Started by jplumbley, January 14, 2008, 04:57:35 PM
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Quote from: Starmanw402007 on January 16, 2008, 08:19:49 PMOk, thanks tarkus... I have some photos here of Steven's Point with the Nam Traffic Simulator. My ? is, what am I looking for with this simulator?This photo is with the NAM Traffic Simulator that I installed into Steven's Point ok.Your Friend;Mayor Of Steven's Point & Maxiston(Proud To Be Cities Of Sim Nation!)
Quote from: LoneRanger on January 17, 2008, 10:07:39 AMjplumbley:I pm'ed you a msg with my e-mail but didn't recieve the instructions + file yet.You are a bussy man I know but maybe you overlooked.
Quote from: Starmanw402007 on January 17, 2008, 01:32:28 PMsorry tarkus, I wasnt sure on how you wanted them. That was my fault. do u want a new set of photos with the graphs that u require? If so, I'll send u another tomorrow. Today, I'm keeping a low profile on my pc, I have tenderist of wright wrist and to make matters worst I have a sore back.it's been like this for 3 days now. But will resume testing tomorrow ok.Your Friend;Mayor Of Steven's Point & Maxiston(Proud To Be Cities Of Sim Nation!)
Quote from: kassarc16 on January 17, 2008, 08:41:58 PMWhen this is released for a more widespread beta, will mott's tweaks to automata settings be included? His settings on appearance/dissapearance and speeds were great, but I went back to NAM automata since his visual settings were too low and my city of 1/4 million barely had any traffic on the roads.
Quote from: SC4BOY on January 19, 2008, 02:25:17 PMInteresting bit of data.. this is a large city tile, but only 120000 People. Note that I was originally using the 10x 10x improvedpath with BIKES on the CAM settings. Also this city was mostly built with STREETS except the main thoroughfares. You can see by this string of screenshots what happens. Initial Shot before running.. After 2 weeks of runningAfter 4 weeksAfter 12 weeksAt this point it makes little sense in running it longer. It seems to me that what is happening shows a nice action on the part of the simulator. First the streets begin to GO RED very quickly. This is because it only takes 200-500 cars to jam the streets without upgrading everything in the city to ROADS. This indicates to me that having the CAPACITY SETTING lowered as in the JP version is just too low for larger cities.. (this is just my opinion.. I hate to have every path in a city tile to have to be roads or better... In any level 2 residential density zoning I'd like to see still about 60% or more of them to remain as streets) The loss of the bike walks also loads things too, of courseThe next thing to note is that the simulator TRIES TO EVEN OUT THE LOADS on each possible path. I think this is excellent.At the end (there is nothing to be gained by running longer as the "choke points" are saturated and "it ain't getting any better".. hehe) Without replacing or mod'ing the transport hubs this just isn't going to significantly improve. Most of the relevant transport stations are operating at 400-500% of capacity.Here's a shot of the COMMUTES. Note that in spite of the streets all being saturated, the commute time still has fallen significantly. As I don't know the details of the setup, I can't really describe the mechanics. I'm sure JP knows why.
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