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Sithlrd98 Mods and stuff

Started by sithlrd98, September 18, 2008, 07:06:33 PM

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0 Members and 2 Guests are viewing this topic.

travismking

I also have this problem, but only on the road curves, avenues work fine. Its very strange

juanton

Quote from: travismking on January 09, 2011, 09:20:11 PM
I also have this problem, but only on the road curves, avenues work fine. Its very strange

Yes, exactly.

Avenues work perfectly, but road curves and far roads do not work at all.

juanton

Quote from: juanton on January 09, 2011, 10:47:11 PM
Yes, exactly.

Avenues work perfectly, but road curves and far roads do not work at all.

figured it out.

you need to install the euro mod, and make sure to follow his directions in the other thread

sithlrd98

Sorry, for my long absence..I am glad you got it sorted out! It is a convoluted set-up for uniformity, but it was the best I could come up with! I have had a few false starts getting back into things..but really have missed the game and community a lot.. but I have re-acquired the SC4 bug...now I  just need to figure out what I've missed, grab the new NAM..and see what goodies have been added!

Jayson

WC_EEND

Good to see you're back Jayson :thumbsup:

Xander
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

Tarkus

Jayson, great to see you back around! :thumbsup:  Hope you're enjoying the latest NAM. :)

-Alex

sithlrd98

Thanks Xander & Alex! Yeah,really like how the NWM has turned out ! &apls Just wish there was some Oneway road curves :P :P :P Maybe one day I'll be able to figure the Rul stuff (doubtful!) haha!  ;D

Jayson

Blue Lightning

Also known as Wahrheit

Occasionally lurks.

RHW Project

sithlrd98

It has been a lonnnng time! Well, I played with the NWM some, and being the sidewalk loving nature killer I am, noticed the no sidewalks on the curves...so, it looks like I found my first project .Now if I could find the source PNG's......so much easier than extracting and re-numbering before texturing! haha

Jayson

Tarkus

Quote from: sithlrd98 on January 29, 2011, 03:13:02 PM
Now if I could find the source PNG's......so much easier than extracting and re-numbering before texturing! haha

The NWM single-tile network curves are actually using smoncrie's MORPH Curves, so they basically just bend the orthogonal texture rather than having separate textures.

-Alex

sithlrd98

#210
 Sweet..found the FSH and already did an override ..can't believe I remember how!
Man..I forgot how addicting tweaking was! haha

Jayson


   

RippleJet

Quote from: sithlrd98 on January 29, 2011, 06:25:24 PM
Man..I forgot how addicting tweaking was! haha

Am I correct in reading that as a positive sign? ::)

In that case :D ... welcome back, Jayson! :thumbsup:

sithlrd98

umm..yeah, kinda haha! Got just a little bit of R/L leftovers to deal with, then I hope to get back into things some. This time though, I think I will try to avoid falling back into the "too many projects going on at one time trap!" Still want to finish some of the things I was doing , but I also want to help get those empty lots fixed so everyone can enjoy those fine additions..including myself :) Just hope I didn't forget too much..but I know where to look and who to pester :D

Jayson

RippleJet


sithlrd98

#214
*Blows dust off*
After many R/L issues, false starts or whatever you wanna call it, I've been bitten by the SC4 bug and over the past month I've been lurking, downloading and reacquainting myself with the game and tools...itching to start modding a little bit, starting with tackling those T-21 road/avenue curve mods that I did a while back.
However, this time I need some direction seeing as I really had no plan or any real idea of what the end product should look like. So here's the question(s):
Is there any demand for a new mod?
If so, does anyone have any ideas for props to be used this time around?

I am definitely not as creative in implementing these mods, but seeing as I like using curves a lot in my urban cities, not having something on them drives me nuts!  ;D

I really would like some input on this.

Jayson

noahclem

There is definitely demand, at least from me  &hlp

I don't exactly understand what you're considering though. Are you talking about re-doing your old WRC sidewalks or creating a new set for the NWM ones? Or both? As for props, I've been really wishing for sometime that those curves could have HD, VIP trees instead of the old Maxis ones. HD sidewalk textures would make it even nicer, at least for me.

sithlrd98

I'm mainly wanting to re do the road and ave curves I did .The props I used were all maxis mainly to keep dependency down..and seeing as they were my first real attempt at T-21..well,they kinda suck  ;D! Hahaha

I do want to do something that blends in with other sidewalk mods,or one that actually looks more realistic.

I have yet to really dive into the NWM,haven't really used it,so I'm not sure about modding them or even looked at what mods were available .....yet.

Seeing as there is a much better WRC sidewalk mod already out,  I believe my days of WRC texturing are over..with the exception of odd sets like rural roads(Yes,I realize the key word is Rural....but I use the intersections in my cities to avoid having a stop light on every block) and De-grassing the updated US and Euro textures (I haven't seen any out there....)


Jayson


NCGAIO

 &apls Always great to see people coming back ....

Tip to update the link to his work on stex to ...

" http://community.simtropolis.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=77873 "

So will fall directly on the page of your submitted content there.

sithlrd98

Thank you for that updated STEX link  :thumbsup:
Simtrop seems to change every time I turn around..I can't find anything over there anymore!

Jayson

sithlrd98

#219
Quote from: sithlrd98 on July 02, 2012, 09:13:18 AM

Seeing as there is a much better WRC sidewalk mod already out,  I believe my days of WRC texturing are over..with the exception of odd sets like rural roads(Yes,I realize the key word is Rural....but I use the intersections in my cities to avoid having a stop light on every block) and De-grassing the updated US and Euro textures (I haven't seen any out there....)


Hmmm...guess I was wrong.

I had been messing around with the game on this hot July 4th break ,sitting in the nice cool indoors which is a very nice break from my usual workday of fixing A/C's and whatever else breaks.. while the kids were in and out somehow not falling over from heatstroke and decided to take the opportunity to play SC4. It started innocently as it always does,but then I see something and think "What if I tried this"
I came across a mod that was made while I was dealing with R/L
Wide-angle curve pavement MOD & FAR puzzle pieces http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=803&view=previous&sid=66643f5b24480b8ef94d5b53602f43d1
which essentially is a T-21 texture mod..(the same type of thing I was failing miserably at a while back) it works like the default Maxis transport design wealth, zone( no sidewalks on curves out on a farm..etc.) But...


This mod is very easy to run out of the box..it uses what ever sidewalk texture mod you are using ,or not using and gives the curves an almost seamless transition to the basic Maxis based transit items. :thumbsup:

However

  • The file is large compared to a basic texture override
  • Because it is set up to mimic the wealth dependent Maxis setup, if you want the curves to show all of the sidewalk,the adjoining tiles need to have a wealth trigger, or you can change exemplars
  • It's not a complete all Road/Avenue encompassing mod (NWM,etc.) and would have to be amended with T-21 exemplars,etc. (and my head hurts thinking about it!)

Please do not think I am talking bad about this mod..it is a wonderful mod and a lot of time was obviously spent on it!
Since I prefer urban cities,I like having a uniform sidewalk look throughout and have found basic texture overrides to be easier and the visual end result is the same.

Now here are way too many pictures to get to my point  :D

This is my previous SAP set along with an unreleased Rural Roads override (I have yet to mess with the re-textured NAM or Euro Textures mods)

This is with the Wide-angle curve pavement MOD & FAR puzzle pieces Mod Note the need for"Trigger lots"

This is the same mod with a texture from BSC Textures Vol 01Blends pretty well

But wait...this is what happens when I use the same mod with my Rural Roads_BSC Sidewalk mod

Can you see how the game handles the altered sidewalked Rural Roads plugin? The brick has more detail (IMO)and I didn't notice it with the SAP sets...
This is all texture overrides

The Maxis road still "squishes" the texture, but the NAM pieces have more detailed brick textures...don't they?

So,now that I have overly complicated a simple explanation....I guess I will continue playing with PNG files.

Jayson