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June 18, 2021, 12:05:36 AM

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Author Topic: RHW (RealHighway) - Development and Support  (Read 2960580 times)

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Offline nerdly_dood

Re: RHW (RealHighway) - Development and Support
« Reply #1160 on: December 25, 2007, 12:37:35 PM »
oh my GOD tarkus you ROCK!
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
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Offline Ennedi

Re: RHW (RealHighway) - Development and Support
« Reply #1161 on: December 25, 2007, 12:50:39 PM »
Fantastic work Alex!  &apls

I was going to ask you for a few exits (for example this one connected with the diagonal lane), but looking at your pictures I see I don't need to do it yet  :D

Now I have a really horrible problem: To build my newest city or to wait a while for these fantastic roads?  ()what() :D
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Offline Pat

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Re: RHW (RealHighway) - Development and Support
« Reply #1162 on: December 25, 2007, 12:55:08 PM »
Stunning work there Alex just stunning..... Merry Christmas!!!!!

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Offline BigSlark

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Re: RHW (RealHighway) - Development and Support
« Reply #1163 on: December 25, 2007, 02:42:42 PM »
Thanks for teasing us poor peons, Alex. :D

I'm really, really looking forward to NWM v20...

Merry Christmas!

Cheers,
Kevin

Offline Palpatine001

Re: RHW (RealHighway) - Development and Support
« Reply #1164 on: December 25, 2007, 03:56:23 PM »
Thanks Alex for teasing us  $%Grinno$%

Anyway looking great as always  :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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Offline sincitybaby

Re: RHW (RealHighway) - Development and Support
« Reply #1165 on: December 25, 2007, 04:14:33 PM »
I-75 in suburban New Mombasa is being prepped for construction.  It will expand the interstate from 8 total lanes to 10 total lanes.  Another Beltway is proposed, It would be deemed Beltway 4 and could feature 6 total lanes circling the suburbs for future expansion.


Thank you for this, because none of this would be possible without your hard work!   &apls &apls &apls


Merry Christmas!!!

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #1166 on: December 25, 2007, 07:27:07 PM »
Doo-be, doo-bee-do. $%Grinno$%

-- James Mast, aka: rickmastfan67
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Offline Filasimo

Re: RHW (RealHighway) - Development and Support
« Reply #1167 on: December 25, 2007, 07:29:52 PM »
AHHHHHHH its the penguin!!!!!  ()lurker()
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Offline bwatterud

Re: RHW (RealHighway) - Development and Support
« Reply #1168 on: December 25, 2007, 08:08:43 PM »
Awesome.  How about one that makes a RHW4 with a 1 tile median?   ;D

Offline ejeff2007

Re: RHW (RealHighway) - Development and Support
« Reply #1169 on: December 25, 2007, 08:31:21 PM »
RE: rickmastfan67 - That lane transition pic is AWESOME!  I continue to be more intrigued with each progress posting.

Offline Palpatine001

Re: RHW (RealHighway) - Development and Support
« Reply #1170 on: December 25, 2007, 08:50:38 PM »
Doo-be, doo-bee-do. $%Grinno$%



Just what the doctor ordered  :thumbsup:

Just have to figure out why with the RHW only a small if any traffic uses the RHW but as soon as I replace it with a Maxis highway, usage is back up at expect levels of 3000 cars for a border crossing  ()what()
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Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #1171 on: December 25, 2007, 09:01:59 PM »
Just have to figure out why with the RHW only a small if any traffic uses the RHW but as soon as I replace it with a Maxis highway, usage is back up at expect levels of 3000 cars for a border crossing  ()what()

RHW-4 connections to another city don't work yet.  You need to use a RHW-4 > AVE > GHW to cross to the next city or a RHW-4 > AVE > RD > RHW-2, or RHW-4 > AVE.
« Last Edit: December 25, 2007, 09:03:54 PM by rickmastfan67 »
-- James Mast, aka: rickmastfan67
Painter/Public Relations at: Masgrafx Racing.

Check out the 9/11/01 Car Set Checklist.

Take a look @ the JPG Compression tutorial.  A must read to help cut away unnecessary file size from 500k+ images to help dial-up users out.

Offline sincitybaby

Re: RHW (RealHighway) - Development and Support
« Reply #1172 on: December 25, 2007, 11:10:23 PM »
Will the RHW v.20 be available in euro textures?

regardless i will download this   ;D

Offline Shadow Assassin

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Re: RHW (RealHighway) - Development and Support
« Reply #1173 on: December 25, 2007, 11:21:48 PM »
The RHW v20 will be... once I get over my frustration with Photoshop's inability to draw dashed lines correctly.
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Offline sincitybaby

Re: RHW (RealHighway) - Development and Support
« Reply #1174 on: December 25, 2007, 11:27:46 PM »
thanks for the quick responce, i prefer euro because it blends better with the asphalt avenues

Offline Shadow Assassin

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Re: RHW (RealHighway) - Development and Support
« Reply #1175 on: December 25, 2007, 11:30:34 PM »
No problem.

Does anybody know a good program that combines the flexibility of vector graphics with raster graphics? I'm currently switching between Photoshop and Illustrator, and let me say that it's freakishly annoying, because Photoshop has the inability to draw nice, lovely dashed lines, where Illustrator does, but does not allow easy conversion between PS and I. Would Paint Shop Pro allow me to do this?

Curse you, Adobe.
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Offline Crissa

Re: RHW (RealHighway) - Development and Support
« Reply #1176 on: December 25, 2007, 11:49:27 PM »
Photoshop can draw nice, dashed lines.  But you can only manipulate them once.  Illustrator can export or layer with bitmaps if you wish, and Photoshop can use shape layers.

It's all about whether you have the skill or not.

-Crissa

Offline cammo2003

Re: RHW (RealHighway) - Development and Support
« Reply #1177 on: December 26, 2007, 12:22:24 AM »
No problem.

Does anybody know a good program that combines the flexibility of vector graphics with raster graphics? I'm currently switching between Photoshop and Illustrator, and let me say that it's freakishly annoying, because Photoshop has the inability to draw nice, lovely dashed lines, where Illustrator does, but does not allow easy conversion between PS and I. Would Paint Shop Pro allow me to do this?

Curse you, Adobe.

Hey, they have to do something to get more $$$$$!

Offline Lollo

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Re: RHW (RealHighway) - Development and Support
« Reply #1178 on: December 26, 2007, 04:21:00 AM »
Hi! Since I'm a newbie here I'd like to ask the senators some questions about the RHW/MIS project... of course after some respectful compliments for the astounding work (the very last picture is incredible...). ;D

1- Why has the rhw13 been made unavailable for downloading? Now I cannot get any RHW....(Yes... I cleaned my plugin folder...). However, I'll wait the 20 to come :D
2- The MIS looks very good, but looking at the pictures I've noticed some texture differences between the RHW texture and the puzzle piece's one. Will they be fixed?
3- Will the RHW20 have smooth curves like the ones for the roads? They'd be great...

Thank you in advance.


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Offline Shadow Assassin

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Re: RHW (RealHighway) - Development and Support
« Reply #1179 on: December 26, 2007, 04:53:25 AM »
1. Because it's obsolete. ;) We have to force people to upgrade to 20 because of a number of things that have changed in the implementation of the RHW.
2. They're being done as we speak. James (rickmastfan) is making his way through the puzzle pieces.
3. Curves are coming. They're ready functionally, all that needs to be done is the addition of textures.
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