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The 'Lone Star' Mod

Started by Ryan B., January 08, 2009, 08:30:12 PM

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Ryan B.

I'm still alive, and so is this project.  It's tough to work on just one aspect of it at once (signals, signs, textures) . . .

So I'm gonna take a break from the signals for a while, and work on some textures.   :)

There's gonna be some really revolutionary stuff coming through, so keep your eye on this thread.  ;)

Until next time, hope y'all are well.

-Ryan

Pat

Ryan for sure you know I will be watching with major drooling factor!!!  ;)

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Ryan B.

Holy crow . . . . I can't believe I've forgotten about this.  Well, let me fill y'all in on what happened:

Several things went wrong with my laptop, all at pretty much the same time.  The exhaust fan failed; the left hinge busted; one of my speakers stopped working; and my audio out (green) jack busted.

So, for the past two months and change, I've been sans laptop - and sans SimCity.  The good news:  I get my laptop back Wednesday.  So, back to work on the Lone Star Mod and Orleans County (which Troy released the map for - many thanks, Troy)!

I also plan on using HD textures & props in this project, once the particulars are sorted out.

Thank y'all for your time and continued interest.

j-dub

Wow. I have never heard such a thing. I have seen such a thing with some guy drop his laptop outside, one time I thought about one for myself for school, but from witnessing such accidents, it makes me think they are too dangerous, because you can loose alot of vital work so easily in an accident that may not be saved anywhere else.

Anyway, HD textures and HD props(don't know if you can) seem to be the big thing around here lately. Don't know what textures your planning on doing in HD, but sounds interesting. How this game ended up getting hit by the HD commotion I don't know. Hopefully my computer can handle running this game in high detail hardware mode, but I have not all this time as a precautionary measure for compatibility.

Orange Julius

I think that SimCity 4 is now getting its due.  ()stsfd()

The main problem (with SimCity, not you) is that the stoplights face outward. Waco stoplights most resemble this, I guess.
Gone now...

j-dub

#25
Well since these models aren't animated, you could put them after the intersection. What Orange Julius said is something I have wanted, although I prefer the straight up style. I know a T21 signal based on timed prop would work since seasonal street tree mods do plus ebk2006 actually getting my dream SC4 traffic light to change based on the timed prop method without the stop point, after the avenue intersection and see lights turn red after the avenue intersection, plus sometimes cars obey was awesome, although they still blow Maxis lights sometimes on mine. I have played all sorts of games whether driving, building or action and after playing these titles: Burnout Paradise, SimCity4, and Half-Life 2 Evo, I don't know what traffic system engine they all used but its the same thing with the lights having to be before the intersection, or they don't work.