• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Marrast's Sunken Highway Walls

Started by HandsOn, April 16, 2008, 11:04:03 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

HandsOn

I've recently re-installed Marrast's brilliant walls for sunken highways, and I believe BSC Custodian handles them now. I don't really have problem and I might in fact use them wrong, but take a look at the pic: the onramp is partially transparent, and the road of the NAM puzzle piece seems "under construction": half of it is covered with a grey texture. Absolutely minor, but maybe someone could tell me what I did wrong..?


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

rooker1

Those are Buddybud's sunken highway walls and you just have them are the wrong depth.  One meter deeper will do the trick.

Robin  :thumbsup:
Call me Robin, please.

CasperVg

Eerst en vooral zijn deze 'highway walls' gemaakt door Buddybud, en niet door Marrast.
Op welke diepte heb je de 'hole diggers' zichzelf laten ingraven? Deze highway walls zijn, in tegenstelling to de andere, gemaakt voor een diepte van 14 meter, waardoor er, wanneer je een grotere diepte gebruikt, zich het probleem zal stellen met de gestreepte grijze wanden.
Probeer de verzonken autostrade eens op een diepte van 14 meter, dan zou het moeten werken  ;)

- Casper
Follow my SimCity 4 Let's play on YouTube

HandsOn

Quote from: caspervg on April 16, 2008, 11:13:31 AM
Eerst en vooral zijn deze 'highway walls' gemaakt door Buddybud, en niet door Marrast.
Op welke diepte heb je de 'hole diggers' zichzelf laten ingraven? Deze highway walls zijn, in tegenstelling to de andere, gemaakt voor een diepte van 14 meter, waardoor er, wanneer je een grotere diepte gebruikt, zich het probleem zal stellen met de gestreepte grijze wanden.
Probeer de verzonken autostrade eens op een diepte van 14 meter, dan zou het moeten werken  ;)

- Casper
How did you know I understand Dutch (sorry, Flemmish)  %confuso

But since my written knowledge of your language is limited, I reply in English: I used, on advise from Diggis, the 15m hole digger - that's why the NAM bridge is flat. That might thus be the problem. As I said, its trivial, and I prefer the crossings to be flat, and I never managed to raise just one tile by 1m..

En weer: bedankt..


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

vester

If I remember right, one of the hole digging lots, that lower the terrain 14 meters.

Diggis

Quote from: HandsOn on April 16, 2008, 11:20:16 AM
How did you know I understand Dutch (sorry, Flemmish)  %confuso

But since my written knowledge of your language is limited, I reply in English: I used, on advise from Diggis, the 15m hole digger - that's why the NAM bridge is flat. That might thus be the problem. As I said, its trivial, and I prefer the crossings to be flat, and I never managed to raise just one tile by 1m..

En weer: bedankt..

Dat seg ik? waar? (or did I say that? My written dutch isn't much better.)

HandsOn

Quote from: vester on April 16, 2008, 11:52:11 AM
If I remember right, one of the hole digging lots, that lower the terrain 14 meters.

It indeed does, but if you use it the NAM on-slope road pieces point up rather than going straight across. And Diggis: I won't swear an oath on it, but I think it was your advice - terminste denk ik het..  :D - if not just take credit for teaching me yet another thing (the list is growing). In fact I want to ask you about the menu ordering, but I'll PM you on it.. (not everyone needs to see how clueless I am).


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

RebaLynnTS

Hands-on .. everyone is clueless, until they have a clue .. so don't worry about it.
Becca

Look for me at ... Becca At Bat

HandsOn

Quote from: RebaLynnTS on April 16, 2008, 12:44:21 PM
Hands-on .. everyone is clueless, until they have a clue .. so don't worry about it.

True enough, but sometimes it get's embarrassing  ::) an my hunt for stuff 'n errors 'n test lots messing up the menu and no easy way to find anything in the morass of my plugin..well, you get the idea.


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

CasperVg

#9
Hehe, perhaps you should what I did, after my plugin folder got a real mess. I dumped the plugin folder and downloaded everything over, around 2.2 GB, and ordered them with a subfolder for each creator/team. For some things that I may want to remove sometimes and have in the folder sometimes, I created seperate subfolders (eg. Mods). I only downloaded from the LEX, except for the LBT Civic Buildings Pack

Here's an example;


The blurred names are secret projects...
Follow my SimCity 4 Let's play on YouTube

HandsOn

#10
Oy veh, I am trying so hard to avoid that. Think of the extra bandwidth I'll be consuming on the LEX. On the other hand, I could right an AutoDownloader. But another problem is that certain stuff is already no longer available. It would be sooooo much easier if everyone followed the examples of BSC and SFTB and use installers and Cleanitol files..

But to get back to the topic: is there any chance that those rather excellent walls ever get an update to work with the NAM required 15m depth?


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

RebaLynnTS

I am seriously thinking of doing a set myself.
Becca

Look for me at ... Becca At Bat

HandsOn

Quote from: RebaLynnTS on April 17, 2008, 06:05:59 AM
I am seriously thinking of doing a set myself.
You mean you're going to create an embankment set???  &apls After seeing your beach stuff on the PLEX I can only hope you'll hurry  :P.
Seriously, though, after the trouble I went through to get the sunken highway just right so the bridges remain flat, an embankment set that would work to NAM specs would be a great addition.


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook

jayo

Quote from: caspervg on April 16, 2008, 09:25:36 PM
Hehe, perhaps you should what I did, after my plugin folder got a real mess. I dumped the plugin folder and downloaded everything over, around 2.2 GB, and ordered them with a subfolder for each creator/team. For some things that I may want to remove sometimes and have in the folder sometimes, I created seperate subfolders (eg. Mods). I only downloaded from the LEX, except for the LBT Civic Buildings Pack

Here's an example;


The blurred names are secret projects...

Thats exactly what i did-It helps a great deal ;)
I'm back

HandsOn

BTW, caspervg, what could be secret here? You're (adoptive) among fellow patriots?! So show us already what you're working on..  $%Grinno$%


Why not visit The Empire MD
Just updated on July 2nd, 2008
And after the game's done.. - The Storyteller's Logbook