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Ram - Initial thoughts and Draft ideas

Started by Tolsome, January 30, 2008, 06:57:33 AM

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RebaLynnTS

Thanks Peter, I'll keep that in mind. Even though I have had some experience with this before, I never turn away help :)
Becca

Look for me at ... Becca At Bat

Nardo69

Dave, that S - curve is great!

If I may ask I would like to see such a smooth fractured 45 curve with a switch so that the othogonal part has two tracks in order to begin a RR station / Siding in the curve the way you can find such stations a lot in Germany if I dare ...

north country dude

#82
I am having a small problem. It won't interfere with texture creation, but it will seriously impact any testing I need to do. The problem is that I found my SC4 Rush Hour CD cracked in half.  ()sad() Now I'll have to find a new one somewhere,...maybe BEST BUY? Not many local places around here,...oh well.  &mmm


EDITncd- I have several (I lose them and then find them again after buying another).  I would be happy to send one to you in consideration of all your hard work for the community over the years if you still have the need.  PM me an address, and it'll be on the way. -DE
"Any fool can criticize, condemn, and complain, and most fools do. But it takes character and self control to be understanding and forgiving." -Dale Carnegie

dedgren

D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

dedgren

OK, I submit these wide curve and fractional angle rail ("FARR") as the first creations of the RAM Team.



They are just textures and still have things to be done (I have to do the alpha textures- that's the first big thing, then they will need to be turned into puzzle pieces), but this is a big step toward breaking the grid for rail as well as road.

I'll post further progress pics over the next few days, but I think the RAM is finally leaving the station.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

thundercrack83

Hey, David!

As I stated over in 3RR, if you need a tester for the FARR, too--let me know!

Dustin

RebaLynnTS

Becca

Look for me at ... Becca At Bat

Cosmic

Awesome! More progress! I can't begin to describe my excitement!!!!! ;D ;D ;D ;D

dedgren

MMMmmmmmm!  Hand-retouched vector-graphics alpha maps.



We're getting there, folks.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

girlfromverona


superhands

they didn't happen to come in single track too hehe ::)
dave

RebaLynnTS

I really like the rail textures that Pegasus is using in his Seaport series, and was thinking of making a set of them for the RAM (with permission of-course). I have been taking a long break from SC4 custom content making, as I am working on another project right now (one I hope to get paid for).

Let me know if there is any other interest in those rail textures, and I'll get started on them shortly.
Becca

Look for me at ... Becca At Bat

dedgren

First output, as usual temporarily on lots so we can take a lookie.



Lookie pretty good to me.  I have a mis-aligned tie problem in one of the mirrored tiles and they appear too dark at lower level game views, but I'm working on that.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

HandsOn

This indeed looks good; much better than anything out there right now. I'm certainly no expert, but I tend to wonder if these, presumably new textures will affect other in-game textures and/or mods. I mention it because I just experienced such a problem, with an alternate rail texture mod which in turn nullifies a rural street mod texture. Can't help to be curious..  &Thk/(


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

threestooges

Excellent results. You've done away with what I've always seen as a whiplash curve. From my little experience with model trains, I thank you for this little beauty. Good work.
-Matt

TheTeaCat

Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

dedgren

Finishing up the textures for the fractional angle curve long end.



This is just one of those jobs...

Later.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

freedo50

David, I don't know if you know, but Adobe Photoshop has a way of preserving the transparency of a layer. This seems like an easy way to make your alpha maps to me, it works like this:
1. You make the curved textures.
2. You make a copy of the layer and lock it's transparency.
3. You then fill it with #000000 and you (should) get instant alpha maps.

If you want to throw one of these curves my way, I'll test out the theory tomorrow, becuase I don't think you have photoshop do you?

Fred

dragonshardz


bat