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RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

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0 Members and 11 Guests are viewing this topic.

mightygoose

the concept is very cool but the models are abit of a let down... fantastic effort ofn the modding it is great  to see it working.
NAM + CAM + RAM + SAM, that's how I roll....

allan_kuan1992

Well... the concrete needs more of a texture... but fascinating... I'd love to use those soon =)

- Allan Kuan

b22rian

Hello BLue...

     I think BOTH the appearance and the modding aspects of these are just fantastic !!
You put a lot of time and hard work into this and it certainly shows,,

Brian

j-dub

#5023
Blue Lightning, your time is very valuable doing that for everyone. I think this continues what Bhlady originally was going to do with the RHW, until policy change halted RHW underpass development. I actually like what I see. The one thing that strikes me the most is the extra cement tile in the back. I don't know if that other tile could be dropped, but I know it can be modeled without going that far, like 4 tiles long because this really reminds me of the old RHW underpass I had made,

[/IMG]
especially with the half chevron signs at the bottom, but that was based off the old RHW. I can see MIS entrances being done, as you wouldn't need more RHW under-pieces. This may be hard, but do you also think you could make your FLUPs diagonally?


I mean this is a little more detailed, but I think something original can be done to resemble this while not copying.
(yes that is indeed the old big dig model rotated 45 degrees in my game but that project seemed to perish)

Pat


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grbac

Great work Blue Lightning, I believe we should thank you all for your hard work and effort.:thumbsup: I second that diagonal FLUPs.

woodb3kmaster

Awesome! This is just what I need. Any chance you'll make a RHW-4 under RHW-4 or RHW-4 under diagonal ElRHW-4 piece? Those would let me complete one of my interchanges. Nevertheless, take your time :-) I'm content to wait for perfect pieces.

Feel brand new. Be inspired.
NYHAVEN - VIEWS FROM WITHIN
Nuclear City - 5/8

dragonshardz

I have a request for the next release: make elevated networks able to cross RHW-8 and -10.

j-dub


dragonshardz

Thank god, I have a RHW10/RHW4 T interchange that at one point has to convert to parallel RHW4 to let the EMIS go over. And it's ugly as heck.

aaaling

Where do you get blahdy's Boston Big Dig Lots?

Korot

#5031
Isn't there a download link in the appropriate thread? (IE: not this one)
Search: No, non that I can see.
Will do STEX search once ST is available.
Edit: Bingo, though they aren't available on the STEX, they are on the LEX here [linkie]. Remember: You have to register separately on the LEX to download anything from it.

Livin in Sim

#5032
Hello, RHW Gods,  ;D

I'm using the wide RHW's and loving it.  They're perfect for my larger city, so much more attractive and realistic than the Maxis highways.  I've ventured into diagonal territory, and gotten to the point on an RHW-8 that I've mastered placing the diagonal curves, then diagonal puzzle pieces.  Now I want to go back to the orthogonal direction.   In other words, I want to make a full 90 degree turn, heading north-south from my original east-west direction.  Do I place another curve piece??  I can't seem to place a curve after the diagonal puzzle piece, it won't connect.   ???  I know it's sometimes hard to get them to show the right configuration using home and end keys.  Is it possible to make a full 90 degree turn with RHW-6-8-10?  I looked back thru the thread a bit, hope I haven't asked a question that's already been answered.   If, so, sorry!  &blush

Thanks for your help.
--Liv

Tarkus

Liv, I'm glad to hear you're enjoying the new wider RHW functionality! :) 

As far as doing 90-curves with the Wider RHW diagonal pieces, it's not possible yet.  There'd need to be an additional filler piece made.  Hope that answers you're question!

-Alex

Livin in Sim

Hey, Tarkus.  Yep, that's what I was driving  ;) at.  It's on to Plan B, then.  Thanks for the nice quick reply!

deathtopumpkins

Though j-dub did post a workaround using OWR as a filler for that missing piece. It's a video that can be found on youtube, though I don't remember his username on there.
NAM Team Member | 3RR Collaborater | Virgin Shores


nerdly_dood

My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

wes.janson

Oh.. I have at least a dozen places where that will be very useful. I love the texture on the elevated parts.

Is this.. dare I say.. imminent? (I KID I KID  ;D)



Henrik Sedin: 82gp 29g 83a 112p - 2009/2010 Art Ross/Hart Trophy winner!

io_bg

This will be useful! Great work! (I hope you'll put more pics, I really enjoy them)
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Last updated: 28 November