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CAL's BAT Cave

Started by callagrafx, February 03, 2007, 02:08:41 PM

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callagrafx

Hiya Jac, thanks as always

@Jayo: Yep

Another offering for the Birthday celebrations, UK Executive housing:

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Pat

Lee is that an ADT sticker on the side of the house on the second floor by the rain gutter???

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bat

That house is looking wonderful! Great work!

greenbelt

#483
Don't know if this is the correct thread to ask about Reward requirements for Old Coach House and Willowtree Cottage.  I need these as dependencies for BLS Jacky's Old Coach Farm and BLS Willowtree Farm.  I guess I really only need the resource files, but in any case what is required for the original CAL lots to grow or become available. 

 
%confuso I'm trying to trim the fat out of my plugins folder. Any help as to what I don't need would be great.  %confuso

1.According to the readme CAL Old Coach House is a Landmark, CS$$ grow and R$$$ grow.  According to the BSC Rewards documentation CAL Old Coach House requires CSX Guesthouse Barbys Cottage which in turn seems to require CSX Mansion Dalene. ()what()

2.According to the readme CAL Willowtree Cottage is a reward (CSX Tourism Chain BTE), but no other details are given.  According to the BSC Rewards documentation CAL Willowtree Cottage is not mentioned.  And on Lex CSX Mansion Cromwell is said to be required?   ???


Thx Rad

callagrafx

You're right that all you need is the existing models for the Coach House and Willowtree without the LOT files if you just want the BLS farms.

1. That sounds about right.  As I suck at Modding and Barby "does for me" in that dept hopefully she'll be able to clarify.

2. Willowtree Cottage does indeed require CSX Cromwell Mansions and it's probably not mentioned in the documentation as it was done after the last update to the Reward chain as far as I remember. Apologies for the lack of info on this, I thought I'd included it in the readme.

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

BarbyW

If you are referring to the BLS Jackys Coach Farm Reward it needs a city population of 8000 including 250 R$$$ plus Cal's Jacky's Kabin. If you are referring to the growable Old Coach House Farm in the latest CAM farms pack then you only need BSC MEGA Props CAL Vol01
For the Willow Tree Cottage reward you need CSX Mansion - Cromwell Estate which requires a city age of 75 years.
If you do not want to use the rewards all you need to have are the BSC MEGA Props CAL Vol01 and the dat from CAL Willow Tree
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Barbypedia: More alive than the original

greenbelt

#486
Thanks for the quick replies Cal and Barby!   ()flower()
Hard to decide ( in the interests of a 'slim' plugins folder) whether I'll play with Rewards or not.

OK so I only need CSX Guesthouse Barby Cottage and therefore CSX Mansion Dalene to get the original CAL Old Coach House Reward, right?

jayo

This is great  ;D I've just worked my magic with the lots-I havn't grown any of your tower blocks yet though :(
I'm back

callagrafx

Quote from: jayo on November 25, 2007, 12:48:20 AM
This is great  ;D I've just worked my magic with the lots-I havn't grown any of your tower blocks yet though :(

The Celestia Tower is a CAMeLOT (Stage 9 I believe) so you will need the CAM installed for it to grow.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Shadow Assassin

Very nice work here... lol.

Anyways, Cal, are there any plans for narrow versions of your Simgoober Remastered canals? It'd be nice and would finish off the set nicely.
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T Wrecks

It's funny that I came here to ask a question regarding the remastered SG canals (and fearing that I'd interrupt a totally different discussion) only to find that the last post has been another question with regard to the canals!  ;)

Anyway, I was wondering whether it would be possible to make a simple 1x1 straight section with a 1-tile overhang (left/right) and a 1x1 water piece with overhang so that we could basically use all 1 and 2 tiles wide elevated networks (raised highway, monorail etc.) as well as raised NAM puzzle pieces (railway viaducts, avenue bridges etc.) to cross these canals at a height that won't make water traffic impossible. This would extend their scope of application from city scenes, where they serve as eye-candy mostly, to a look of actual waterways that are still in use. I remember I was so excited when these overhanging pieces were released for SG's original canals, and seeing how beautiful the remastered version looks in game, I just couldn't help thinking it would be the icing on the cake. :)

callagrafx

I think I know what you mean, so the water "underhangs" elevated automata?  That shouldn't be a problem to do, time permitting. However, there is no water traffic on the canals as they're simply eye-candy.

SA:  I'm in the midst of RL hell at the mo, but I will look at extending the set when I get some free time.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

T Wrecks

Well, there doesn't need to be actual water traffic there. I just thought about creating the illusion that water traffic would be possible on these canals. ;)

In this case, however, the bridges included in the set would obviously be far too low to allow any barge, boat or ship to pass under it. They are great for cities where the canals have become a decorative element, but not for the purpose I had in mind. In contrast to the included bridges, however, elevated networks leave more than enough room for a barge to pass through. The problem is that without over- (or under-)hanging lots I cannot draw any elevated network over the canals, let alone NAM puzzle pieces.

As far as I understand these matters (which is not very far, tbh $%Grinno$% ), this possibility of crossing a canal with elevated networks and raised puzzle pieces could be achieved by re-rendering a standard canal piece at an offset of 16 m to the right & left, and a 1x1 water piece at an offset of 16 m in any direction (can be rotated freely anyway).

But of course, RL comes first - hope you get through well, and thanks for considering my little request! :)

callagrafx

I haven't forgotten about the offset canals, just need to de-archive the source files...But I have been busy with other things.

I decided this weekend to screw work and to start to BAT again...So I made this:





It's not complete (still have work to do on the other side) and it needs to be lit and tested for scale, but I'm liking it...
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

paroch

That looks brilliant.

Good luck with completing the project.

TopCliff

That looks so cool! It's like, a semi Art Deco beach condo diagonal thing.Wait, would it be a diagonal? Just wondering. That just looks so cool though.
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Krio

You should screw work more often good sir  &apls

jayo

Looks brilliant  ()stsfd() Typical of higher end modern developments these days-One question,is it based on any particular building?
I'm back

tag_one

Wow, great work on this one Lee &apls The architecture of this building is really stunning. 

FrankU

Oh this is indeed great!