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Additional SAM textures - Nominations open

Started by Diggis, April 12, 2008, 11:18:05 AM

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jplumbley

Quote from: gn_leugim on May 09, 2008, 02:51:22 PM
well, i'm not the right man to tell, but you could try to copy paste simcity4 from one pc to the other..  &Thk/(

That probably wont work...  In most software, the installer adds or edits files called DLL files.  If the right version or the DLL file doesnt exist in your Windows directories the game will not function.  It is nearly, if not impossible to know which ones are added or edited and your game will not work.  This is just one of many anti-piracy features..
"You learn something new everyday."

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Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

wouanagaine

Quote from: jplumbley on May 09, 2008, 03:05:00 PM
That probably wont work...  In most software, the installer adds or edits files called DLL files.  If the right version or the DLL file doesnt exist in your Windows directories the game will not function.  It is nearly, if not impossible to know which ones are added or edited and your game will not work.  This is just one of many anti-piracy features..
In case of SC4 it works, they are things added during the installation, but you can play SC4 if you move your files

Anyway for those using Vista, turn off Aero, that may help SC4Tools or Fishman to run ( that helped the XTool to run )

Oh, and nice textures gn


New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

nerdly_dood

Still nothing (after disabling Aero) maybe it's cause i have the Vista Basic UI turned on? should I try Windows Classic?
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

gn_leugim

about vista i can't help you man  &mmm

about textures.. well.. i have to get a break, cuz i resume class, and i have a lot of homework to do  "$Deal"$ :'( :'( :angrymore:

hope soon can resume ::)

or do something form tiems to time ^^

wouanagaine

Quote from: nerdly_dood on May 12, 2008, 12:55:22 PM
Still nothing (after disabling Aero) maybe it's cause i have the Vista Basic UI turned on? should I try Windows Classic?
Maybe, you may ask xxdita, he may know

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Shadow Assassin

Windows Classic might help, because it turns off Aero entirely.

As for the FSHman, it will work, but not properly. The problem I have is that it won't read FSH files. Funny, eh. But luckily, I can just use something else to get the textures I need. It seems programs coded using the NET framework don't like Vista that much for some reason [this applies to SC4Tool, too].
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

gn_leugim

back to texturing, a bit, now with OWR  :thumbsup:

nerdly_dood

I'm getting very nearly done with the actual textures, the next major step is making the alpha maps.  When I can get around to fixing the putting-it-in-the-game problem I don't quite know yet, but I do know this:  Since my Vista comp has a 64-bit processor and my laptop is 32-bit, any programs that I copy from one to the other will not work but installer programs and any kind of file will be fine.

(and thanks to everyone for at least trying to help)
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Diggis

so do the SC4Tool stuff on your laptop then...

xxdita

I run SC4Tool in XP Compatibility mode with no problems.



You might want to try the same for Fishman. I also keep Aero turned off, since it seemed to be causing issues with XTool, and really just wasting resources.

nerdly_dood

OH, right, that compatibility doodad!  I could try that...should work...

About the curb lines...With the Diagonal T intersection V1, I can't really tell which side is which...Is this the right orientation?
The street that ends at the intersection is the one on the bottom coming up from the left.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Pat

Nerdly that is looking real sweet there bud!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Diggis

Quote from: nerdly_dood on May 19, 2008, 12:12:25 PM
About the curb lines...With the Diagonal T intersection V1, I can't really tell which side is which...Is this the right orientation?
The street that ends at the intersection is the one on the bottom coming up from the left.

Actually that could be either.  It's one of those multi use pieces that could also be a 4 way.

nerdly_dood

I know that, but I don't want my streets ending up looking amazingly strange...like the stop line is on the street that doesn't end, and the yellow line ends in the middle of the intersection...

And another thing...Do you [this applies to everyone] like the end pieces that end in a pile of gravel, or do you like the end that looks more like the default Maxis street ending?  (I could probably touch up the diagonal gravel end some more to make it more symmetrical, or do you like it all off-center like that?; and the 'dead end' text is staying)

Diagonal:



Straight:
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Diggis

Quote from: nerdly_dood on May 19, 2008, 01:28:59 PM
I know that, but I don't want my streets ending up looking amazingly strange...like the stop line is on the street that doesn't end, and the yellow line ends in the middle of the intersection...


Can't do anything about that.  Sorry, you are best to put the stop lines on both pieces like we have with the others.  Unfortunatly it's a limit of the game.

nerdly_dood

Then I guess the stop lines will get the shaft on my diagonal pieces... I can't have my intersections looking weird... I may end up having to entirely remove the yellow lines from my diagonal pieces, which would be a pain... (That would be a last resort if the intersection textures are flipped instead of rotated to show certain intersections)
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Shadow Assassin

It's best not to have the stop line on a street intersection like that... it's one of those tiles that may require flipping inside the network RULs so you might get some weirdness anyway. :P

You don't need to remove the diagonal lines, but just end it just before the intersection, and it should be just fine.
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

nerdly_dood

That's easier than removing all the lines on the diagonals...so...

Stop lines on diagonals are getting the shaft!
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Diggis

Actually the problem is that there is the risk any texture could be flipped.  That would mean one sided textures run the risk of being wrong.

nerdly_dood

Then in that case all stop lines will get the shaft

and they are being replaced with crosswalks.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!