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Making Models for Transit Networks: Some General Specifications

Started by Tarkus, February 22, 2008, 05:33:12 PM

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0 Members and 5 Guests are viewing this topic.

mtg

QuoteShort answer: You've done something wrong.
Long answer: I wish I knew what you did wrong. (Hey, it's longer)

hahahaha!!  :D


Johathan, can you have a look?  -edit btw. everyone else can look also if they want to  ;)-

mtg

Quotethat all the checkboxes at the top of the Mats options (which is below the list of Mats) are checked, specifically the Framebuffering and Depth Test boxes.

Some of the frame buffering boxes where not checked, I'm trying it now!

-edit- didn't work

superhands

the missing model maybe because it's rendered upside down  (so the backface is facing upwards)

to test this turn off the "backface culling" on the three textures and see if it displays in game.

mtg

Thanks for all the support, I just reexported the meshes, with this result!  :)



But (there's always a but) why do my pieces have these spacings between them??






Korot

Are those gaps also apparent in your models?

Regards,
Korot

mtg


QuoteAre those gaps also apparent in your models?

no!

as you can see in this pic of one of the models


mtg

hmmm, I think i've got it! I forgot to put an UWVmap on the concrete deck  &ops) I re-imported the last two pieces and now look!


mtg

I did some modelling and I think I'm making progress  ;D
I putted the MIS off-ramp that comes with RHW3,2 next to my ramp.
It still needs some work on those #%&@*#%^ uvw-maps (still don't get that stuff really)

 

So what do you guys think?

mtg

Ok, I started to get the path in my model, and it would be weird if I didn't had any questions wouldn't it?
I think I have the first part right though. Correct me if I'm wrong, here's a pic from the reader showing the path of the first part of my ramp (the top part that is) My questions are What IID should I use? should I use the IID of the 3SD? Do I have the X,Y,Z coordinates right?? question 3: Is this really it? or is there something more to it that makes it a painfully hard thing to do?


Jonathan

I'm pretty sure the X value should be 0 (dead center), and the height will not 30 on both sides of the tile, on one side it will be slightly lower.

Also the name of the path is Car_3_1_a yet you have set the Entry/exit to 1 then 3.

use Daeley's path creator and makes it very simple, it lets you make paths by clicking on a tile, which you can put the MIS texture on (very useful when you get to more complicated tiles)

The Paths files should have the IID of the exemplar (which in this case, and most cases is the IID of your S3D)

mtg

QuoteAlso the name of the path is Car_3_1_a yet you have set the Entry/exit to 1 then 3.
I changed it to this



Well that didn't work :( Did I forget something??



or should I make the complete paths for the whole model?
Quoteand the height will not 30 on both sides of the tile, on one side it will be slightly lower.
The most top piece is just a straight piece.  ;)

Haljackey

Wow, this is coming along great!  Keep up the good work!   :thumbsup:

Jonathan

The 3rd line in the file should be 1 not 2 as you only have one path.

And I meant that if the values say 3 then 1 then the name should be Car_3_1_a. You've made them the opposite again, the comment doesn't actually affect anything in game but you need to know the direction of the path (if the direction is wrong then it will still show in game but it flash red and white telling you that the direction is wrong.


In your case the path file should be Car_3_1_a and also 3 then one in the values(keep the values the same)
Jonathan

mtg

Thanks Jonathan!!



I just made it LHD, it should be RHD


QuoteWow, this is coming along great!  Keep up the good work!

Thanks! I will!

mtg

I managed to get the paths right! 
&hlp



But how do I get those stubs at the ends to get the dragable network to hook up with my ramp?? 

Jonathan

To get the stubs, have a look at the MIS ramp and just copy the checktype of the tile which has the stub to your puzzle piece. (it will be the line which has optional in it)

mtg



mtg

eehm im looking in the RUL but ehh can you be a bit more specific??  &ops

Jonathan

Well find the MIS Ramp in the Puzzle piece RUL file. To find it, open the RUL file in notepad or similar, then look through the RHW section at the top of the file (where all the HIDs are with the AddType lines.) Then press Ctrl+F and type in the HID you found for the MIS ramp followed by a ] (eg "5678]", no quotes)

This will jump you to the MIS ramp puzzle piece, then see the letter at the bottom of the CellLayout.
Then get copy the checktype of the same letter from the MIS ramp and put in your puzzle piece change the letter to one you have not already used then add the letter to the bottom of your celllayout

Jonathan