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Urgent problem with 3ds exporting in 3ds max 9.

Started by Jonathan, March 24, 2008, 11:18:25 AM

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Jonathan

I am having this problem with exporting 3ds files from Max into reader, Please if you download the attached files delete them after you have finished to aviod any conflcts when this gets released. And all the models are by Prince1142003 (ST username: Prince_Of_sims)

I have the GHSR <> HSR Ramp in .max format so I can export 3ds files, and all the pieces with pylons export perfectly , only the ones without pylons ( I don't know if thats the reason, side effect or coincidence) don't export properly, In 3ds max they are on 0,0,0 (X,Y,Z) point, rotated -90 degrees on the X axis (like all 3ds files have to be for importation into reader) (Same as the pieces with pylons) but there end up at the edge of the blue lined grid in the reader.

The files attached contain the .max models and the dat file, you will see all the pieces have the same IID, but the one without a pylon and not at the center is what I'm talking about.

If anyone has 3ds max can they try exporting into reader from max and see what results they get. OR if anyone has known of this before and how to fix please let me know, If you need any sceenshots let me know and I'll take them.

Also if you know of anyone that could help please let me know as well, I would really like to get this done by the end of today (2 hours or so)

Thanks, Jonathan

jeronij

I'm sorry I cant help. MAX7 does not want to open the files... ::) . I hope you can solve the problem soon  ;)
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Jonathan

Yes I hope so too. This is really anoyying me, I have finally been able to use the models after completeing HSR, and now over half of them won't work and I have no idea at all why, please could the other people who downloaded the files say if they have found anything?  &hlp

sithlrd98

I tried messing around with them in max 8...unfortunately I'm not that good at it and for some reason when I went to render any of the scenes (not sure if its a v-ray thing or what)

sorry to have been zero help

Jonathan

I had to split the original ramp up myself and then export each piece offset at -4 plus their usual offset and roated -90 on the x-axis(as usual) I got that through trial and error, and eventually it worked, thanks for trying to help Sithlrd98 and jeronij. It is now in game and will be appearing shortly in the HSR thread.