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Author Topic: RHW (RealHighway) - Development and Support  (Read 2960577 times)

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Offline JoeST

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Re: RHW (RealHighway) - Development and Support
« Reply #1180 on: December 26, 2007, 04:55:53 AM »
Well to answer your questions:

1:

The main reason for the discontinuation of v13b is to simplify support and prevent any issues that may arise from obsolete versions still being available.

2: I believe rickmastfan67 has complied some darker textures for some of the puzzle pieces that are wrongly textured

3. Here, dedgren (one great guy) has started to make more of the curve pieces, and also Heblem did start some of these here but has been MIA from this topic for a while. I dont believe that any of the NAM team have officially been recreating the smooth curves. But i might be wrong


well that was a waste of my time :p damn Shadow Assasin... LOL

Hope this helps

Joe
« Last Edit: December 26, 2007, 05:07:23 AM by star.torturer »
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Offline Lollo

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Re: RHW (RealHighway) - Development and Support
« Reply #1181 on: December 26, 2007, 05:01:25 AM »
Oh, yes! Thank you for the reply, you told me what i wanted to hear... ;D

BTW, I'm quite good in texturing, so if you need one more "artist"... feel free to ask anything, I'd like to help.

Edit: Regarding dedgren's curves, i casually saw them yesterday and RHW immediately came up in my mind...

2nd Edit: I see that Tarkus has changed the status of RHWv13 in thread header from DISCONTINUED to No longer supported.... :P
« Last Edit: December 26, 2007, 07:02:51 AM by Lollo »

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Offline nerdly_dood

Re: RHW (RealHighway) - Development and Support
« Reply #1182 on: December 26, 2007, 07:08:16 AM »
@Shadow Assassin:  I was about to post a reply telling you that PhotoFiltre can draw perfect dotted lines...but it can't, so I think that's two of us wasting our time.
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Offline Pat

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Re: RHW (RealHighway) - Development and Support
« Reply #1183 on: December 26, 2007, 01:22:43 PM »
WOW Stunning work James that is soooooo flawless and SA to answer your question I talked to my mom who uses Paint Shop Pro and simply put YES....

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Offline Ramona Brie

Re: RHW (RealHighway) - Development and Support
« Reply #1184 on: December 26, 2007, 03:11:38 PM »
Hail to the RHW v20! I am loving this so much and can't wait to finally get a highway connection that doesn't look so urban! I must bow down to your extraordinary modding and texturing skills. Is there a timeframe yet?

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #1185 on: December 26, 2007, 03:22:47 PM »
WOW Stunning work James that is soooooo flawless

Hehehehe, thanks. ;)  Took me a few hours to find the proper settings to darken the puzzle pieces so they would match the regular RHW-2/RHW-4 in-game. ;)

2. They're being done as we speak. James (rickmastfan) is making his way through the puzzle pieces.

Just want to make a quick comment to this one.  I'm working on the newer pieces when I get the chance.  What Alex has mostly been showing you are his own prototype textures that he needed to test in SC4 to make sure all of the paths and other stuff would work.  I've mostly been working on the new stuff for the RHW-2 to get that network upgraded to RHW-4 standards. ;)  Plus RL has been hitting me hard, so I don't always have time to upgrade the textures.  So, I don't know how many of the new beta textures will be upgraded to current standers by the release of v20.  But I can assure you guys, I'll get them done for all future RHW releases after v20. ;)
« Last Edit: December 26, 2007, 03:32:45 PM by rickmastfan67 »
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Offline Filasimo

Re: RHW (RealHighway) - Development and Support
« Reply #1186 on: December 26, 2007, 03:30:36 PM »
@tracker: last i heard, we were going to release it just in time before the rapture  ;)
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Offline Dexter

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Re: RHW (RealHighway) - Development and Support
« Reply #1187 on: December 26, 2007, 05:13:47 PM »
This looks really great  :thumbsup: !

I can't wait for the euro textures to be created, but until then I will be using the RHW with the US ones (which are looking great BTW).

I should make a very nice *cough* New years present *cough*  ;D
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Offline dragonshardz

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Re: RHW (RealHighway) - Development and Support
« Reply #1188 on: December 26, 2007, 06:38:45 PM »
Wow!

Where's that drool smiley?

Offline thundercrack83

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Re: RHW (RealHighway) - Development and Support
« Reply #1189 on: December 26, 2007, 08:32:52 PM »
WOW!

Stunning job, rickmastfan67! Things are coming together nicely here! Keep up the good work!

Offline Shadow Assassin

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Re: RHW (RealHighway) - Development and Support
« Reply #1190 on: December 27, 2007, 04:24:48 AM »
Quote
SA to answer your question I talked to my mom who uses Paint Shop Pro and simply put YES....

That's great to hear! It'll definitely make the lines easier to create. Maybe I'll download PSP from the official website and give it a try.

Quote
I can't wait for the euro textures to be created

They're being brought up to date. Except I'm looking for a decent program that does what I want it to do (probably will get Paint Shop Pro).
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Offline pagenotfound

Re: RHW (RealHighway) - Development and Support
« Reply #1191 on: December 27, 2007, 12:52:56 PM »
 &apls &apls &apls &apls

This is just awesome!
Thank you guys for all your work!
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Offline Haljackey

Re: RHW (RealHighway) - Development and Support
« Reply #1192 on: December 27, 2007, 09:47:22 PM »
Wow.  I am just loving everything I see here!  I don't usually comment on "teaser" photos, but what I have seen so far has been fantastic!

I cannot wait to try this new version out!  Everything looks spectacular!

Best,
-Haljackey

Offline Palpatine001

Re: RHW (RealHighway) - Development and Support
« Reply #1193 on: December 28, 2007, 02:39:59 AM »
RHW-4 connections to another city don't work yet.  You need to use a RHW-4 > AVE > GHW to cross to the next city or a RHW-4 > AVE > RD > RHW-2, or RHW-4 > AVE.

Ok me feel like a noobie, I am sure someone has toldme about this before... never mind, better go and replace the old highway with RHW again although which holds more  ;)

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Offline Shadow Assassin

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Re: RHW (RealHighway) - Development and Support
« Reply #1194 on: December 28, 2007, 03:57:35 AM »
The only reason why it doesn't work in another city tile is simply because of a limitation with the RULs. While it's possible to have a RUL overriding the texture in the next city tile, it's hard to implement.


Actually, I think either Alex or Jason will do a better job of explaining it. :P
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Offline henryking

Re: RHW (RealHighway) - Development and Support
« Reply #1195 on: December 28, 2007, 07:40:44 AM »
Doo-be, doo-bee-do. $%Grinno$%



I just asked myself wouldn't this third design be cool, so I just changed the image above a little with paint  :P :

Offline Shadow Assassin

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Re: RHW (RealHighway) - Development and Support
« Reply #1196 on: December 28, 2007, 07:43:22 AM »
It'd certainly be possible, but the main issue is well, will it be added? Then again, Tarkus has done stuff with the RHW that makes that addition of a puzzle piece simple indeed.
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Offline Ennedi

Re: RHW (RealHighway) - Development and Support
« Reply #1197 on: December 28, 2007, 12:39:06 PM »
Alex and Rickmastfan67, everything you show looks fantastic  :thumbsup: but you receive enough compliments  :D

I have a question: What we will be able to do around MIS pieces? I think about sidewalks, grass, dirt and other textures.
Do you provide any fillers or something else?
I'm asking about it, because we all know it's impossible to put any texture around the road/rail long turn, so I'm curious what about these new pieces?  ;)
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Offline Jonathan

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Re: RHW (RealHighway) - Development and Support
« Reply #1198 on: December 28, 2007, 02:50:34 PM »
Ennedi: I can't say for sure as I'm not part of the RHW team, but I would say no, as fillers would be lots and the NAM doesn't make/release lots

Offline tommiej

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Re: RHW (RealHighway) - Development and Support
« Reply #1199 on: December 28, 2007, 04:08:27 PM »
Tarkus.. are you planning to release RHW V20 on the first of January?? is it going to be the first uploaded project in 2008!?  ???
because that would be one hell of a new year present!!
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