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Shultzy's Showcase - Riverholm

Started by ShultzCity, January 03, 2010, 04:51:48 PM

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io_bg

Looks great! Very nice usage of those fences and fantastic detailing! :thumbsup:
Visit my MD, The region of Pirgos!
Last updated: 28 November

calibanX

I love the fences. You're an artist my friend. Great job.

Geoff
Where City and Country Flow Together

ShultzCity

Hi everyone, just a quick post to tell everyone what has been happening over the last week and a half or so. First of all, I have been flat out, and probably will be for a while yet. Second, Riverholm V2 killed itself the other day, and is no longer usable  :(. So, Riverholm V3 is on it's way! The same region will be used, it will just be started off again from scratch. Thanks everyone for the comments, when the next update comes I will post formal replies to everyone.

Again, sorry for the scarce updates, hopefully once things settle down I can get back into regular updates.

Jacob :)
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

ShultzCity

#143


--- Replies ---

Battlecat: Thanks Battlecat, glad you like it! Unfortunately, those green bushes are a bit of a mystery. They haven't come from the RRP, and not from Peg either. I searched through my plugins folder and can only find the .dat, and it isn't in a folder. Sorry  &mmm

Connor: Thanks :)

Jmouse: Thanks Joan - I agree about the fences, aesthetically pleasing, but not functional! As for ploppable flora, I use Peg's flora and the RRP - that's it. There is one other type of flora which I have had for a while, and do not know where it has come from unfortunately...

penguin007: Thankyou, and welcome to Riverholm, I'm glad you liked it ;)

nedalezz: Thanks, it is much appreciated :)

sumwonyuno: Thankyou - the layout of those fences look pretty, but I'm not sure if they are very functional  ::)

canyonjumper: Thankyou :)

kelis: Thanks!

M.M.Malwin: Thanks, and welcome to Riverholm ;)

io_bg: Thankyou!

calibanX: Thanks :)


--- Update ---

Hi everyone, finally found time to get to an update  ()stsfd()

Have finished preparing the region (mass tree planting). So, I am now ready to start building, which brings us to today's update. I have chosen three tiles in which you can pick the one you would like to see me develop first. Bear in mind that your choice will determine the general area in which I build.

So, onto the images (click to enlarge)

Riverholm (V3):


Riverholm (V3) squared up:


Riverholm (V3) squared up and with borders:


A bit of fun in Photoshop :D :


Right, now here are your choices - the squares that are coloured show the  area in which you will be voting for.

Top right = A - A beautiful flat expanse with flowing rivers. Large communities with sprawling suburbs intertwined with nature will dominate this area of Riverholm.

Middle left = B - A mountainous area with cool temperatures and large rocky expanses. Small farms and nature will abound, and eventually a ski resort will appear in the nearby snow fields.

Bottom left = C - A good mix of both mountains and flat expanses, this area will have a nice mix of small suburbs and rural communites, encompassed by nature.




Enjoy, and don't forget to leave you vote :)
Cheers, Jacob.
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

Rady

Been absent for a while due to RL interference ...

Your region looks great! I would opt for tile A to be developed first!
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

Yan077

Wow, your region looks really amazing, and very interesting work with photoshop  &apls

penguin007

Nice region pics there where did you find that map though?

Will

Tomas Neto


canyonjumper

Tile A for me! Great region, Jacob!

             Your friend,
                            Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

Jmouse

I see you have a nice variety of quad sizes, Jacob. I usually stick to all large quads, but I'm starting to have second thoughts about that choice.

I'm eager to see how you develop your region, and I'll vote for Tile B. I'm sure your work will look great no matter which quad you decide to develop, though. :)

Later...
Joan

soulchaser

Great and BIG region...Tile A for me.

Recently Iced

You might also visit my participitation in GRVII - Bordertown!

Battlecat

Nice presentations of your region!  Tile A looks like a great place to get started! 

Thanks for trying to ID those bushes!

ShultzCity



-- Replies --

Rady - Glad to have you back! I'm really loving this region, and the meadowshire tree controller. Tile A - 1

Yan077 - Thanks :)

penguin007 - Thanks, you can find the region here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1966

Tomas Neto - Thanks!

canyonjumper - Thanks Jordan, thats two for tile A

Jmouse - I used to stick to large as well, but I found that sometimes I would get bored developing such a large tile. I'm happy with my choice to go with a mix of sizes (the decision was made when I discovered that this particular region did not divide evenly into large quads). Thats two votes tile A, one for B.

soulchaser - Thanks, I love big regions :) - 3 votes for tile A, one for B.

Battlecat - Thanks BC ;) - No problems, I'm sorry I couldn't successfully find them! 4 votes A, one B

-- Update --

Hi folks, sorry again for the delay in updates  &mmm

Well, tile A, the tribe has spoken, and you are not actually going to be leaving the camp! Tile A has won by a rather large margin, and I have started development. Enter Grenish!

Grenish is a sprawling community, with a super efficient transportation system and large green areas. I had hoped to show you pictures during development, however I managed to delete them accidentally while editing. You'll have to put up with more of a showcase today  ;).


1.1 - An overview of initial transportation infrastructure.


1.2 - Closer in.


1.3 - Initial development. As you can see a large shopping centre has been built. Once the whole city of Grenish is complete, this will serve as the main commercial services outlet. Also notice that there is only one way to get over the freeway. A seperate overpass will be built so that commute times stay at a minimum. As well as this, you will notice tram lines at the top of the picture near the shopping centre, and the train line at the bottom.


1.4 - This is the overpass.


1.5 - And in context. Notice the small pond in the median of the freeway.



That's all folks, hope you enjoyed the little tour around Grenish!
Jacob  :)
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

io_bg

Looks fantastic, I love the transport layout! &apls
Visit my MD, The region of Pirgos!
Last updated: 28 November

Sciurus

It's really wonderful!!
But I would know where you found the depedencies for the LBT Malls, because I don't find them ()sad()

Guillaume :thumbsup:
L'atelier d'architecture
* * * * * Longwy * * * * *

Rady

Looks interesting. Especially since with my cities traffic routes evolve as time goes by and the city developes ... which brings along lot's of destruction work in my cities. I have seenso many members laying out their traffic network in advance but still lack the inspiration for such an attemp ... hopefully I will learn as time moves on ..
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

canyonjumper

Very nice! Excellent layout. I really like pond in the median ;D

              -Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

penguin007

Awesome little town there the RHW looks lovely

Will

Jmouse

Ah yes, transit networks – one of the more difficult game elements to master. Looks like you've plunged right in and made an interesting start on your network, though. I like the intersection at the top of 1.3, just to the right of center.

I see some unusual shapes emerging, and it will be neat to see how you use them. The small pond in 1.5 is a great idea, and a good excuse to depart from the more common straight layout seen in RL. I wonder what kind of development will end up in that curved road on the other side of the picture. Wondering, too, if you plan to add crossover streets/roads to the avenues and RHWs.

Overall, it looks like development is coming along well. I would much rather see you take your time than try to rush through it. IMO, when someone just throws things together for the sake of creating frequent large updates, the work reflects the disorderly playing style. So far, everything I've seen of your work shows a combination of careful planning and skill, though.

So by all means, keep up the good work! :thumbsup:

Later...

Joan



Battlecat

Great looking town!  I like the off grid layout.  The pond between the two halves of the highway is a really cool touch!