• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Traffic Signals in SC4--A Discussion Thread

Started by Tarkus, June 29, 2008, 12:11:55 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Swamper77

Quote from: Shadow Assassin on September 20, 2008, 10:08:38 PM
They were replaced using T21s. :P

From what I have looked at in the linked zip file, the files simply overwrite existing game files for the stop light pole props and the animated signal props. There are no T21's in the zip file.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

Shadow Assassin

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!

Fresh Prince of SC4D

 &idea Hey j-dub, do think you could overwrite the default traffic lights like this guy did? And do you think that you could do it with the lights I requested? That would be sweet!
Returning from Call of Duty . Must rebuilt what I destroyed....

j-dub

#123
Oh yes, it certainly would be. Thats what I wanted to do, with making some sort of replacements, or new instances. Right now, unfortanetly I can't make any guarentees. I actually have been toying with the reader to see if I could make changes with avenue signals for some time. For a little bit, it seemed like I had made the signals  ATL24 and ATL25 go away all together, but somehow after a while they eventually all came back and appeared at all the intersections again.  I don't think my changes in the reader have been saving.  &sly When I had made sewers awhile back to replace some street lights, I got those to work on roads, and streets, including SAM, but those were straight, and not intersection network lots. So it will take me some time to get this all figured out.

What I would have planned for this style was to have a single overhanging light on the roads,
and two on the armpole overhanging the avenue crossroads.

Fresh Prince of SC4D

Returning from Call of Duty . Must rebuilt what I destroyed....

signsmaker

I think that they shoud make wisconsin type traffic lights

j-dub

Sadly, its a bad break of our thoughts. This is bad for me, my stupid export stopped working right, so the models stopped looking right, or exported invisible. And the best part, that was months ago that happened. Aside from that, I have been kept busy at other stuff going on in my life. Not that I could get around to it, but what do Wisconsin signals look like now? I know some states have changed over the years. Maybe, if anyone is able to get around to modding, you may want to show some pictures, but unfortunately I have not been able to export the signals I displayed above. It stinks on my end, because it makes me look bad for an incomplete task I was going to do. Burg Sabre was doing some flat traffic signals, I know Wisconsin has those, as does Texas, and if I recall some in New Mexico, and Nevada. So until then, were all stuck at a red light. :angrymore:

Fresh Prince of SC4D

Ahh man :'(

don't worry it's all cool :thumbsup:. We just wait till you can find a way to export them. It's just a matter.......
Returning from Call of Duty . Must rebuilt what I destroyed....

zakuten

Wisconsin's most unusual characteristic is they use a 2-bar truss with horizontal mounting of the lights.
Visit my MD Respublikii Anaksii , or the reboot CJ "Kara`i Shores" since the region wiped, at http://www.simtropolis.com/cityjournals/?p=toc&id=919 !
All comments are welcome! (Hopefully someday I can re-splice 'em together, but we'll see)

j-dub

Well, it seems that I was able to get SOME rendering working, but no matter how many times, I do the Euro (German) signal, clump! (it just renders a clump of building pieces)
I found some pictures, and assume thats what a Wisconsin signal looks like based off zakuten?

(and yes, I took the w&d from Disney, but they owe me for the pain I suffered for doing their child labor, and I'm not returning their font back to the new owners of that co!)
I wanted to get the Euro one done before the Wisconsin though,
Later...

Tarkus

j-dub, I had that problem for awhile as well . . . it looks like you need the "ModelNames.ms" patch for the BAT.  Just click on the "EA support" button here on the forums (between "boxes?" and "donate") accept the EULA at the bottom of the page, then select the BAT Download page, and find the "Texture Fix" file dated 2/24/2004.  That file should solve your issue.

Hope that helps!

-Alex (Tarkus)

j-dub

#131
Thanks Alex, it did. With that, heres some new renderings...


The signal on the left does have a light on the top of the pole, but the darn Img Host, cropped it off!

I have gathered the just rendered Euro and Wisconsin signals, and zipped them into the folder below so you can see. Readme included. Will they be exemplared? Well, not right now.

zakuten

Pretty much; it has a vertical on the pole though, usually. And there's a bit of a curve to the truss, as well. But otherwise just about right
Visit my MD Respublikii Anaksii , or the reboot CJ "Kara`i Shores" since the region wiped, at http://www.simtropolis.com/cityjournals/?p=toc&id=919 !
All comments are welcome! (Hopefully someday I can re-splice 'em together, but we'll see)

Andreas

Nice work, the German traffic lights are pretty accurate. :) The lights at the end of the truss are usually placed at the very end, so there's nothing poking out at the far left. The diamond sign with the yellow center means "right of way", so it's probably better to get rid of it, although it looks very nice. But since the game will shuffle the traffic lights at an intersection more or less randomly, direction-wise, all three or four sides would get this sign, which is just wrong. ;) Also, if you want to get them T21'd, you shouldn't render them with offset.
Andreas

j-dub

Thanks for telling me, how would I know otherwise, speaking of which, in the game Tony Hawks Underground 2, they have the red and green lights on the same time, and then the lights will flash red and yellow in between. I kind of figured that wasn't exactly right. They had put the symbol on the pole too. Originally the signal did touch the end of the pole, but the first render, gmax cut the signal off, so I had to move it, thinking the part of the pole wouldn't render the second the time, but it did. They were placed the way they were, because if moved, parts won't render. No, I didn't always have this problem, but thats why I  rarely get new renderings done now.

Andreas

The color sequence of German traffic lights goes like this:

green = go
yellow = prepare to stop
red = stop
red+yellow = prepare to go
green = go

There's no flashing. ;) I know that in Austria, the green light is flashing before the yellow one will show. However, if the traffic light is switched off (i. e. during the night when traffic is low), the directions with "give way" (yield) signs will show a yellow flashing light as a warning.
Andreas

j-dub

Then I guess I don't know why they portrayed the Berlin signals the way they did in that game, T.H.U.G.2 Someone either doesn't know how to animate the lights correctly, or is too lazy to portray it right, but every nation/city in that game series never has the signals working realistically in sequence. EA's Burnout, the one when your driving off the Autobahn, and go through some town, speeding, running red lights, and weaving between trams and other traffic, they actually did seem to not goof the signals up like the other game to that description.

Ryan B.

I have got to learn how to T21 my signals so that I can have something to show y'all.

j-dub

Got bored, and did this...

From the perspective after coming through the under...

Tarkus

j-dub, that looks fantastic there!  A very realistic signalization setup, I must say!

-Alex (Tarkus)