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Matching game textures to puzzle pieces

Started by sithlrd98, July 18, 2009, 05:00:44 PM

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sithlrd98

OK, I'm actually stuck! I recently had a request to add a base to the NAM WRRC. Anyone who has tried to base texture NAM pieces knows that the textures are lightened when the game renders them. Usually, I can get pretty darn close or just a few shades ( I've had no complaints about it with the Curve mods), not enough to stick out , but this time I'm way off, no matter how many different ways  I've done them! Does anyone know the amount of color shift the game renders transportation models? Any help would be appreciated!

Jayson

RebaLynnTS

I do not know what the shift is, but I do have an idea on how to find out.

Make a base texture of a single color (maybe red). Use that same texture to model a 8x16 box. place the box on the texture in the lot editor, then you should be able to use photoshop, or similar program to find out the difference between them.
Becca

Look for me at ... Becca At Bat

sithlrd98

Kinda like Gascookers Curves tut?

Jayson

RebaLynnTS

Becca

Look for me at ... Becca At Bat

sithlrd98

I had already tried something similar before , but I did not have any good results. I really can't understand , unless it has too many colors , why I can't match it at least really close.

Jayson

RebaLynnTS

#5
I'll see if I can figure it out.

Ok, some pretty conflicting data

Some colors get lighter, some get darker, and others stay the same. I can't find a rhyme or reason.

Also some colors are changed when making them into Textures.
Becca

Look for me at ... Becca At Bat

M4346

This may be a long shot here, but isn't it possible - and I can actually give this a try myself - to edit the model's FSH files manually? I mean, can't I extract the 250x250 px FSH files and just add the base texture to it and insert it back into the file with the copied IIDs and other data?
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

JoeST

I have seen the texture-shift that Tarkus uses documented somewhere before.. maybe on the wiki somewhere....

Joe
Copperminds and Cuddleswarms

superhands

what i eventually found out is that draggable non-model based networks like road/rail, are actually the ones that are changed. the models on the other hand, are rendered how they would be in your folder. (they might be slightly lighter ???)

I'm not to sure what controls the rendering of colour of the roads, but it would be great to find out...

take a screenshot of sc4 and then in photoshop grab the texture you want to match, and skew it to fit the sc4 tile.
and it's pretty much guess work form that point on in getting the right colour match.

-dave

sithlrd98

Just to give an example...I threw together 4 lots...one has the actual base texture and the other 3 are props(Like I said , I threw this together) just to give an example of whats going on:



Which is even more confusing since I had done a NOB re-texture mod for a previous request:



I am stumped this time around!

Jayson

Andreas

I had a hard time adjusting those textures as well - it doesn't seem to be consistent over the various networks. As mentioned before, it's mainly a trial and error process while adjusting the hue and color balance.
Andreas

M4346

#11
Quote from: sithlrd98 on July 19, 2009, 09:49:17 AM
Which is even more confusing since I had done a NOB re-texture mod for a previous request:


The above looks good to me, and would be great to just get a grass texture on these curves. Is this available somewhere?
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

sithlrd98

#12
On my HDD  :D

I already did all the pieces to match NOBS original grass textured rail mod , but I could easily re-do NOBS mod to include the Darker rails(well not completely easier since some textures were dropped in Davids Re-texture) , since his was done for Maxis rails , or I could just give you the WRRC that I have with the rails sidewalk override. I really would like to get your original request figured out though since I hate it when simple things get the better of me!

Jayson

M4346

Well I use the SFBT darker textures and the SFBT rail mod (hence the grass texture request).

If you would consent I would like to have a look at this, as a workable alternative.
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

sithlrd98

I could just attach it here or I can send it.

Jayson

M4346

You can email it to me, if you prefer, mariusredelinghuys[at]gmail[dot]com
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

sithlrd98

Sent it...disregard first one...forgot to add override!

Jayson

M4346

Great! I love it! :P  ()stsfd()

It doesn't blend "perfectly" but it does, in my view, blend seamlessly:




What's more, your addition to my plugins folder seems to have removed the ID texture change on the streets (see image 2), which I'm definitely not complaining about!  :D

If you don't mind, I would like to keep this addition, at last my sims (and base-textured tree lots) can live in harmony with the WRRC  ;D
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

sithlrd98

#18
I don't see any images...and I only added the grass and gave it  0x08400000-0x08400004, along with the rail re-textures ,which unless I had a brain fart , was for the rail sidewalk/dirt wealth?


Actually , I have thought about releasing it for some time , just wasn't sure of demand for it.

Jayson

M4346

Weird about the images  ???

I don't know what happened, but I like the outcome regardless! :P
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine