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San Francisco Jaxom Style

Started by jaxom101, April 18, 2008, 08:23:17 AM

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Pat

 :thumbsup:  much better there Jaxom and the red does soo much better!!!! btw check this out here [linkie]  dont tell me I cant find anything in that jungle of the STEX lol  :D

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

jaxom101

TopCliff
   Your right about the area. I think it would be a Great Place for PEg's MTP. I can see lookout and trails every were.

Pat
   Thanks for the link. I looked every were and even see that but didn't know it was a Seawall. I still get the water bug but I think its because my water line is high. I may have to play with that at a later date.


OK I think its time to grow something. I have all the Main buildings in place and most the land zoned. I have a ton of Plugins loaded and I'm ready to roll. This is what I like to see. Like I said in the start. I want to show off some great Bat's by some really talented people out there.



And here we have our first residents



We even get a few Private areas



Now we have a Mayor and our first Liquor Store



Even my GLR Worked. But Im still not happy with the Ped Malls



Some real nice areas poping up but I dont like the Road Textures with the different buildings



Well Its been 10 Years. How time flys when your having fun



Well It almost time to start seeing some even better things pop up. Now its time to start trying to get area to develope the way I want. If anyone has any ideas of thing I should add or change then please speak up

dragonshardz

there's a way to use that particular sidewalk mod to make it always red brick or the stone - personally i like the stone. read th readme and it should tell you how.

Pat

Hmmm Jaxom I do like the update here and about the ped malls what about getting away from the all to gether and do a lot based Idea with some of the Textures from BSC Texture packs vol 1 and 2???  if you would like it I can whipp up something for you using the textures and some props to spice it up some and the PM you the pics to choose what style you would like!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

jaxom101

Quote from: Pat on April 23, 2008, 08:41:02 PM
Hmmm Jaxom I do like the update here and about the ped malls what about getting away from the all to gether and do a lot based Idea with some of the Textures from BSC Texture packs vol 1 and 2???  if you would like it I can whipp up something for you using the textures and some props to spice it up some and the PM you the pics to choose what style you would like!!!

That would be great. I was thinking the Ped Malls just for the foot traffic but that dont seem to be working. And when I started this I was really hoping to get some ideas from other people like this. Im realy not the Artistic type.

bat

Wonderful start on the development there! Also nice work with the GLR and roads! :thumbsup:

kbieniu7

Nice but those red boulevards are to empty for me.
Thank you for visiting Kolbrów, and for being for last ten years!

kassarc16

#27
Quote from: jaxom101 on April 24, 2008, 03:22:11 AM
That would be great. I was thinking the Ped Malls just for the foot traffic but that dont seem to be working. And when I started this I was really hoping to get some ideas from other people like this. Im realy not the Artistic type.

The one thing you need to make sure you have is transit buildings next the the ped-malls. Sims can only switch to ped-malls from bus stops, parking lots, train stations, etc., not directly from roads. Looks great so far!

Quote from: kbieniu7 on April 24, 2008, 09:15:03 AM
Nice but those red boulevards are to empty for me.

Sadly thats the only way the ped malls can be for the moment. They need T21s (which are what specify props on all the other networks), which someone showed some work on, but I haven't seen anything for awhile.

jaxom101

Quote from: kassarc16 on April 24, 2008, 11:03:15 PM
The one thing you need to make sure you have is transit buildings next the the ped-malls. Sims can only switch to ped-malls from bus stops, parking lots, train stations, etc., not directly from roads. Looks great so far!

Sadly thats the only way the ped malls can be for the moment. They need T21s (which are what specify props on all the other networks), which someone showed some work on, but I haven't seen anything for awhile.

As you see from the following picture the Ped Malls are working like I intended. I have the Bus/GLR stations right in the middle and they do get off and walk across them. I just need to place some tiles with Props around them so it looks better. I also installed the new SAM and NAM and I got my GLR Bridge as you can also see. I installed the Road side Mod and Changed the Roads next to the Ped Malls so it adds more visual effects and Im likeing it better now.



Here you can see the brick Roads better with the Road side Mod.



I also changed to Roads to a diffrent texture and with the Roadside Mod I think it looks better



Over all I think its coming along and starting to build up nice. I have a ton of little detailing to do to fill in all the little vacent areas but Im almost there.


CasperVg

Looking great there Jaxom! Great usage of the Ped Malls!
Follow my SimCity 4 Let's play on YouTube

kassarc16

Looking awesome! I wish I could get a city to grow that fast.

I'm a little perplexed though. I didn't think Sims could cross straight to/across roads from ped tiles! I guess I don't pay enough attention and they only need the transit building to get ONTO the ped malls?

jaxom101

Quote from: kassarc16 on April 25, 2008, 02:55:33 PM
Looking awesome! I wish I could get a city to grow that fast.

I'm a little perplexed though. I didn't think Sims could cross straight to/across roads from ped tiles! I guess I don't pay enough attention and they only need the transit building to get ONTO the ped malls?

I actualy reloaded the whole City and lowered all the Taxes to 2% and ran again and got 100k at 10 years this time. Im at 15 years and 150k.

As far as the Ped Malls you can see they do get off and go stright across the Roads so that how they must work. I noticed the Buses arent getting used much so I may have to move them to the Streets to get them to use them more.

CabraBuitre

#32
I like your use of the GLR... one thought about the pedmalls... instead of covering the entire area, perhaps what you could do is just lay one-wide sections from the station to the street, and then on the other areas, put custom lots.  That way, the bus/GLR riders will have a way to their jobs, and you'll also have more asthetically pleasing avenues (instead of just emptyness the whole way).

Looking forward to seeing more!

EDIT: I knew I'd seen a good example lately... check out the top of the mosaic from CarmineHilton's Movian Empire HERE.  It's a great example of another wide avenue.

Check out Abelfarei!

bat

Yes, nice new update there! Wonderful pictures!! :thumbsup:

skyliner

I read in the first page you are looking for realism but are u going for realistic? Because I am a Bay Area native and the area you are building on is Alameda which does not connect with San Francisco via Bay Bridge. Also the coast along the channel is home to naval ports and such.

If you are not going for realisticness then good progress so far but the title is a bit misleading

Pat

Hey Jaxom I wanted to let you know Ive been busy in trying to figure out how to convert this....







To make these functional and so they wouldnt be just eye candy lots....  If you want the eye candy I can then send them your way... PM me and lemme know either way....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

jaxom101

#36
Skyliner

    I want things to look like a real City. Thats why Im griding out so much and trying to let it all grow Naturaly. Im not trying to match the real area. This Map is Scaled at about 25%. The nice thing is that the real areas are just the most natural to develope. I will have Naval Bases and everything the real area does but it just may not be in the same area as RL.
   I do have acurate scaled Maps of this area ready to go if anyone wants them I can post them. I have one as a whole 16x16 and and also in quarters of 8x8. I played with them a bit and they are real close to being totaly acurate. Thats just to much of a project for me right now.


Pat
   As you can see from the first picture I made an atempt at doing something. Like I said im not very artistic and yours already looks so much better. My question is, should I leave Ped Malls on each side of the Stations for them to cross or do you think they will cross anyways? If I leave a few Ped Malls then I either have to match the texture of the Ped Mall or try and change one to use.
   You can also see that a 3x2 is what I will be using the most of if I leave 2 tiles for them to exit. I also get a Line between the regular tiles and the Ped Malls. I dont know if this is because the texture Im using isnt the exact same one or because of the difference between a Ped Mall and a Park tile. Im also going to have to live with the bifference between the sidewalk textures. I tried every Mod I could find and nothing seemed to make a difference. If I can live without using Ped Malls at all this may make a difference. All the Park ones I used had a Better Sidewalk texture and they seemed to override anything that Grew. I guess I need to go test and see if I have to use Ped Malls for them to exit.



  I also didnt like the way it was growing so I backed up to before I start growing to do some more detailing first. I also made a whole area for 2x1 Row type Houses complete with back alleys. Im going to try and control all the Mega Lots I have instaled so they grow in a more relistic fashion this time also.



Pat
   I ran a few quick test with the City at 10 Years to see if the Ped Malls made a difference and here is what I found.



You can see they cross normaly. I did notice they only went directly across the Street to work. This tells me I need to put something at every Square because they dont walk to the next block at all. Only across the street.



This shows witout the Ped Mall they wont go anywere except back on the GLR/Bus line. So I do have to have Ped Malls here for this to work.



This really shows they only need the narrow path to cross. I did learn that they were all getting off the Bus at the first stop and riding the GLR. No bus went past the first station untill I installed a Bus only Stop as you can see in this Picture. So I think I will use GLR only and Bus Only and put something in between each block.

EDIT: Hello, jaxom101! I've merged you last two posts into one. Since the hierarchy of the MD forums is based on post/view count, we generally discourage double-posting unless there has been a sufficient amount of time between posts (not less than 24 hours at a minimum). If you'd like to add something to a previous post, you may use the "Modify" option at the top-right corner of your post. Thanks! - Dustin (thundercrack83)

jaxom101

   If you have ever wondered what would happen if you loaded 1.5 GB of Custom Content into your Plugin Folder and Zoned out an entire region and hit run.

Here is what you get

Lots of Goober Nuts



But after that here is the rest

















And this was all in Low Density. Now I will start upgrading certain areas in Medium Density and see what I get.

Pat

Looking good here Jaxom and the ped malls are looking good too!!  I see you had a inedent with the fireworks, lol did they catch a house on fire?

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

jaxom101

Well I think I bored everyone with Big Grided Citys. But I have to keep doing it so I can get the Region View to look like a Real Big City.

So I figured I needed a break and Im starting in on a Smaller area that will be a Seaport. Im going to use Peg's MTP and Seaport along with checking out the new RHW Mod.

Hope you enjoy

This will be the Basic Layout


I always wanted to be able to do a Standard Highway Exit and Entrance Ramp and now I can. I need to find a Gravel Texture to go next to the Roads though. And Im not sure I like the Walls yet.



You have to love the work Peg does.


And here will be the Exit to the Seaport area.


Hope you enjoyed. I will be gone for the next 2 weeks so I probably wont post anything else for awhile.