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un1's Lots and Mods - Smalltown USA Relots

Started by un1, October 11, 2008, 07:54:14 AM

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un1

deathtopumpkins - Thanks!
Pat - When I am done the growables I will try to upload them.
sim-al2 - Thanks!




Now showing some DEM maps...

Thunder Bay, Ontario

My hometown, almost to exact scale (SC4 doesn't allow it)
Now released! You can find it here.
You can find the full sized, no writing image, here.

Nunavut Maps

Time to show off some of the great artic terrain in Canada. I never been to Nunavut, but it seems like a great place.

Iqaluit

The capital of Nunavut. Check out the picture here.

Nunavut Map 1 - 4

N/A (Meaning no picture)




Enjoy,
-un1


deathtopumpkins

Did I just read growables?  :o That'd be great!

And great work, un! You're doing DEM maps now! Wish I could... currently not allowed to download any new programs onto this computer though.  :-[
NAM Team Member | 3RR Collaborater | Virgin Shores

un1

#62
deathtopumpkins - Yes you did! For me, I only need one program so far...




My next lot is a freight train station,


To Do:
All of the stuff below are not complete but I will do them soon, so don't complain.
-Lights
-Cars
-Transit Enabling
-More Props On The Park Land
-Different Base Texture Under The Parking Lot
-A Bit More Modding

Enjoy,
-un1

CasperVg

#63
Hmm, I think you should add more lights, some cars and other props on the parking lot and probably a different base texture for it...  ::)




My only real criticism would be that the light green truck should not really be actually halfway parked into the shed, and should probably be removed altogether, since it would not have had any chance to manoeuvre into that position, except perhaps if the sugar bags would not have been placed back when it parked there.

I would either suggest to get rid of the extra tiles at the front, or have them have an industrial function of some sort (more clutter, storage, bags, concrete base texture), since it would be rare that about 1.280 m2 would be used as plain ground in an industrial area like that, except if the company is planning to expand soon.

Seems like a great lot tho!
Follow my SimCity 4 Let's play on YouTube

Jonathan

Great lots, I'm sure once you get the frieght station finished  it will be ust as great as the others.

I have a suggestion, maybe after the frieght station you could make an STR station?

Jonathan

deathtopumpkins

Wow, that train station's looking great un! I agree with Casper's suggestions though. Oh, and, will this become a whole series of lots? I think that'd be a neat idea.
NAM Team Member | 3RR Collaborater | Virgin Shores

SpilltMilk

Lacoste Levi*s Converse Nautica
<A HREF=http://www.userbars.com>

Graffitti Family Guy South Park Polo
These are a few of my favorite things!

un1

#67
caspervg - Thanks, I changed them.  ;)
Warrior - Sure I will.
deathtopumpkins - Thanks!
SpilltMilk -Thanks.




Mini update, I think I might release it tomorrow, if all goes well.
Yes, there is seasonal tree's.


At night.


It does work!


Enjoy,
-un1

swat-medic


deathtopumpkins

Ahhh... That looks better. Much better. And I like that the trees are seasonal too...  ;D
NAM Team Member | 3RR Collaborater | Virgin Shores

wouanagaine


New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

BigSlark

This is a great looking lot, un1. Have you thought about making a Single Track Rail version?

Cheers,
Kevin

nerdly_dood

Great lot Un!

Quote from: BigSlark on December 22, 2008, 06:30:53 AMHave you thought about making a Single Track Rail version?

I'm not sure STR textures have been made for LE...
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Pat

actually there is STR texures but the matter of pathing for being TE'ed is a differnt story... Now on the other hand leaving the tracks out of the equation would work wonders so then the end user can use the station on STR Line  ;)

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

un1

Just going to add my opinion...

TE'd lots aren't liked by the name team, so TEing a NAM network (or a custom one, like the RHW) isn't not wanted. So I am just going to leave the track section out of the picture. As for pathing TE'd lots, it is kind of simple. I know that Tarkus taught me how to do it with the RHW, but since the RHW is different from a modding point of view (different network) than the STR.

The STR is a  overlying network like the HSR and the RHW (but the RHW is an overlying network of an unfinished network). Since there is a draggable rail tool, the STR should be able to go through it too, unless the RULs weren't changed too much.

So, I have no clue what to do..  :P

-un1

Jonathan

We(mainly JPlumbley ;)) don't like TE used wrongly, ie not toll booths or stations.

Your right TEing for RHW is different to STR, but STR would be simpler because the is the base network(Rail) programmed into the SC4Tool.

Download this , dat containing lot paths and textures for the lot and put it in your plugins folder.
Using SC4Tool simply TE the lot for normal rail and switch to Expert mode, right click the tile, and select "edit reps(expert)" in the rep 16 box type "0x5d300000" for orthogonal, and "0x5d302000" for diagonal.

Save and your done.

un1

#76
Thanks warrior, it works!  &apls   :thumbsup:

Anyways, I have only completed one train station so far, it is the freight station one I finished today, just with a one track version.

I will make a passenger version of it though, eventually.  :P

It does work,


Day time,


Night time,


Just if you are wondering, I am going to fill that empty section next to the track.

Now I am wondering if dedgren could send the stations to all of the STR beta testers so they can be tested too.

-un1

deathtopumpkins

Looking great un! And couldn't you just send it out to all the STR testers yourself so they can have it if they want it? I know I do.

Oh, and, I'm really excited for that passenger station.
NAM Team Member | 3RR Collaborater | Virgin Shores

nerdly_dood

My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

sithlrd98

Looks real good un1 , nice and clean with great props.  &apls  Could pretty much fit in anywhere! Keep it up and I look forward to more.

Jayson