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HRS (Highway Re-Styling) Project

Started by MandelSoft, June 05, 2008, 12:55:04 AM

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j-dub

@Fresh Prince of SC4D Do you know where you extracted the download? I know, I have to extract stuff in a new folder so I don't lose track. Mrtnrln did attach a seperate file in the zipped folder.  Did you see it?

Fresh Prince of SC4D

Yeah I downlaoded form simtropolis ( only place I've seen it) and they're in  My Documents/SimCity/Plugins/ , then I put them in a new folder entitled "highway texture" .
The following files are in there:


Z_Ground Highway Restyling Mod

ZZZ_Textures_Asph

Am I missing something?
Returning from Call of Duty . Must rebuilt what I destroyed....

j-dub

So, are these in you NAM Plugins folder, and still doesn't show the asphalt? It is possible something could be conflicting it, don't know what.

Fresh Prince of SC4D

I never put it in my NAM folder.Is it really that simple?  ()what()
Returning from Call of Duty . Must rebuilt what I destroyed....

j-dub

I guess. I don't recall if instructions came with the download or not, I just know that stuff has to load after the NAM.

Fresh Prince of SC4D

#65
I loaded it after the NAM and then put in my files and it still using the new contrete instead of new asphalt.

Questions ()what()

1.How did you load it?
2.Could there be a mod that intefers with it.

Thanks for being so  patience, I know this must be somewhat annoying :-[
Returning from Call of Duty . Must rebuilt what I destroyed....

dragonshardz

I have the same problem, the EHW is asphalt but the GHW is concrete. The files are in a seperate folder that loads after the NAM.

stewart_garden

Hi, I downloaded this and it is very good - I wanted to say thank you and I look forward to seeing future development.
First things first, but not necessarily in that order.

nerdly_dood

I recommend that you center the lane dashes on the textures - on the on/offramps I see super-long lines in places and gaps in others. See avenue textures for what I mean - so that way you have half the dash length on either end of the texture, with two dashes in between those, and in between that you have one dash length empty space, instead of two whole dashes and two empty spaces the length of one dash - if you can understand that ??? so I attached it to show what I meant. (I based it on DTP's edited texture)
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

MandelSoft

@all: I've not done all the textures, and I'm experiencing texure problems myself too.
@nerdly_dood: Thanks for the tip! I'll use that.
Lurk mode: ACTIVE

dragonshardz

by the way, I found out why the concrete textures on the GHW sometimes show up when people are using the asphalt textures, it's because the texture does not override the concrete texture found in the main file whether it loads last or not.

Fresh Prince of SC4D

Returning from Call of Duty . Must rebuilt what I destroyed....

dragonshardz

yes there is, go into the reader and open the asphalt texture file, then copy the texture from it. then open the main file, and replace the texture in there with the one from the asphalt texture file.

pilotdaryl

Hmm... I have a different problem
The first time I used it, I decided on using the concrete one, not the asphalt one.  I copied the DAT file to my plugins folder with ZZZZZZZZZ_ at the beginning of it.  Instead of getting a 3-lane concrete highway, I got a 2-lane asphalt highway (a bit similar to the RHW), except on some pieces...
Picture in a moment...

nerdly_dood

One last thing about the texture I posted above: I am now using the Euro road mod, so you can just turn the yellow line white in my texture above to make it match better with that road mod.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

j-dub

Personally, I think leaving the yellow line is a good idea, there already is a Euro version of this project.

LoneRanger

Wow, excelent work mrtnrln.   :thumbsup:
The higway looks like a higway now.

Is it "normal" that the highway looks yellow in region-view?
Could be that the problem is on my side since noone else mentions to have that "problem".
I'm using the concrete style.

MandelSoft

Well, that could be normal. I'm using the asphalt ones, and they look black in region view.
Lurk mode: ACTIVE

nerdly_dood

You may have a region transit view mod that changes what various networks look like in the region view. I have one that changes roads red, streets white, avenues green, highways blue, the various rail networks are still black, and it has custom icons and colors for airports and seaports.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

LoneRanger

Quote from: mrtnrln on September 07, 2008, 08:21:14 AM
Well, that could be normal. I'm using the asphalt ones, and they look black in region view.

That would mean the concrete ones should show as lightgray.  ;)
It probbably has to do with the yellow center, since it's yellow.
But again, it could be conflicting with some plugin I have since noone else seems
to have this fenomanon.

Quote from: nerdly_dood on September 07, 2008, 08:58:31 AM
You may have a region transit view mod that changes what various networks look like in the region view. I have one that changes roads red, streets white, avenues green, highways blue, the various rail networks are still black, and it has custom icons and colors for airports and seaports.

I have a mod like that installed yes but highways schould show as blue when viewing the transportation map.
That still works btw, they switch from yellow to blue when entering transportation map view.