Started by Chrisim, March 09, 2008, 03:00:11 PM
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Quote from: RippleJet on March 11, 2008, 04:21:13 AMNote however, that if your national settings use a decimal comma instead of a decimal point,you need to change this in the Excel file (Tools -> Alternatives -> International) before being able to copy from/to a s3d file.
Quote from: Chrisim on March 09, 2008, 03:58:08 PMImagine you have an incomplete or corrupt SC4Model file. Under certain conditions, you can repair it.For example, I restored zoom 1 (and two nightlight zooms) for Debussyman's wonderful Votivkirche (see image in chapter 1) using the following workflow.Zoom 1 (the S3D models and FSH textures with ID's xxxxx0xx) were corrupt. I removed all corrupt S3D models and FSH textures for this zoom.I verified the textures and wireframes of the S3D models for zoom 2. They were all correct and simple (basically a box).So, I simply copied the S3D models of zoom 2 (ID's xxxxx1xx) and gave them ID's for zoom 1 (xxxxx0xx). Internally, these new S3D files still point to the textures of zoom2 which is fine.Finally, I changed the AppearanceZoomsFlag in the Prop Exemplar to 1F to activate the display for all zooms. It seemed to work.Well, I was not sure whether this would be really fine. For consistency, I actually changed the "Mat"-References in the new zoom 1 S3D to textures of zoom 1 (xxxxx0xx). I created these textures by exporting the zoom 2 FSH textures, scaling the image size to 50% with Irfanview (very quick with few mouse clicks) and re-importing (and setting proper instance ID's). This process took 15 minutes extra and I am unsure whether it was really required, but the model is consistent and I do not have to fear any surprises. That's it. I hope somebody will find this tutorial useful and will produce wonderful models that I may then use in my cities ...
Quote from: SimFox on May 20, 2008, 06:53:44 AMOne very interesting point (for me at least) is about moving part of model below ground,... Would it be possible to get more info on that?
Quote from: bap on June 14, 2008, 03:44:00 PMI am trying to reduce the height of a building with the techniques you described. I copied the 'y' column in the vert tab of the s3d file in ilive Reader's to Excel and scaled all values by 0.75, and copied the scaled values back to the s3d file and saved. It kind of work, but some of the vertices of the triangles (some of the borders/edges of the building) do not scale correctly and became distorted. I am keeping the full 6 digits precision in the conversion. Any idea of what I am doing wrong? Or, it this not the right way to change the height of a building?
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