

Tell me about it  ::)

Anyway, I've been playing, in between work related stuff, with the Aqueduct and I have a final model:



Now to mod, package, test and upload.  Keep watching....
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

BarbyW

Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

Pat


Barby i think Wow is understatement... its more like OMDG - oh my dear god!!!!!!!!!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Yoder7652

that is sweet Lee...I love that the moss is varied on the supports...great work!

mightygoose

that is awesome work indeed, btw would it be possible for me to get hold of some of your other models for the canal's?

so far i have four pieces based on the straight.....

NAM + CAM + RAM + SAM, that's how I roll....

Andreas

Cal, you missed some water ripples in the canal (caused by the wind) that occur naturally at that height. ;) But seriously, this is among the best eye-candy pieces ever!  &apls
Andreas

Diggis

Psst, thats not Cals work.  Mightygoose has hijacked the thread.  $%Grinno$%

callagrafx

I'm hoping Andreas was referring to the Aqueduct  :D

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Patriots1228

canal aqueduct is a great idea, and it looks spectacular
and the new peice looks great too.

zero7

#414
That aqueduct is looking very good ... I imagine some nifty terraforming is needed to get it sitting properly in the landscape and at the same level as the canal at either side.
Call me Richard

callagrafx

Actually, not really  ;D... If you terraform the height you want, then make a land bridge to the other side (it's a 20 tile span plus 2 each end) to give you the correct height at each end, as it's an overhanging prop you can cut away the landscape underneath it without fear of destruction...the game only sees the 2x2 LOT.  This way it's simple to place transit and other stuff underneath it without any special modding. 

It's in beta with BSC at the mo but hopefully I've learned a few things from Barby and have managed to mod it properly.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Diggis

Sorry, that is probable as it is a very lovely piece.  Nice work.

bat

That is looking fantastic, callagrafx! Wonderful work!

Schulmanator

That is truly impressive work! Thank you for such an awesome new piece! I am eager to see it in action.  :thumbsup:
See the all-new National Capital Region!:http://sc4devotion.com/forums/index.php?topic=15118.0

Andreas

Quote from: callagrafx on August 01, 2007, 07:14:39 AM
I'm hoping Andreas was referring to the Aqueduct  :D

Yes, I was referring to the aqueduct. ;)
Andreas