Started by RippleJet, April 02, 2007, 01:40:14 PM
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Quote from: Andreas RothA cohort file serves basically as a template for several lots. The structure is the same as the building exemplar file (where you find the Parent Cohort). Maxis used cohorts to define the general properties for a set of lots (eg. all small homes, or stage 8 skyscrapers on 3x4 lots), and the exemplar files only hold the values that are different for each building - everything else, such as pollution values etc. is read from the cohort file that is linked via the Parent Cohort. Now when you make custom buildings, the Plugin Manager generates a full set of properties in the exemplar file, so a cohort file isn't necessary (unless a modder makes one especially for this purpose).When the BAT and the Plugin Manager were released, a lot of BATters used the "Ploppable RCI Blank Lots" created by RalphaelNinja. Those were derived from in-game lots, but without buildings and props on it.Unfortunately, nobody was aware of the function of the Parent Cohort ID back then, and since it wasn't set to zero, the game thought those were other versions of the in-game growable lots. Thus, these were growing in the game - without anything on it, because the buildings etc. were removed, as I described above.
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