• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

The RTMT V3 Support Thread

Started by z, September 10, 2008, 07:43:03 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Leodido

One more question.
I noticed there is a skin issue when using RTMT with SAM, is there any work around?

Omnia, my first MD. Check it out!

z

RTMT stations for SAM will be part of a major release (V3.60) which is due out later this month.

Leodido


Omnia, my first MD. Check it out!

0rion79

Sorry, now it is me who is confused. Are we going to have both RTMT 3.60 and 4? Or are just 2 different ways to name the same mod?

catty

The RTMT V3.60 is an add-on pack containing SAM stations and a couple of other things, the next complete standalone version will be V4 and this will supersede all previous releases
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

0rion79

Ok: 2 questions then.
- when each version will be released?
- what if I play with RTMT 3.60 and then switch to 4.0? Shall I have to bulldoze all stops in all of my cities?
Thanks.

z

I have answered your first question, and then some, in my most recent post in the "New Additions to RTMT" thread.  As for your second question, no bulldozing will be required; great care was taken in the design of RTMT V4 to ensure complete backward compatibility with existing stations.

0rion79

thank you a lot: now there isn't any doubt left!

doorknob60

My game crashes before it even gets to the region if I have RTMT installed. It works fine without it installed. Could it be that I have this outdated thing installed? http://www.simtropolis.com/stex/details.cfm?id=21305 It works, and I will only uninstall it if I won't have to rebuild all my stations. Any ideas?
Click here if you want to play SimCity 4 in Linux :)
Click here if you want to try Linux :)

z

DarkMatter's RTMT V2 should be able to coexist peacefully with the current RTMT.  However, if you have a mod that old, chances are good you have other old mods which do cause problems with RTMT.  All the ones that are known to do so (such as Trafficfix DM) should not be used in conjunction with the NAM at all, and have had their descriptions on the STEX updated to include this warning.  See if you have one of these older mods installed; I would bet that this is your problem.

doorknob60

I don't have any of those mods. By the time I found Simtropolis NAM already existed so yeah. Well, it works now. I'm playing SC4 in Windows 7 instead of Wine and Wine's never rejected any of my plugins before, I guess it is now :P Doesn't matter, Wine's been screwy with SimCity 4 lately anyways. Can't wait till version 4 :)
Click here if you want to play SimCity 4 in Linux :)
Click here if you want to try Linux :)

Rounan

#171
Hi,

I'm having an unusual problem with RTMT subway/bus stations. The simple bus stations are working just fine, but when I use the sub/bus ones it seems that the subway level doesn't "connect" with my subway lines.... except for one time, that I can't reproduce.

(I have tried to post a picture of this, but I don't have hosting for an external img tag, and this board doesn't appear to allow photos... grr... I'll do my best to describe...)

My subway lines are grid-patterned, all under roads. So they form right-angle crossings at major intersections. I'm trying to place bus/sub stops on 2 of the 4 tiles next to the intersection: one on the N-S road, one on the E-W road, only one side of the intersection each. Exact placement is different depending on the intersection. I have laid the roads and subways out before plopping the RTMT bus/sub tiles. They plop no problem, but I am left with a grey concrete-looking box in all cases. EXCEPT the single working intersection in my city, where the same grey box has a subway line running through it. I don't remember doing something differently for that intersection, but clearly I must have.

I have "transit-enabled" the problem stations by dragging subway through them more times than I can count. I have tried bulldozing/replopping the station in both directions. I have tried bulldozing everything in its radius, plopping the station only and then dragging transit through it. I have tried plopping the station on pre-existing road and dragging subway through it, and vice-versa. I can't seem to get the box-with-subway-line "enabled" station anywhere, and no sims use my beautiful subway system.

I'm playing with RTMT 3.51, most recent NAM, and the Industry quadrupler. No other mods.

Any help is appreciated, and I am happy to email someone an image if that would help.

Thanks,
Rounan

z

This is a known problem which has been fixed in RTMT V3.60, which is due to be released in the next few weeks.  In the mean time, you can use a simple workaround, which is to create a subway intersection either at or within one square of the RTMT station.  The intersection need not be four-way; it is sufficient simply to extend the subway one square in the orthogonal direction.

Rounan

Quote from: z on July 15, 2009, 03:23:11 PM
This is a known problem which has been fixed in RTMT V3.60, which is due to be released in the next few weeks.  In the mean time, you can use a simple workaround, which is to create a subway intersection either at or within one square of the RTMT station.  The intersection need not be four-way; it is sufficient simply to extend the subway one square in the orthogonal direction.

I must not be understanding you, because I can't seem to get it to work. I have done the following without success:

- plopped the RTMT station right next to a 4-way intersection (This is what I described above)
- extended the subway line from the RTMT station 1 tile in the orthogonal direction
- dragged a new, orthogonal subway line one tile away from the RTMT station (as in, right next to), on the original line
- made a "circled cross" of subway around the RTMT, eg a 4-way surrounded by a loop, so the RTMT should be on a 4-way and surrounded by 4 4-ways.
- bulldozed the RTMT and re-plopped in the middle of the circled cross

The station is still a solid box without subway lines thru, and sims do not use it.

I also noticed several "half-enabled" stations, that had the subway line from the adjacent 4-way to their centre, but not through them. Sims are using these stations only if they are connected to the right side, but they block thru-traffic so it's a one-stop hop for the riders. As soon as I drag a subway line through or near them, this half connection disappears and I'm left with a non-functional station.

Behaviour is also squirelly on re-load. I saved, exited to region, and re-entered my city, and all of the "half enabled" stations I just mentioned were fully disconnected, as was my only functioning station.

Very strange....

z

Could you post a picture or two illustrating what's happening?  If you don't have an easy way to post pictures, you can use a free service such as ImageShack.

Rounan

Thanks for the tip, not used to hosting.

The initial fail, with the one working station in the lower left:

note that all of these were plopped next to 4x4 intersections, and there are roads above all subway lines

Starting over, re-created a station-less 4x4 subway intersection with roads above:


Plopping the RTMT station. Plops fine, looks good on the surface:


But sub-surface, it isn't connected:


Let's try a one-tile orthogonal intersection at the station:


Maybe a 4-way right next to it?


OK, maybe lots of intersections everywhere?


As you can see, no change.

Any ideas?

CaptCity

#176
If I may stick my nose in here...

Rounan, I think that you and z are talking about two different things...

If I'm understanding the comments you made for your images, you believe that the stations are only connected when you can see the tracks running across the station 'pads' that you see in the underground view? (You mentioned that you had one 'working' station in your first image.) That is not the case. Those tracks you see are just a glitch in the game. If you were to click a track piece on them, they would sink into the station pad and look like all the other ones. The stations are connected if the tracks go into the pad, so all of your stations in your pictures are connected. Then the question becomes, are your stations being used...?

From your posts, it doesn't sound like they are. This is what z was referencing. On your stations, try running a single tile of track from one side or the other perpendicular to the through track. Like this...



This is a work-around for an issue that currently exists in the some RTMT combo stations.

Just thought I'd throw this in the mix. Forgive me if I totally misunderstood the question...

z

#177
First of all, Rounan, here's a helpful pointer - it's easiest if you display the main picture, and not a thumbnail.  Just copy the the first of the available links with the details box unchecked.

Looking at the pictures themselves, though, what I see doesn't correspond to what you're describing.  Specifically, the caption above the fourth picture says, "But sub-surface, it isn't connected."  Yet the picture shows a properly connected subway station that should serve both lines.  Why do you think it's not connected?  As long as the subway lines connect to the box, they run through it.  (I just saw CaptCity's post, where he correctly points out the same thing.)  Specifically, what functional problems are you having?  Also, are you using the single or double square combo station, and are you using the High or Low capacity stations?

I also noticed that you said you were using the Industry Quadrupler.  Old mods like this, created before the NAM, often cause unexpected problems, and those are not infrequently connected with RTMT.  Try everything without that mod.

Rounan

THAT did it. Thanks, z and CaptCity.

After adding the one-tile subway-to-nowhere, my transit stations are all working fine.

I hadn't re-confirmed that the latest station images I posted were not working, I just assumed not because the graphic hadn't changed, and as you can see from the first pic, I associated "working" stations with those showing subway lines through them. Just inexperience with subways in SC4

Thanks again for your prompt responses, z, I really appreciate it. When you said "fixed in 3.60", I fully expected a "quit bugging me til then" follow-up!  :P

bladeberkman

Hi!

I have a problem and I've been struggling with it for a few weeks now.

I recently downloaded the latest version of RTMT and its patch. I did this by downloading the single prop installer version followed by downloading the ZIP version so that I could take all of its PropS and Prop DAT files and move them into the Sim City 4 Plugin folder. I placed them in a new folder that I created called "Unused Props."

There is a specific configuration of props I would like to have in my cities:
RTMTV3_Prop_BusSign_Ninja
RTMTV3_Prop_PhoneBooth_Paris
RTMTV3_Prop_TimeTable_Romen
RTMTV3_PropS_BusStop_BigBlue
RTMTV3_PropS_GLR_TSC
RTMTV3_PropS_Subway_Ninja_White

I have taken these DAT files from the Unused Props folder that I created and placed them in the Props folder.

I downloaded all of the necessary dependencies for this configuration (Ninja Boulevard Kiosk, Porkie Props Vol. 1 European Street Accessories, Antoine Tram Stops TSC, and Big Blue Bus Stop; RTMT should have come complete with the Romen Time Table and the Ninja White Subway without my having to download them). I have also downloaded the necessary Simgoober dependency for RTMT.

If the above dependencies came with any model files I placed those files in the Models folder along with the files that were already present after downloading RTMT. Currently, there is a total of eight files in this folder.

And after all of this, when I plop a RTMT bus, subway station, or some combination of the two, the configuration of props is always the standard UK Bus Stop and its attached Bus Sign, London Underground, and Phone Booth with Red Shelter.

I have tried moving the Unused Props file out of the Plugins folder entirely while leaving the configuration I want in the Props folder. When I do this and plop a RTMT station the only things visible are the Bus Stop/Subway road markings, and various other props that have no direct relation to the RTMT station. So, this means there are no visible bus stop benches or subway stairs, no bus signs, no time tables, and no phone booths. However, I can query the plop and it reads as an RTMT station.

Since that plan didn't work I replaced my Unused Props file back in the Plugin folder. When I did this and tried plopping another RTMT station, everything was back to normal with the unwanted standard configuration appearing.     

Is the problem that I have all of these other PropS and Prop DAT files from the ZIP download in my Unused Props folder? Is this what is preventing the configuration that I want from appearing?  ()what()

I'm worried that if I delete the wrong thing I'll wind up with the dreaded brown boxes.

Sorry if this question has been answered before, but I've looked these forums up and down with no luck. And since I'm kind of a newbie at this whole downloading thing I'm a little worried about looking ignorant in front of people who know far more about this stuff than I do...  &ops

Any advice would be a relief.

Thanks for your time,
Blade