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Traffic Signals in SC4--A Discussion Thread

Started by Tarkus, June 29, 2008, 12:11:55 PM

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j-dub

Alright then, look's like those are acceptable then. Work will resume before there is anything else to show for it.

dunzer

So I was playing around with OWR and AVE intersections and noticed that the elevated intersection has four lights and the on ground only has two lights.  A couple questions:

1)  Do all four lights on the elevated intersection actual work?
2)  Does a four light setup already exist for the on ground setup?


Tarkus

The reason that looks like that on the elevated is because the Elevated Avenue uses the same puzzle piece for both the Road and One-Way Road intersections.  Maxis didn't signalize the default One-Way Road intersections because there's no way to tell the directionality as that aspect of the network is based on a special .exe-controlled directional overlay rather than a RUL flag, and because OWRs don't natively support stop points.  (There are ways to trick it, using either a "Signalized Intersection Piece"--basically, a puzzle piece version of the intersection with a dual CheckType, or by doing wacky things with RUL1 and +-over-blank stub intersections, and those aren't particularly reliable.)

-Alex

j-dub

#283
Got my first pair of static wired Durasignals rendered in game. See attached.

javascript:openNewWindow('http://www.4shared.com/zip/RTvkY4A8/sc4-DURASIG-J-Dub.html')

EDIT: Found some place to park the signals. They are povided as is, decorations for a 2x1 intersection.

simcitystex1

I hope this I'm not asking for a lot, but here are some more:
8" Eagles : http://g.co/maps/ddzhe
Decorative Street lighting w/12" Econolites: http://g.co/maps/8axh4
Feels good to be mayor of my own city!

j-dub

Oh good your back. Eagle light's, huh? Have not seen those in a while. Also may take a while to render them. However, an OWR-3 by RHW-2 Eagle intersection can be replicated.

Fresh Prince of SC4D

Looks similar to the ones around my old home in Maryland
Returning from Call of Duty . Must rebuilt what I destroyed....

simcitystex1

Quote from: j-dub on February 03, 2012, 08:08:55 PM
Oh good your back. Eagle light's, huh? Have not seen those in a while. Also may take a while to render them. However, an OWR-3 by RHW-2 Eagle intersection can be replicated.

Cool, can't wait to see the rendering.
Feels good to be mayor of my own city!

j-dub

Dad gum it, well glad we are back up at least. I can upload what I have. Due to the measurements and limitations though, I was only able to solve for a 2x1 OWR x RHW intersection. See attached.

simcitystex1

How about some more like these pictured below:
http://1.bp.blogspot.com/_Fz6buQR4OTI/TRe-4jupdzI/AAAAAAAAAyY/zndc1iNG5B0/s1600/IMG_1919.jpg
http://www.aaroads.com/midwest/ohio/waterloo_eb_and_oh-093_traffic_light.jpg
http://www.aaroads.com/northeast/new_york010/us-011_nb_at_i-087_nb.jpg

Right now I am making a fictional state that uses the blackish-dark, dark green signal scheme. Within the state, In a city I'm building, they use a 12-8-8" combo style
Feels good to be mayor of my own city!

j-dub

From the link, it says:

QuoteError 403 - Forbidden

You tried to access a document for which you don't have privileges.

Okay, so diagonal wired, 4 side center signal console, with corner signal set, on both sides, got it. It will just be a while to process.

simcitystex1

Feels good to be mayor of my own city!

j-dub

#292
It would be faster if I did not have some serious reality troubles right now. Attached below are unfinished lights, just so you know they were rendered at least once, but I have not had an in-game chance to look yet.

simcitystex1

Those unfinished lights do not appear in game. How 'bout I wait 'til you come up with a finished version?
Feels good to be mayor of my own city!

j-dub

#294
EDIT: Try this again, and that's it. http://www.4shared.com/zip/nbx5pM5q/file.html

Lewis2567

J-Dub can you make those Traffic Lights https://maps.google.com/ They have left trun signals. It in Kansas City MO.
— Lewis2567

Opkl

I'm not sure if this is more of a TULeps thing or should it be posted here, but I was wondering if we could have different styles of lightpoles on different intersection pieces to appear at random like in real life. For example, my home state of Illinois has a few different style of lights to choose from.
Older 1970's style:
http://maps.google.ca/maps?hl=en&ll=41.571664,-87.694244&spn=0.000257,0.109692&t=m&z=13&layer=c&cbll=41.571762,-87.694294&panoid=AXyDAJYlKy8AnWxMhWYGGw&cbp=12,260.85,,0,-0.28
http://maps.google.ca/maps?hl=en&ll=41.600932,-87.559096&spn=0.000128,0.054846&t=m&z=14&layer=c&cbll=41.600932,-87.559096&panoid=pNMLEUOb8mYGM18km2D84Q&cbp=12,2.88,,0,-0.28
*note that this style of poles were discontinued and when one is broke, its replaced with a modern verison.

More modern style most likely from the 80's or 90's
http://maps.google.ca/maps?hl=en&ll=41.603533,-87.716801&spn=0.000257,0.109692&t=m&z=13&layer=c&cbll=41.603533,-87.716801&panoid=8PZhZOJhM0NahLdSTmAO5Q&cbp=12,351.69,,0,-0.28
http://maps.google.ca/maps?hl=en&ll=41.603203,-87.736441&spn=0.000257,0.109692&t=m&z=13&layer=c&cbll=41.603203,-87.736441&panoid=MmAH88xBEcLPy8AfiXxyaQ&cbp=12,343.83,,0,1.55

Brand new light from the mid-late 2000's (Color has changed to black)
http://maps.google.ca/maps?hl=en&ll=41.60083,-87.694517&spn=0.000128,0.054846&t=m&z=14&layer=c&cbll=41.60083,-87.694517&panoid=ooMPKk39NmReQk-EkHETTQ&cbp=12,231.99,,0,-6.62

So in further detail, one TULep intersection when plopped will have the 70's style, then if I bulldoze it and plop again, the 90's style or the modern style will come up. Like a randomized prop or something.

j-dub

#297
EDIT

@Lewis2567 Okay, I gotcha now.

@Opkl as you can see even in cyberspace, that sort of mishap with the poles, is not always overlooked, like in the above situation, obviously a recreated Illinois, its just that new free roam game, that's like GTA, "WatchDogs" will NOT be as accurate with the traffic signals.



The above image, I couldn't help myself. However, the reality is, that all these signals models, came stationary and still are just decorative, but in my memory banks none the less.



The only catch is no promised dates, as always.

Lewis2567

Those lights in the Porgarm your using in the Picture looks cool. What Porgarm are you using in the Picture? And how long will it take to make the Traffic Lights.
— Lewis2567