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The Prime Road Avenue (PRA) Project

Started by MandelSoft, June 24, 2009, 06:01:07 AM

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MandelSoft

JMVL has sent me a manual about how to make puzzle pieces (thank you very much, Joris), so very soon you'll see the first puzzle-pieces  :)

Now I only need a IID and IIID range for this project from the NAM Team. If I know which ID's I can use for my project, the whole project finally starts for real.

Best,
Maarten
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secretformula

I would like to help out on this project. I have already talked to Z about helping out on NAM projects

MandelSoft

Ladies and Gentlemen, here are the very first puzzle pieces of the PRA project:





These roads will be used in urban situations. You may think these avenues are a little bit narrow, but according to the game scales, every lane is 3.5 meters wide. That's slightly wider than Dedgren's RealRoads. Beside this set, there will also be a rural set.

Another thing I would like to note is that these are my first puzzle pieces EVER. So that's quite an achievement for me.

And the last thing I would like to note is that it looks like some people would like to help me with this project. I can use any help people can give me. I would like to have some people who can make textures, especially US styled ones (because I started with an Euro set). Attached below are all the textures I used for the PRA at this point.

More pieces to come soon!

Best,
Maarten
Lurk mode: ACTIVE

sithlrd98

#43
Great job on the puzzle pieces! That is one aspect that I hope to be able to understand! Anyway, since I have never figured out exactly how certain parts of these are made, I am wondering if this is kinda what you are talking about for a US texture?


It is zoomed in a bit and I'm doing it on the fly...0x5C000004

Jayson


Nique

Quote from: Fresh Prince of SC4D on June 25, 2009, 02:13:37 PM
Maybe Nique will let them use his incompleted RHW-2 textures for the euro textures.

Download it and take what you can get, it's free  ;D

http://www.megaupload.com/?d=W9UEQZNJ
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MandelSoft

How quick can you say PRA TuLEP?


It took me a week to put this together, but I finally got everything working properly. I've also got a 3-way intersection ready.

Keep watching this thread for more development pictures!

Best,
Maarten
Lurk mode: ACTIVE

KoV Liberty

Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice!!!!!!!!!!!!

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Adrian, I miss you man.

Leodido

Very nice, also the traffic light is a great job, are they available?

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WC_EEND

Quote from: mrtnrln on August 28, 2009, 02:58:51 AM
How quick can you say PRA TuLEP?


It took me a week to put this together, but I finally got everything working properly. I've also got a 3-way intersection ready.

Keep watching this thread for more development pictures!

Best,
Maarten

looking very nice :thumbsup:, if the traffic lights were in black and yellow, they would look just like the Belgian ones  :D
RIP Adrian (adroman), you were a great friend

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RickD

Great stuff Maarten.  :thumbsup:

I wonder if this will be compatible with the other upcoming roadmods that are in the works (NWM, Real Roads, Tulep, ...)? Or can we only use one of them?
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Starmanw402007

Awesome guys keep up the great work. That'll go well with the busiest intersection.
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peter007

Great project I'm going to follow this  &apls

z

Quote from: mrtnrln on August 28, 2009, 02:58:51 AM
How quick can you say PRA TuLEP?

Yes, that's looking great!  :thumbsup:  Now all we need are some US road textures. :)

Twisterman02

Excellent work ;D. This is exactly what I need for my cities. I currently us a combination of RHW and avenues but isn't aesthetically working for me. Keep up the excellent work &apls.

allan_kuan1992

the only issue about shrinking those lanes is that the automata may in some cases have trouble squeezing by each other without crashing.